6e8fbca745
match the genesis editor version 1.3.0.653.
359 lines
12 KiB
C++
359 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __VEGETATION_OBJECT_H__
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#define __VEGETATION_OBJECT_H__
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#include "resource/resource.h"
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#include "resource/meshres.h"
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#include "vegetation/vegetation_fwd_decl.h"
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#include "graphicsystem/Material/materialinstance.h"
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#include "vegetation/InstanceMap.h"
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#include "vegetation/VegetationRenderObject.h"
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#include "graphicsystem/RenderUnit.h"
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#include "foundation/util/fixedarray.h"
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namespace Vegetation
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{
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typedef Graphic::ShaderParamString ShaderParamString;
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enum RenderType
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{
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eRT_Grass = 0,
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eRT_DetailMesh,
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eRT_Tree,
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};
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/*! \class VegetationObejct VegetationObejct.h
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* \brief This is a class.
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*
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* organize a brush and render data
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*/
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class VegetationObject : public Core::RefCounted, Serialization::ISerialize
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{
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__DeclareClass(VegetationObject);
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public:
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typedef VegetationRenderObject RenderObjectType;
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typedef GPtr<VegetationRenderObject> RenderObjectPtr;
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VegetationObject();
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virtual ~VegetationObject(void);
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//----------------------------------------------------
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const static GPtr<VegetationObject> NullVegeObj;
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RenderBase::PrimitiveHandle& GetPrimHandle();
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void SetPrimHandle(const RenderBase::PrimitiveHandle&);
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VegeInstanceMapPtr& CreateInstanceMap();
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const VegeInstanceMapPtr& GetInstanceMap() const;
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VegeInstanceMapPtr& GetInstanceMap();
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struct INSTANCEDATA_POS* CreateInstance();
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void RemoveInstance(IndexT);
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void SetInstanceMap(const VegeInstanceMapPtr&);
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void SetHWInstancing(bool);
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bool IsHWInstancing() const;
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void SetRenderType(RenderType etype);
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RenderType GetRenderType(void) const;
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void ClearRenderables(void);
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Graphic::RenderableResUnitArray& GetResUnits();
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RenderBase::TextureHandle _CreateErrorTexture(const Resources::ResourceId& errorTexID );
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void Active();
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void DeActive(void);
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bool IsActive(void) const;
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void Update();
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//--------------------------------property----------------------------------------
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void SetName( const Util::String& name);
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const Util::String& GetName(void) const;
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void SetInstanceFilePath( const Util::String& path);
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const Util::String& GetInstanceFilePath(void) const;
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/// set meshid
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void SetMeshID(const Resources::ResourceId& meshID, const Resources::Priority priority = Resources::ResourcePriority::MeshDefault);
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///
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const Resources::ResourceId& GetMeshID( ) const;
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///
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const Resources::PrimitiveResInfo* GetMeshInfo( void ) const;
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///
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void SetShaderID(IndexT iSubMesh , const Resources::ResourceId& shaderID);
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void RemoveShader(IndexT iSubMesh);
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///
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const Resources::ResourceId& GetShaderID(IndexT iSubMesh ) const;
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SizeT GetShaderCount() const;
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/// get struct ptr of material
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GPtr<Graphic::MaterialInstance> GetMaterial( int );
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///
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const GPtr<Graphic::MaterialInstance>& GetMaterial( int ) const;
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///
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SizeT GetTextureParamCount(IndexT) const;
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void SetTexture( IndexT , const ShaderParamString& , const Resources::ResourceId& );
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const Resources::ResourceId& GetTexture(IndexT , const ShaderParamString& ) const;
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const ShaderParamString& GetTextureName(IndexT , IndexT ) const;
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void RemoveTexture( IndexT , const ShaderParamString& );
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/// if has texture param referenced by submesh's shader
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bool HasTextureParam(IndexT , const ShaderParamString& ) const;
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const ShaderParamString& GetShaderConstantParam(IndexT , IndexT ) const;
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SizeT GetMaterialCount() const;
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const Resources::ResourceId& GetMaterialID(IndexT iSubMesh ) const;
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/**
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* SetMaterialID
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* @param: IndexT iSubMesh
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* @param: const Resources::ResourceId& matID,
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* @param: const bool bCopy = false if bcopy is true, create material's copy, if is false, use exist material(create if not exist)
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* @return: void
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* @see:
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* @remark:
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*/
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void SetMaterialID( IndexT iSubMesh, const Resources::ResourceId& matID,const bool bCopy = false,Resources::Priority p = 0 );
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void SetShaderConstantParam( IndexT , const ShaderParamString& , const Util::String& );
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void SetShaderConstantParam( IndexT , const ShaderParamString& , const Math::float4& );
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void SetShaderConstantParam( IndexT , const ShaderParamString& , const Math::matrix44& );
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void SetShaderConstantParam( IndexT , const ShaderParamString& , const Math::scalar& );
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void RemoveShaderConstParam( IndexT , const ShaderParamString& );
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void ClearShaderConstantParams( IndexT );
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SizeT GetShaderConstantParamCount(IndexT iSubMesh) const;
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const Util::String& GetShaderConstantParamValue(IndexT index, const ShaderParamString& paramname ) const;
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const Util::String& GetShaderConstantParamValue(IndexT iSubmesh, IndexT nIdx ) const;
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const Math::matrix44& GetWorldMatrix(void) const;
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void SetWorldMatrix( const Math::matrix44& m );
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void DirtyMaterial(IndexT iSubMesh );
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// cull distance visual
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void SetCullDistance(Math::scalar);
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Math::scalar GetCullDistance() const;
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/// set Local rot and scale . was convenience for edit template
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void SetRotation(Math::quaternion rot);
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void SetScale (Math::vector scale);
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Math::quaternion GetRotation(void) const;
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Math::vector GetScale(void) const;
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void ReBuildRenderables();
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// Serialization
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const GPtr<VegetationObject>& obj );
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RenderObjectPtr& GetRenderObject();
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Util::FixedArray<VEGE_VERTEX_INSTANCE>& GetVertices();
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Util::FixedArray<uchar>& GetIndices();
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void GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const;
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protected:
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void _onActive(void);
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void _onDeactive(void);
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void _ModifyMaterialDir(const Resources::ResourceId& oldMatID, Resources::ResourceId& outMatID);
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public:
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bool mIsBuildMaterials;
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bool mIsBuildRenderable;
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bool mIsAttached;
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bool mIsTrans;
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bool mRenderQueueDirty;
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bool mMeshDirty;
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bool mMatDirty;
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bool mCanCreateMaterial;
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bool mIsAllTexLoaded;
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protected:
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//GPtr<VegetationBrush> mVegeBrush;
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Graphic::RenderableResUnitArray mRenderableResUnitList;
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GPtr<Resources::PrimitiveResInfo> mMeshInfo;
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GPtr<VegeInstanceMap> mInstMap;
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//VegeRenderableArray mVegeRenderables;
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RenderObjectPtr mRenderObject;
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Math::quaternion mLocalRotation;
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Math::vector mLocalScale;
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Util::FixedArray<VEGE_VERTEX_INSTANCE> m_vertices;
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Util::FixedArray<uchar> m_indices;
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RenderBase::PrimitiveHandle m_primHandle;
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//GPtr<RenderBase::PrimitiveGroup> m_primitiveGroup;
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RenderType m_renderType;
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bool mIsActive;
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Util::String mName;
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Util::String mInstanceFilePath;
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Math::matrix44 mWorldMatrix;
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Math::scalar mCullDistance;
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friend class VegetationServer;
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};
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//--------------------------------------------------------------------------------
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inline void VegetationObject::SetCullDistance(Math::scalar fDist)
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{
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mCullDistance = fDist;
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}
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//--------------------------------------------------------------------------------
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inline Math::scalar VegetationObject::GetCullDistance() const
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{
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return mCullDistance;
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}
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//-----------------------------------------------------------------------------
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inline RenderBase::PrimitiveHandle& VegetationObject::GetPrimHandle()
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{
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return m_primHandle;
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}
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//-----------------------------------------------------------------------------
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inline void VegetationObject::SetPrimHandle(const RenderBase::PrimitiveHandle& handle)
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{
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m_primHandle = handle;
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}
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////-----------------------------------------------------------------------------
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//inline GPtr<RenderBase::PrimitiveGroup>& VegetationObject::GetPrimGroup()
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//{
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// return m_primitiveGroup;
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//}
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//-----------------------------------------------------------------------------
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inline VegetationObject::RenderObjectPtr& VegetationObject::GetRenderObject()
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{
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return mRenderObject;
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}
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//-----------------------------------------------------------------------------
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inline const VegeInstanceMapPtr& VegetationObject::GetInstanceMap() const
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{
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return mInstMap;
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}
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//-------------------------------------------------------------------------------
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inline VegeInstanceMapPtr& VegetationObject::GetInstanceMap()
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{
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return mInstMap;
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}
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//-----------------------------------------------------------------------------
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inline void VegetationObject::SetRenderType(RenderType etype)
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{
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m_renderType = etype;
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}
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//-----------------------------------------------------------------------------
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inline RenderType VegetationObject::GetRenderType(void) const
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{
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return m_renderType;
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}
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//------------------------------------------------------------------------
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inline bool VegetationObject::IsActive(void) const
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{
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return mIsActive;
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}
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//------------------------------------------------------------------------
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inline void VegetationObject::SetName( const Util::String& name)
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{
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if ( name.IsEmpty() )
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{
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return;
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}
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mName = name;
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}
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//------------------------------------------------------------------------
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inline const Util::String& VegetationObject::GetName(void) const
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{
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return mName;
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}
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//------------------------------------------------------------------------
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inline
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const Math::matrix44&
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VegetationObject::GetWorldMatrix(void) const
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{
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return mWorldMatrix;
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}
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//--------------------------------------------------------------------------------
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inline void VegetationObject::SetInstanceFilePath( const Util::String& path)
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{
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mInstanceFilePath = path;
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}
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//--------------------------------------------------------------------------------
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inline const Util::String& VegetationObject::GetInstanceFilePath(void) const
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{
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return mInstanceFilePath;
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}
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//--------------------------------------------------------------------------------
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inline Math::quaternion VegetationObject::GetRotation() const
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{
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return this->mLocalRotation;
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}
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//--------------------------------------------------------------------------------
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inline Math::vector VegetationObject::GetScale() const
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{
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return this->mLocalScale;
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}
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//--------------------------------------------------------------------------------
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inline SizeT VegetationObject::GetMaterialCount() const
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{
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return mRenderableResUnitList.Size();
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}
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inline Util::FixedArray<VEGE_VERTEX_INSTANCE>& VegetationObject::GetVertices()
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{
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return m_vertices;
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}
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inline Util::FixedArray<uchar>& VegetationObject::GetIndices()
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{
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return m_indices;
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}
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}
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#endif //__VEGETATION_OBJECT_H__
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