6e8fbca745
match the genesis editor version 1.3.0.653.
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __MESH_INSTANCE_MAP_H__
|
|
#define __MESH_INSTANCE_MAP_H__
|
|
#include "vegetation/vegetation_fwd_decl.h"
|
|
#include "vegetation/InstanceMap.h"
|
|
#include "rendersystem/base/PrimitiveGroup.h"
|
|
#include "resource/meshres.h"
|
|
|
|
namespace Vegetation
|
|
{
|
|
using namespace Resources;
|
|
using namespace RenderBase;
|
|
|
|
/*! \class MeshInstanceMap MeshInstanceMap.h
|
|
* \brief This is a class.
|
|
*
|
|
* extend base instanceMap, be used for Little MeshObject renderdata
|
|
*/
|
|
class MeshInstanceMap: public VegeInstanceMap
|
|
{
|
|
__DeclareSubClass( MeshInstanceMap, VegeInstanceMap);
|
|
|
|
public:
|
|
|
|
MeshInstanceMap();
|
|
virtual ~MeshInstanceMap();
|
|
|
|
|
|
public:
|
|
virtual bool BuildPrimitive();
|
|
void _GenerateVertex(const GPtr<Resources::MeshRes>&, VEGE_VERTEX_INSTANCE*, ushort*, const INSTANCEDATA_POS&, IndexT);
|
|
|
|
void _CopyVBOData(const GPtr<MeshRes> &pMesh, const Util::Array<VertexComponent> &verDeclare, SizeT &vertexDataSize);
|
|
|
|
void _CopyVBOComponent(const GPtr<MeshRes>&, const RenderBase::VertexComponent&, uchar*, SizeT , SizeT );
|
|
|
|
virtual void Update();
|
|
|
|
|
|
public: // Serialization
|
|
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
|
|
virtual Serialization::SVersion GetVersion() const;
|
|
|
|
// @ISerialization::Load
|
|
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
|
|
|
|
// @ISerialization::Save
|
|
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
|
|
|
|
// copy
|
|
virtual void CopyFrom( const GPtr<VegeInstanceMap>& target );
|
|
|
|
};
|
|
|
|
}
|
|
#endif // __MESH_INSTANCE_MAP_H__
|