6e8fbca745
match the genesis editor version 1.3.0.653.
1235 lines
40 KiB
C++
1235 lines
40 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "TerrainDataSource.h"
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#include "resource/resource.h"
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#include "resource/imageoperations.h"
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#include "resource/resourcemanager.h"
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#include "resource/imageresloader.h"
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namespace Terrain
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{
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__ImplementClass(TerrainDataSource, 'TTDS', Core::RefCounted)
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TerrainDataSource::TerrainDataSource()
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:mWorldSize(0.0f, 0.0f, 0.0f),
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mHeightmapSize(-1),
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mBaseMap(NULL),
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mColorMap(NULL)
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{
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}
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TerrainDataSource::~TerrainDataSource()
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{
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}
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void TerrainDataSource::SetWorldYArrayByUnit(int xUnit,int zUnit,int xSize,int zSize, WorldYArray& yArray, int level)
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(level) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize == yArray.RowSize() && zSize == yArray.ColSize() );
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int endXUnit = xUnit + xSize;
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int endZUnit = zUnit + zSize;
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for (int x = xUnit; x < endXUnit; x++)
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{
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for (int z = zUnit; z < endZUnit; z++)
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{
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SetWorldYByUnit(x, z, yArray.At(x - xUnit, z - zUnit), level);
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}
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}
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}
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void TerrainDataSource::GetWorldYArrayByUnit(int xUnit,int zUnit,int xSize,int zSize, WorldYArray& yArray, int level) const
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(level) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize == yArray.RowSize() && zSize == yArray.ColSize() );
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int endXUnit = xUnit + xSize;
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int endZUnit = zUnit + zSize;
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for (int x = xUnit; x < endXUnit; x++)
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{
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for (int z = zUnit; z < endZUnit; z++)
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{
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yArray.At(x - xUnit, z - zUnit) = GetWorldYByUnit(x, z, level);
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}
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}
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}
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void TerrainDataSource::SetLocalYArrayByUnit(int xUnit,int zUnit,int xSize,int zSize, LocalYArray& yArray, int level)
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(level) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize == yArray.RowSize() && zSize == yArray.ColSize() );
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int endXUnit = xUnit + xSize;
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int endZUnit = zUnit + zSize;
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for (int x = xUnit; x < endXUnit; x++)
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{
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for (int z = zUnit; z < endZUnit; z++)
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{
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SetLocalYByUnit(x, z, yArray.At(x - xUnit, z - zUnit), level);
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}
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}
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}
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void TerrainDataSource::GetLocalYArrayByUnit(int xUnit,int zUnit,int xSize,int zSize, LocalYArray& yArray, int level) const
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(level) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize == yArray.RowSize() && zSize == yArray.ColSize() );
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int endXUnit = xUnit + xSize;
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int endZUnit = zUnit + zSize;
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for (int x = xUnit; x < endXUnit; x++)
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{
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for (int z = zUnit; z < endZUnit; z++)
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{
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yArray.At(x - xUnit, z - zUnit) = GetLocalYByUnit(x, z, level);
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}
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}
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}
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void TerrainDataSource::SetNormalizeLocalYArrayByUnit(int xUnit, int zUnit, int xSize, int zSize, const NormalizeLocalYArray& yArray, int level)
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(level) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize == yArray.RowSize() && zSize == yArray.ColSize() );
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int endXUnit = xUnit + xSize;
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int endZUnit = zUnit + zSize;
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for (int x = xUnit; x < endXUnit; x++)
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{
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for (int z = zUnit; z < endZUnit; z++)
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{
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SetNormalizeLocalYByUnit(x, z, yArray.At(x - xUnit, z - zUnit), level);
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}
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}
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}
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void TerrainDataSource::GetNormalizeLocalYArrayByUnit(int xUnit, int zUnit, int xSize, int zSize, NormalizeLocalYArray& yArray, int level) const
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(level) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize(level) << UnitToSector) );
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n_assert( xSize == yArray.RowSize() && zSize == yArray.ColSize() );
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int endXUnit = xUnit + xSize;
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int endZUnit = zUnit + zSize;
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for (int x = xUnit; x < endXUnit; x++)
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{
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for (int z = zUnit; z < endZUnit; z++)
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{
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yArray.At(x - xUnit, z - zUnit) = GetNormalizeLocalYByUnit(x, z, level);
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}
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}
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}
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void TerrainDataSource::GetSectorLocalData(int xSector, int zSector, LocalYArray& yArray,int level) const
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xSector >= 0 && xSector < mSectorData.RowSize(level) );
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n_assert( zSector >= 0 && zSector < mSectorData.ColSize(level) );
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n_assert( SectorSize == yArray.RowSize() && SectorSize == yArray.ColSize() );
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int startXUnit = xSector << UnitToSector;
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int startZUnit = zSector << UnitToSector;
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int endXUnit = startXUnit + SectorSize;
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int endZUnit = startZUnit + SectorSize;
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for (int x = startXUnit; x < endXUnit; x++)
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{
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for (int z = startZUnit; z < endZUnit; z++)
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{
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yArray.At( x - startXUnit, z - startZUnit ) = GetLocalYByUnit(x, z, level);
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}
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}
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}
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void TerrainDataSource::GetSectorWorldData( int xSector, int zSector, WorldYArray& yArray,int level /*= 0*/ ) const
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xSector >= 0 && xSector < mSectorData.RowSize(level) );
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n_assert( zSector >= 0 && zSector < mSectorData.ColSize(level) );
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n_assert( SectorSize == yArray.RowSize() && SectorSize == yArray.ColSize() );
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int startXUnit = xSector << UnitToSector;
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int startZUnit = zSector << UnitToSector;
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int endXUnit = startXUnit + SectorSize;
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int endZUnit = startZUnit + SectorSize;
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for (int x = startXUnit; x < endXUnit; x++)
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{
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for (int z = startZUnit; z < endZUnit; z++)
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{
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yArray.At( x - startXUnit, z - startZUnit ) = GetWorldYByUnit(x, z, level);
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}
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}
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}
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Math::bbox TerrainDataSource::GetSectorWorldBBox(int xSector,int zSector,int level) const
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{
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Math::bbox localBox = GetSectorLocalBBox(xSector, zSector, level);
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return localBox;
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}
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Math::bbox TerrainDataSource::GetSectorLocalBBox(int xSector,int zSector,int level) const
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{
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n_assert( level >= 0 && level < mSectorData.GetMipCount() );
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n_assert( xSector >= 0 && xSector < mSectorData.RowSize(level) );
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n_assert( zSector >= 0 && zSector < mSectorData.ColSize(level) );
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uint16 minY = mSectorData.At(xSector, zSector, level).mMinLocalY;
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uint16 maxY = mSectorData.At(xSector, zSector, level).mMaxLocalY;
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int minXUnit = xSector << (UnitToSector + level);
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int minZUnit = zSector << (UnitToSector + level);
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int maxXUnit = minXUnit + (UnitsInSector << level);
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int maxZUnit = minZUnit + (UnitsInSector << level);
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Math::bbox box;
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box.pmin.set( (Math::scalar)minXUnit, (Math::scalar)minY, (Math::scalar)minZUnit);
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box.pmax.set( (Math::scalar)maxXUnit, (Math::scalar)maxY, (Math::scalar)maxZUnit);
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Math::point xyzRatio(mXZRatio.x(), mYRatio, mXZRatio.y());
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box.pmin *= xyzRatio;
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box.pmax *= xyzRatio;
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return box;
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}
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void TerrainDataSource::CopySectorDatatFrom(const GPtr<TerrainDataSource>& obj)
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{
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// to do
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}
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void TerrainDataSource::CalculateSectorInfoDataByUnit(int xUnit, int zUnit, int xSize, int zSize)
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{
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize( 0 ) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize( 0 ) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.RowSize( 0 ) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize( 0 ) << UnitToSector) );
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int levelCount = mSectorData.GetMipCount();
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int xStartSector = xUnit >> UnitToSector;
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int zStartSector = zUnit >> UnitToSector;
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int xEndSector = (xUnit + xSize) >> UnitToSector;
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int zEndSector = (zUnit + zSize) >> UnitToSector;
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int maxXSectorIndex = mSectorData.RowSize( 0 ) - 1;
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int maxZSectorIndex = mSectorData.ColSize( 0 ) - 1;
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xEndSector = xEndSector > maxXSectorIndex ? maxXSectorIndex : xEndSector;
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zEndSector = zEndSector > maxZSectorIndex ? maxZSectorIndex : zEndSector;
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for (int x = xStartSector; x <= xEndSector; x++)
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{
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for (int z = zStartSector; z <= zEndSector; z++)
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{
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mSectorData.At(x, z, 0).mGeoError = 0.0f;
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// calculate the minmax localY int the level zero
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CalculateASectorMinMaxYDataBySector(x, z);
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}
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}
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for (int level = 1; level < levelCount; level++)
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{
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xStartSector = xStartSector >> 1;
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xEndSector = xEndSector >> 1;
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zStartSector = zStartSector >> 1;
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zEndSector = zEndSector >> 1;
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for (int x = xStartSector; x <= xEndSector; x++)
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{
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for (int z = zStartSector; z <= zEndSector; z++)
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{
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int minLocalY = +MaxLocalY;
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int maxLocalY = -MaxLocalY;
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CalculateASectorGeoErrorDataBySector(x, z, level);
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CalculateASectorMinMaxLocalYDataBySector(x, z, level, maxLocalY, minLocalY);
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mSectorData.At(x, z, level).mMaxLocalY = maxLocalY;
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mSectorData.At(x, z, level).mMinLocalY = minLocalY;
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}
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}
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}
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}
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void TerrainDataSource::ResetSectorInfo(int xUnit, int zUnit, int xSize, int zSize)
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{
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n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize( 0 ) << UnitToSector) );
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n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize( 0 ) << UnitToSector) );
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n_assert( xSize > 0 && xUnit + xSize - 1 <= (mSectorData.RowSize( 0 ) << UnitToSector) );
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n_assert( zSize > 0 && zUnit + zSize - 1 <= (mSectorData.ColSize( 0 ) << UnitToSector) );
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int levelCount = mSectorData.GetMipCount();
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int xStartSector = xUnit >> UnitToSector;
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int zStartSector = zUnit >> UnitToSector;
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int xEndSector = (xUnit + xSize) >> UnitToSector;
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int zEndSector = (zUnit + zSize) >> UnitToSector;
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int maxXSectorIndex = mSectorData.RowSize( 0 ) - 1;
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int maxZSectorIndex = mSectorData.ColSize( 0 ) - 1;
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xEndSector = xEndSector > maxXSectorIndex ? maxXSectorIndex : xEndSector;
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zEndSector = zEndSector > maxZSectorIndex ? maxZSectorIndex : zEndSector;
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for (int level = 0; level < levelCount; level++)
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{
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for (int x = xStartSector; x <= xEndSector; x++)
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{
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for (int z = zStartSector; z <= zEndSector; z++)
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{
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mSectorData.At(x, z, level).mGeoError = N_FLOAT32_MAX;
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mSectorData.At(x, z, level).mMinLocalY = 0;
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mSectorData.At(x, z, level).mMaxLocalY = MaxLocalY;
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}
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}
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xStartSector = xStartSector >> 1;
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xEndSector = xEndSector >> 1;
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zStartSector = zStartSector >> 1;
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zEndSector = zEndSector >> 1;
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}
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}
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Math::float3 TerrainDataSource::CalculateWorldNormalByUnit(int xUnit, int zUnit, int level) const
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{
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float sx = 0.f;
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float sy = 0.f;
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if ( (xUnit + 1) < GetXUnitCount( level ) && xUnit >= 1)
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{
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float rightWorldY = GetWorldYByUnit( xUnit + 1, zUnit, level);
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float leftWorldY = GetWorldYByUnit( xUnit - 1, zUnit, level);
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sx = rightWorldY - leftWorldY;
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}
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if ( (zUnit + 1) < GetZUnitCount( level ) && zUnit >= 1 )
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{
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float topWorldY = GetWorldYByUnit( xUnit, zUnit - 1, level );
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float bottomWorldY = GetWorldYByUnit( xUnit, zUnit + 1, level );
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sy = bottomWorldY - topWorldY;
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}
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Math::float2 xzScale = mXZRatio * (float)(1 << level);
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Math::float3 normal(-sx / xzScale.x(), 2.0f, -sy / xzScale.y() );
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normal.normalise();
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return normal;
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}
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bool TerrainDataSource::ResetHeightmpData(int heightmapSize,bool isUsePreData)
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{
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int correctSize = Math::n_clamp(heightmapSize, SectorSize, MaxHeightmapSize);
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int levelCount = 1;
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correctSize = Math::n_nexPowerOfTwo(correctSize - 1);
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levelCount = Math::n_logTwoInt( correctSize >> UnitToSector );
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levelCount++;
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correctSize++;
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mHeightmapSize = correctSize;
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mLocalYArray.Resize(mHeightmapSize, mHeightmapSize, 0);
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mSectorData.Resize(levelCount, SSectorData());
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// holedata consistency with heightmap
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mHoleDataArray.Resize(mHeightmapSize-1, mHeightmapSize-1,0);
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return true;
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}
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bool TerrainDataSource::BuildHeightmpData(int heightmapSize, LocalYArray& yArray)
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{
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int correctSize = Math::n_clamp(heightmapSize, SectorSize, MaxHeightmapSize);
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int levelCount = 1;
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correctSize = Math::n_nexPowerOfTwo(correctSize - 1);
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levelCount = Math::n_logTwoInt( correctSize >> UnitToSector );
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levelCount++;
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correctSize++;
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if (mHeightmapSize != correctSize || mHeightmapSize == -1)
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{
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mHeightmapSize = correctSize;
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// clean the heightmap data
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/*mLocalYArray.Clear();
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mSectorData.Clear();*/
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mLocalYArray.Resize(mHeightmapSize, mHeightmapSize);
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mSectorData.Resize(levelCount, SSectorData());
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// holedata consistency with heightmap
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mHoleDataArray.Resize(mHeightmapSize-1, mHeightmapSize-1,0);
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}
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//fill loclaY data
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if (mHeightmapSize != yArray.ColSize())
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{
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int colSize = yArray.ColSize();
|
|
float inverseSize = 1.0f / mHeightmapSize;
|
|
float scale = inverseSize * colSize;
|
|
|
|
for (int x = 0; x < mHeightmapSize; x++)
|
|
{
|
|
for (int z = 0; z < mHeightmapSize; z++)
|
|
{
|
|
float X0 = x * scale;
|
|
float Z0 = (int)z * scale;
|
|
int intX0 = (int)X0;
|
|
int intZ0 = (int)Z0;
|
|
float fX = X0 - intX0;
|
|
float fZ = Z0 - intZ0;
|
|
|
|
mLocalYArray.At(x, z) = (uint16)(yArray.At(intX0, intZ0) * (1.f - fX) * (1.f - fZ)
|
|
+ yArray.At(intX0 + 1, intZ0) * fX * (1.f - fZ)
|
|
+ yArray.At(intX0, intZ0 + 1) * (1.f - fX) * fZ
|
|
+ yArray.At(intX0 + 1, intZ0 + 1) * fX * fZ);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetLocalYArrayByUnit(0, 0, mHeightmapSize, mHeightmapSize, yArray, 0);
|
|
}
|
|
//build sector data
|
|
CalculateSectorInfoDataByUnit(0, 0, mHeightmapSize, mHeightmapSize);
|
|
return true;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
//ControlMap methods
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
bool TerrainDataSource::CreateControlMap(const Resources::ResourceId& resID)
|
|
{
|
|
#if __OSX__
|
|
return false;
|
|
#else
|
|
Math::Color32 color = Math::Color32(0,0,0,0);
|
|
if (mControlmaps.Size() == 0)
|
|
{
|
|
color.r = 255;
|
|
}
|
|
|
|
bool isSucceed = Resources::ImageOperations::CreateTGAImageResAndSave(resID.AsString(), mapSetting.colormapSize, mapSetting.colormapSize, color);
|
|
return isSucceed;
|
|
#endif
|
|
}
|
|
|
|
void TerrainDataSource::GetControlMapData(Math::Color32* buffer,const int xStart, const int yStart,const int width, const int height)
|
|
{
|
|
const int pixelCnt = width * height;
|
|
for (int i = 0; i < mControlmaps.Size(); i++)
|
|
{
|
|
if(GetImagesData(mControlmaps[i],xStart,yStart,width,height,buffer+i*pixelCnt,COLOR32))
|
|
continue;
|
|
Memory::Fill(buffer + i * pixelCnt, pixelCnt * sizeof(Math::Color32), 0);
|
|
}
|
|
}
|
|
|
|
void TerrainDataSource::GetControlMapData(Math::ColorF* buffer,const int xStart, const int yStart, const int width, const int height)
|
|
{
|
|
const int pixelCnt = width * height;
|
|
for (int i = 0; i < mControlmaps.Size(); i++)
|
|
{
|
|
if(GetImagesData(mControlmaps[i],xStart,yStart,width,height,buffer+i*pixelCnt,COLORF))
|
|
continue;
|
|
Memory::Fill(buffer + i * pixelCnt, pixelCnt * sizeof(Math::ColorF), 0);
|
|
}
|
|
}
|
|
|
|
void TerrainDataSource::SetControlMapData(Math::Color32* buffer,const int xStart,const int yStart,const int width,const int height)
|
|
{
|
|
for (int i = 0; i < mControlmaps.Size(); i++)
|
|
{
|
|
SetImagesData(mControlmaps[i],xStart,yStart,width,height,buffer + i*width*height,COLOR32);
|
|
if (mControlmaps[i])
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mControlmaps[i]->GetHandle(), &_UpdateTextureFunction,mControlmaps[i]);
|
|
}
|
|
RefreshBasemap(xStart / (float)mapSetting.colormapSize, yStart / (float)mapSetting.colormapSize,
|
|
width / (float)mapSetting.colormapSize, height / (float)mapSetting.colormapSize);
|
|
}
|
|
|
|
void TerrainDataSource::SetControlMapData(Math::ColorF* buffer,const int xStart,const int yStart,const int width, const int height)
|
|
{
|
|
for (int i = 0; i < mControlmaps.Size(); i++)
|
|
{
|
|
SetImagesData(mControlmaps[i],xStart,yStart,width,height,buffer + i*width*height,COLORF);
|
|
if (mControlmaps[i])
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mControlmaps[i]->GetHandle(), &_UpdateTextureFunction, mControlmaps[i]);
|
|
}
|
|
RefreshBasemap(xStart / (float)mapSetting.colormapSize, yStart / (float)mapSetting.colormapSize,
|
|
width / (float)mapSetting.colormapSize, height / (float)mapSetting.colormapSize);
|
|
}
|
|
|
|
void TerrainDataSource::RefreshControlMap(const int index,int texNumBeforeDel)
|
|
{
|
|
int nChanelCount = texNumBeforeDel;
|
|
int width = mapSetting.controlmapSize;
|
|
int height = width;
|
|
|
|
if ( index >= nChanelCount )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int nMapCount = (nChanelCount + 3) / 4 ;
|
|
int deleteChanelIndex = index;
|
|
|
|
ubyte** pixel = n_new_array(ubyte*, nMapCount);
|
|
ubyte* weightData = n_new_array(ubyte, nChanelCount);
|
|
|
|
for (int mapIndex = 0; mapIndex < nMapCount; ++mapIndex)
|
|
{
|
|
GPtr<Resources::ImageRes> imageRes = mControlmaps[mapIndex]->GetRes().downcast<Resources::ImageRes>();
|
|
const GPtr<Resources::ImageData>& pImageData = imageRes->GetImageData();
|
|
n_assert( imageRes->GetPixelFormat() == RenderBase::PixelFormat::A8R8G8B8 );
|
|
n_assert( imageRes->GetWidth() == width );
|
|
n_assert( imageRes->GetHeight() == width );
|
|
|
|
pixel[mapIndex] = pImageData->Ptr();
|
|
}
|
|
|
|
int byteCount = height * width * 4;
|
|
|
|
for (int i = 0; i < byteCount; i += 4)
|
|
{
|
|
int sum = 0;
|
|
int index = -1;
|
|
int mapIndex = 0;
|
|
int subChanelIndex = 0;
|
|
|
|
for (int channel = 0; channel < nChanelCount; ++channel)
|
|
{
|
|
mapIndex = channel / 4;
|
|
subChanelIndex = channel % 4;
|
|
subChanelIndex = subChanelIndex & 0x01 ? subChanelIndex : subChanelIndex ^ 0x02;
|
|
weightData[++index] = pixel[ mapIndex ][ i + subChanelIndex];
|
|
sum += weightData[index];
|
|
}
|
|
|
|
sum -= weightData[ deleteChanelIndex ];
|
|
|
|
if (sum == 0)
|
|
{
|
|
memset(weightData, 0, nChanelCount );
|
|
weightData[0] = 255;
|
|
}
|
|
else
|
|
{
|
|
double multiplier = 255.f / sum ;
|
|
|
|
for (int channel = 0; channel < deleteChanelIndex; channel++)
|
|
{
|
|
weightData[channel] = (ubyte)(weightData[channel] * multiplier);
|
|
}
|
|
|
|
for (int channel = deleteChanelIndex; channel < nChanelCount - 1; channel++)
|
|
{
|
|
weightData[channel] = (ubyte)(weightData[channel + 1] * multiplier);
|
|
}
|
|
|
|
weightData[nChanelCount - 1] = 0;
|
|
}
|
|
|
|
for (int channel = 0; channel < nChanelCount; ++channel)
|
|
{
|
|
mapIndex = channel / 4;
|
|
subChanelIndex = channel % 4;
|
|
subChanelIndex = subChanelIndex & 0x01 ? subChanelIndex : subChanelIndex ^ 0x02;
|
|
pixel[ mapIndex ][ i + subChanelIndex ] = weightData[channel];
|
|
}
|
|
}
|
|
|
|
n_delete_array(pixel);
|
|
n_delete_array(weightData);
|
|
|
|
for (int mapIndex = 0; mapIndex < nMapCount; mapIndex++)
|
|
{
|
|
if (mControlmaps[mapIndex])
|
|
{
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mControlmaps[mapIndex]->GetHandle(), &_UpdateTextureFunction, mControlmaps[mapIndex]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//BaseMap methods
|
|
//------------------------------------------------------------------------------
|
|
|
|
bool TerrainDataSource::IsValidBasemap() const
|
|
{
|
|
return mBaseMap.isvalid();
|
|
}
|
|
|
|
bool TerrainDataSource::CreateBaseMap(const Resources::ResourceId& resID)
|
|
{
|
|
#if __OSX__
|
|
return false;
|
|
#else
|
|
if(mBaseMap)
|
|
return false;
|
|
Math::Color32 color = Math::Color32 (159,159,159,255);
|
|
bool isSucceed = Resources::ImageOperations::CreateTGAImageResAndSave(resID.AsString(), mapSetting.basemapSize, mapSetting.basemapSize, color);
|
|
return isSucceed;
|
|
#endif
|
|
}
|
|
|
|
void TerrainDataSource::SetBaseMap(GPtr<Resources::TextureResInfo>& texInfo)
|
|
{
|
|
mBaseMap = texInfo;
|
|
}
|
|
|
|
void TerrainDataSource::GetBaseMapData(Math::Color32* buffer,const int xStart,const int yStart,const int width,const int height)
|
|
{
|
|
if( GetImagesData(mBaseMap,xStart,yStart,width,height,buffer,COLOR32) )
|
|
return;
|
|
memset (buffer, 0, width * height * sizeof(Math::Color32));
|
|
}
|
|
|
|
void TerrainDataSource::GetBaseMapData(Math::ColorF* buffer,const int xStart,const int yStart,const int width,const int height)
|
|
{
|
|
if( GetImagesData(mBaseMap,xStart,yStart,width,height,buffer,COLORF) )
|
|
return;
|
|
memset (buffer, 0, width * height * sizeof(Math::ColorF));
|
|
}
|
|
|
|
void TerrainDataSource::SetBaseMapData(Math::Color32* buffer,const int xStart,const int yStart,const int width,const int height)
|
|
{
|
|
SetImagesData(mBaseMap,xStart,yStart,width,height,buffer,COLOR32);
|
|
mBaseMap = mBaseMap;
|
|
if (mBaseMap)
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mBaseMap->GetHandle(), &_UpdateTextureFunction, mBaseMap);
|
|
//RefreshBasemap(xStart,yStart,width,height);
|
|
}
|
|
|
|
void TerrainDataSource::SetBaseMapData(Math::ColorF* buffer,const int xStart,const int yStart,const int width,const int height)
|
|
{
|
|
SetImagesData(mBaseMap,xStart,yStart,width,height,buffer,COLORF);
|
|
mBaseMap = mBaseMap;
|
|
if (mBaseMap)
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mBaseMap->GetHandle(), &_UpdateTextureFunction, mBaseMap);
|
|
//RefreshBasemap(xStart,yStart,width,height);
|
|
}
|
|
|
|
|
|
struct TargetData
|
|
{
|
|
typedef uint ColorType;
|
|
int width;
|
|
int height;
|
|
int refreshWidth;
|
|
int refreshHeight;
|
|
int beginX;
|
|
int beginY;
|
|
ColorType* data;
|
|
|
|
TargetData()
|
|
:refreshWidth(0)
|
|
,refreshHeight(0)
|
|
,width(0)
|
|
,height(0)
|
|
,beginX(0)
|
|
,beginY(0)
|
|
,data(NULL)
|
|
{
|
|
|
|
}
|
|
void SetColor(int biasX, int biasY, const Math::Color32& color)
|
|
{
|
|
*(data + ((biasY + beginY) * width + (biasX + beginX))) = color.HexARGB();
|
|
}
|
|
private:
|
|
TargetData(const TargetData&);
|
|
};
|
|
|
|
struct BrushData
|
|
{
|
|
typedef Math::Color32 ColorType;
|
|
int absoluteWidth;
|
|
int absoluteHeight;
|
|
int mip;
|
|
int channel;
|
|
float ddX;
|
|
float ddY;
|
|
float ofX;
|
|
float ofY;
|
|
ColorType* data;
|
|
|
|
BrushData()
|
|
:absoluteWidth(0)
|
|
,absoluteHeight(0)
|
|
,ddX(0.0f)
|
|
,ddY(0.0f)
|
|
,ofX(0.0f)
|
|
,ofY(0.0f)
|
|
,channel(0)
|
|
,mip(1)
|
|
,data(NULL)
|
|
{
|
|
|
|
}
|
|
// Sx: sample coord x, Mw: map width.
|
|
// Bw: base map width, Tw: terrain width(in world).
|
|
// TOw: brush map tile offset x(in world).
|
|
// TSw: brush map tile width(in world).
|
|
// Sx / Mw = [(x / Bw) * Tw + TOx] / Tw * (Tw / TSw)
|
|
// = x * (Tw / Bw / TSw) + TOx / TSw
|
|
// = x * ddx + ofx
|
|
// ddx = (Tw / Bw / TSw)
|
|
// ofx = TOx / TSw
|
|
// ddy the sampe as ddx.
|
|
// ofy the sampe as ofx.
|
|
// param y the sampe as x.
|
|
ColorType* Sample(int x, int y) const
|
|
{
|
|
float fx = ddX * x + ofX;
|
|
float fy = ddY * y + ofY;
|
|
|
|
fx -= floorf(fx);
|
|
fy -= floorf(fy);
|
|
|
|
int sx = (int)(fx * absoluteWidth);
|
|
int sy = (int)(fy * absoluteHeight);
|
|
|
|
return data + (sy * absoluteWidth + sx);
|
|
}
|
|
private:
|
|
BrushData(const BrushData&);
|
|
};
|
|
|
|
struct BlendData
|
|
{
|
|
int absoluteWidth;
|
|
int absoluteHeight;
|
|
int floatSize;
|
|
float ddX;
|
|
float ddY;
|
|
float* data;
|
|
BlendData()
|
|
:absoluteWidth(0)
|
|
,absoluteHeight(0)
|
|
,ddX(0.0f)
|
|
,ddY(0.0f)
|
|
,floatSize(0)
|
|
,data(NULL)
|
|
{
|
|
|
|
}
|
|
|
|
float* Sample(int biasX, int biasY) const
|
|
{
|
|
int sx = int(biasX * ddX);
|
|
int sy = int(biasY * ddY);
|
|
return data + (int)(sy * absoluteWidth * floatSize + sx * floatSize);
|
|
}
|
|
private:
|
|
BlendData(const BlendData&);
|
|
};
|
|
|
|
|
|
void TerrainDataSource::RefreshBasemap(float xStart /* = 0.0f */, float yStart /* = 0.0f */, float relativeWidth /* = 1.0f */, float relativeHeight /* = 1.0f */)
|
|
{
|
|
if ( !mBaseMap )
|
|
{
|
|
return;
|
|
}
|
|
|
|
TargetData targetData;
|
|
BlendData blendData;
|
|
Util::Array<BrushData> brushs;
|
|
Math::float2 terrainSize = mXZRatio * (float)(mHeightmapSize - 1);
|
|
|
|
// target data.
|
|
targetData.width = mapSetting.basemapSize;
|
|
targetData.height = mapSetting.basemapSize;
|
|
targetData.refreshWidth = (int)(relativeWidth * mapSetting.basemapSize);
|
|
targetData.refreshHeight = (int)(relativeHeight * mapSetting.basemapSize);
|
|
targetData.beginX = (int)(xStart * mapSetting.basemapSize);
|
|
targetData.beginY = (int)(yStart * mapSetting.basemapSize);
|
|
GPtr<Resources::ImageRes> imageRes = mBaseMap->GetRes().downcast<Resources::ImageRes>();
|
|
//n_assert(imageRes->GetPixelFormat() == PixelFormat::A8R8G8B8);
|
|
targetData.data = reinterpret_cast<TargetData::ColorType*>( imageRes->GetImageData()->Ptr());
|
|
|
|
// blend data.
|
|
blendData.absoluteWidth = (int)(relativeWidth * mapSetting.controlmapSize);
|
|
blendData.absoluteHeight = (int)(relativeHeight * mapSetting.controlmapSize);
|
|
blendData.ddX = (float)blendData.absoluteWidth / (float)targetData.refreshWidth;
|
|
blendData.ddY = (float)blendData.absoluteHeight / (float)targetData.refreshHeight;
|
|
blendData.floatSize = mControlmaps.Size() * (sizeof(Math::ColorF) / sizeof(float));
|
|
blendData.data = n_new_array(float, blendData.floatSize * blendData.absoluteWidth * blendData.absoluteHeight);
|
|
|
|
_GetBlendWeights((int)(xStart * mapSetting.colormapSize), (int)(yStart * mapSetting.colormapSize),
|
|
blendData.absoluteWidth, blendData.absoluteHeight, blendData.data);
|
|
|
|
// texture brush data.
|
|
brushs.Resize(mLayermaps.Size(), BrushData());
|
|
for (int i = 0; i < mLayermaps.Size(); ++i)
|
|
{
|
|
GPtr<Resources::ImageRes> texture = mLayermaps[i].resourceInfo->GetRes().downcast<Resources::ImageRes>();
|
|
brushs[i].channel = i;
|
|
|
|
// ddx,ddy,ofx,ofy. see BrushData::Sample()
|
|
brushs[i].ddX = terrainSize.x() / (float)mapSetting.basemapSize / mLayermaps[i].layermapTileSize.x();
|
|
brushs[i].ddY = terrainSize.y() / (float)mapSetting.basemapSize / mLayermaps[i].layermapTileSize.y();
|
|
brushs[i].ofX = mLayermaps[i].layermapOffset.x() / mLayermaps[i].layermapTileSize.x();
|
|
brushs[i].ofY = mLayermaps[i].layermapOffset.y() / mLayermaps[i].layermapTileSize.y();
|
|
|
|
int mipCount = texture->GetMipMapLevel();
|
|
if ( 2 > mipCount)
|
|
{
|
|
brushs[i].mip = 0;
|
|
brushs[i].absoluteWidth = texture->GetWidth();
|
|
brushs[i].absoluteHeight = texture->GetHeight();
|
|
}
|
|
else
|
|
{
|
|
int width = texture->GetWidth();
|
|
int height = texture->GetHeight();
|
|
|
|
float w = 1.0f / brushs[i].ddX;
|
|
float h = 1.0f / brushs[i].ddY;
|
|
|
|
float lv_w = Math::n_log2(width / w);
|
|
float lv_h = Math::n_log2(height / h);
|
|
int level = int((lv_h + lv_w) * 0.5f);
|
|
|
|
level = Math::n_clamp(level, 0, mipCount - 1);
|
|
|
|
//for decompress
|
|
int minSize;
|
|
RenderBase::PixelFormat::Code _pixCode = texture->GetPixelFormat();
|
|
if ( _pixCode == RenderBase::PixelFormat::DXT1 ||
|
|
_pixCode == RenderBase::PixelFormat::DXT2 ||
|
|
_pixCode == RenderBase::PixelFormat::DXT3 ||
|
|
_pixCode == RenderBase::PixelFormat::DXT4 ||
|
|
_pixCode == RenderBase::PixelFormat::DXT5 )
|
|
{
|
|
minSize = 4;
|
|
}
|
|
else
|
|
{
|
|
minSize = 1;
|
|
|
|
}
|
|
|
|
int mipWidth = Math::n_max (width >> level, minSize);
|
|
int mipHeight = Math::n_max (height >> level, minSize);
|
|
|
|
brushs[i].mip = level;
|
|
brushs[i].absoluteWidth = mipWidth;
|
|
brushs[i].absoluteHeight = mipHeight;
|
|
}
|
|
|
|
brushs[i].data = n_new_array(BrushData::ColorType, brushs[i].absoluteWidth * brushs[i].absoluteHeight);
|
|
|
|
if(!texture->GetPixels(brushs[i].mip, brushs[i].data))
|
|
{
|
|
Memory::Clear(brushs[i].data, brushs[i].mip * brushs[i].absoluteWidth * brushs[i].absoluteHeight * sizeof(BrushData::ColorType));
|
|
n_warning( "Failed to get pixels from texture: %s", mLayermaps[i].resourceInfo->GetResID().Value());
|
|
}
|
|
}
|
|
|
|
|
|
// blending..
|
|
|
|
for (int pixelY = 0; pixelY < targetData.refreshHeight; ++pixelY)
|
|
{
|
|
for (int pixelX = 0; pixelX < targetData.refreshWidth; ++pixelX)
|
|
{
|
|
const int rgb = 3;
|
|
float blendColor[rgb] = {0.0f};
|
|
float* blendWeights = blendData.Sample(pixelX, pixelY);
|
|
int x = pixelX + targetData.beginX;
|
|
int y = pixelY + targetData.beginY;
|
|
for (int channel = 0; channel < brushs.Size(); ++channel)
|
|
{
|
|
Math::Color32* color = brushs[channel].Sample(x, y);
|
|
blendColor[0] += (color->r * blendWeights[channel]);
|
|
blendColor[1] += (color->g * blendWeights[channel]);
|
|
blendColor[2] += (color->b * blendWeights[channel]);
|
|
}
|
|
|
|
int cr = blendColor[0] < 255.0f ? (int)blendColor[0] : 255;
|
|
int cg = blendColor[1] < 255.0f ? (int)blendColor[1] : 255;
|
|
int cb = blendColor[2] < 255.0f ? (int)blendColor[2] : 255;
|
|
targetData.SetColor(pixelX, pixelY, Math::Color32((ubyte)cr, (ubyte)cg, (ubyte)cb, (ubyte)255));
|
|
}
|
|
}
|
|
|
|
//SetBasemapDirty(false);
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mBaseMap->GetHandle(), &_UpdateTextureFunction, mBaseMap);
|
|
|
|
|
|
for (int i = 0; i < brushs.Size(); ++i)
|
|
{
|
|
n_delete_array(brushs[i].data);
|
|
}
|
|
|
|
if (blendData.data)
|
|
{
|
|
n_delete_array(blendData.data);
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
//ColorMap methods
|
|
//------------------------------------------------------------------------------
|
|
bool TerrainDataSource::IsValidColormap() const
|
|
{
|
|
return mColorMap.isvalid();
|
|
}
|
|
bool TerrainDataSource::CreateColorMap(const Resources::ResourceId& resID)
|
|
{
|
|
#if __OSX__
|
|
return false;
|
|
#else
|
|
if(mColorMap)
|
|
return false;
|
|
Math::Color32 color = Math::Color32(0,0,0,0);
|
|
bool isSucceed = Resources::ImageOperations::CreateTGAImageResAndSave(resID.AsString(), mapSetting.colormapSize, mapSetting.colormapSize, color);
|
|
return isSucceed;
|
|
#endif
|
|
}
|
|
void TerrainDataSource::SetColorMap(GPtr<Resources::TextureResInfo>& texInfo)
|
|
{
|
|
mColorMap = texInfo;
|
|
}
|
|
void TerrainDataSource::GetColorMapData(Math::Color32* buffer,const int xStart /* = 0 */,const int yStart /* = 0 */,const int width /* = -1 */,const int height /* = -1 */)
|
|
{
|
|
if(GetImagesData(mColorMap,xStart,yStart,width,height,buffer,COLOR32))
|
|
return;
|
|
memset (buffer, 0, width * height * sizeof(Math::Color32));
|
|
}
|
|
void TerrainDataSource::GetColorMapData(Math::ColorF* buffer,const int xStart /* = 0 */,const int yStart /* = 0 */,const int width /* = -1 */,const int height /* = -1 */)
|
|
{
|
|
if(GetImagesData(mColorMap,xStart,yStart,width,height,buffer,COLORF))
|
|
return;
|
|
memset (buffer, 0, width * height * sizeof(Math::ColorF));
|
|
}
|
|
void TerrainDataSource::SetColorMapData(Math::ColorF* buffer,const int xStart /* = 0 */,const int yStart /* = 0 */,const int width /* = -1 */,const int height /* = -1 */)
|
|
{
|
|
SetImagesData(mColorMap,xStart,yStart,width,height,buffer,COLORF);
|
|
if (mColorMap)
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mColorMap->GetHandle(), &_UpdateTextureFunction, mColorMap);
|
|
//RefreshBasemap(xStart,yStart,width,height);
|
|
}
|
|
void TerrainDataSource::SetColorMapData(Math::Color32* buffer,const int xStart /* = 0 */,const int yStart /* = 0 */,const int width /* = -1 */,const int height /* = -1 */)
|
|
{
|
|
SetImagesData(mColorMap,xStart,yStart,width,height,buffer,COLOR32);
|
|
if (mColorMap)
|
|
Graphic::GraphicSystem::Instance()->UpdateTexture(mColorMap->GetHandle(), &_UpdateTextureFunction, mColorMap);
|
|
//RefreshBasemap(xStart,yStart,width,height);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
//other unclassify methods
|
|
//------------------------------------------------------------------------------
|
|
void TerrainDataSource::SaveAllMaps()
|
|
{
|
|
SaveBaseMap();
|
|
SaveColorMap();
|
|
SaveControlMap();
|
|
}
|
|
|
|
void TerrainDataSource::SaveControlMap()
|
|
{
|
|
for (int i=0; i < mControlmaps.Size(); ++i)
|
|
{
|
|
_saveImage(mControlmaps[i]);
|
|
}
|
|
}
|
|
|
|
void TerrainDataSource::SaveColorMap()
|
|
{
|
|
_saveImage(mColorMap);
|
|
}
|
|
|
|
void TerrainDataSource::SaveBaseMap()
|
|
{
|
|
_saveImage(mBaseMap);
|
|
}
|
|
|
|
void TerrainDataSource::_GetBlendWeights(int xStart, int yStart, int width, int height, float* weights)
|
|
{
|
|
int elemCount = width * height;
|
|
|
|
Math::Color32* tmpBuf = n_new_array(Math::Color32, elemCount);
|
|
Math::ColorF* colorDest = reinterpret_cast<Math::ColorF*>(weights);
|
|
|
|
int colorsOnElem = mControlmaps.Size();
|
|
|
|
for (int a = 0; a < colorsOnElem; ++a)
|
|
{
|
|
GPtr<Resources::ImageRes> texture = mControlmaps[a]->GetRes().downcast<Resources::ImageRes>();
|
|
if (texture.isvalid() && texture->GetState() == Resources::Resource::Loaded)
|
|
{
|
|
texture->GetPixels(xStart, yStart, width, height, 0, tmpBuf);
|
|
}
|
|
else
|
|
{
|
|
memset (tmpBuf, 0, width * height * sizeof(Math::Color32));
|
|
}
|
|
for (int y = 0; y < elemCount; ++y)
|
|
{
|
|
const Math::Color32& color = tmpBuf[y];
|
|
colorDest[colorsOnElem * y + a] = Math::ColorF(color);
|
|
}
|
|
}
|
|
n_delete_array(tmpBuf);
|
|
}
|
|
|
|
|
|
bool TerrainDataSource::GetImagesData(GPtr<Resources::TextureResInfo> & texResInfo, int xStart, int yStart,
|
|
int width, int height, void* buffer, DataType datatype)
|
|
{
|
|
GPtr<Resources::ImageRes> texture = texResInfo->GetRes().downcast<Resources::ImageRes>();
|
|
|
|
if (!texture.isvalid() || texture->GetState() != Resources::Resource::Loaded)
|
|
{
|
|
n_warning("data is invalid");
|
|
return false;
|
|
}
|
|
|
|
if ( width == -1)
|
|
{
|
|
width = texture->GetWidth() - xStart;
|
|
}
|
|
|
|
if (height == -1)
|
|
{
|
|
height = texture->GetHeight() - yStart;
|
|
}
|
|
|
|
n_assert( xStart >= 0 && xStart < texture->GetWidth() && "xStart is invalid" );
|
|
n_assert( yStart >= 0 && yStart < texture->GetHeight() && "yStart is invalid" );
|
|
n_assert( width >= 1 && width + xStart <= texture->GetWidth() && "width is invalid");
|
|
n_assert( height >= 1 && height + yStart <= texture->GetHeight() && "height is invalid");
|
|
|
|
if (datatype == COLORF)
|
|
{
|
|
Math::ColorF * dataBuffer = reinterpret_cast<Math::ColorF *>(buffer);
|
|
texture->GetPixels( xStart, yStart, width, height, 0, dataBuffer);
|
|
}
|
|
else if (datatype == COLOR32)
|
|
{
|
|
Math::Color32 * dataBuffer = reinterpret_cast<Math::Color32 *>(buffer);
|
|
texture->GetPixels( xStart, yStart, width, height, 0, dataBuffer);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool TerrainDataSource::SetImagesData(GPtr<Resources::TextureResInfo> & texResInfo, int xStart, int yStart,
|
|
int width, int height, void* buffer, DataType datatype)
|
|
{
|
|
GPtr<Resources::ImageRes> texture = texResInfo->GetRes().downcast<Resources::ImageRes>();
|
|
|
|
if (!texture.isvalid() || texture->GetState() != Resources::Resource::Loaded)
|
|
{
|
|
n_warning("data is invalid");
|
|
return false;
|
|
}
|
|
|
|
if ( width == -1)
|
|
{
|
|
width = texture->GetWidth() - xStart;
|
|
}
|
|
|
|
if (height == -1)
|
|
{
|
|
height = texture->GetHeight() - yStart;
|
|
}
|
|
|
|
n_assert( xStart >= 0 && xStart < texture->GetWidth() && "xStart is invalid" );
|
|
n_assert( yStart >= 0 && yStart < texture->GetHeight() && "yStart is invalid" );
|
|
n_assert( width >= 1 && width + xStart <= texture->GetWidth() && "width is invalid");
|
|
n_assert( height >= 1 && height + yStart <= texture->GetHeight() && "height is invalid");
|
|
|
|
if (datatype == COLORF)
|
|
{
|
|
Math::ColorF * dataBuffer = reinterpret_cast<Math::ColorF *>(buffer);
|
|
texture->SetPixels( xStart, yStart, width, height, 0, dataBuffer);
|
|
}
|
|
else if (datatype == COLOR32)
|
|
{
|
|
Math::Color32 * dataBuffer = reinterpret_cast<Math::Color32 *>(buffer);
|
|
texture->SetPixels( xStart, yStart, width, height, 0, dataBuffer);
|
|
}
|
|
return true;
|
|
}
|
|
void TerrainDataSource::_saveImage(GPtr<Resources::TextureResInfo> & texResInfo)
|
|
{
|
|
n_assert(IO::AssignRegistry::HasInstance());
|
|
n_assert(Resources::ImageResCodecReg::HasInstance());
|
|
n_assert( texResInfo.isvalid() );
|
|
|
|
const Resources::ResourceId &name = texResInfo->GetResID();
|
|
Util::String texName = name.AsString();
|
|
if (texName.FindStringIndex( "sys:TerrainDefault.dds" ) != InvalidIndex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
IO::AssignRegistry* pAssignRegistry = IO::AssignRegistry::Instance();
|
|
const Util::String imagePath = pAssignRegistry->ResolveAssigns(name.AsString()).LocalPath();
|
|
|
|
Util::String fileExt = name.AsString().GetFileExtension();
|
|
GPtr<Resources::ImageRes> imageRes = texResInfo->GetRes().downcast<Resources::ImageRes>();
|
|
#if __OSX__
|
|
|
|
#else
|
|
Resources::ImageOperations::SaveTGAImage(imagePath, imageRes);
|
|
#endif
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void TerrainDataSource::_UpdateTextureFunction(RenderBase::Texture::MapInfo& texMap, int width, int height,
|
|
int depth, RenderBase::PixelFormat::Code format, int mipLevel, void* tag)
|
|
{
|
|
if (format == RenderBase::PixelFormat::A8R8G8B8)
|
|
{
|
|
if (mipLevel == 0)
|
|
{
|
|
if (tag)
|
|
{
|
|
Resources::TextureResInfo* texture = static_cast<Resources::TextureResInfo*>(tag);
|
|
Memory::CopyToGraphicsMemory(texture->GetRes().downcast<Resources::ImageRes>()->GetImageData()->Ptr(),
|
|
texMap.data,
|
|
RenderBase::PixelFormat::GetMemorySize(width, height, 1, format));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
void TerrainDataSource::AddLayermap( int layerIndex, LayermapInfo layermapInfo )
|
|
{
|
|
mLayermaps.Insert(layerIndex,layermapInfo);
|
|
}
|
|
|
|
void TerrainDataSource::DelLayermap( int layerIndex )
|
|
{
|
|
mLayermaps.EraseIndex(layerIndex);
|
|
}
|
|
|
|
void TerrainDataSource::SetLayermap( int layerIndex, LayermapInfo layermapInfo )
|
|
{
|
|
mLayermaps[layerIndex] = layermapInfo;
|
|
}
|
|
|
|
LayermapInfo TerrainDataSource::GetLayermap( int layerIndex )
|
|
{
|
|
return mLayermaps[layerIndex];
|
|
}
|
|
|
|
void TerrainDataSource::SetHoleDataByUnit(int xUnit,int zUnit,uchar val)
|
|
{
|
|
n_assert( xUnit >= 0 && xUnit <= (mSectorData.RowSize(0) << UnitToSector) );
|
|
n_assert( zUnit >= 0 && zUnit <= (mSectorData.ColSize(0) << UnitToSector) );
|
|
|
|
mHoleDataArray.At(xUnit, zUnit) = val;
|
|
// content: update sectorData hole info for lod and build primitive,
|
|
// if sector have hole and it's level != 0 (0: detailed level),we force geoError is N_FLOAT32_MAX,
|
|
// in order to achieve see hole
|
|
|
|
// level 0's holetype
|
|
int xTargetSector = xUnit >> UnitToSector;
|
|
int zTargetSector = zUnit >> UnitToSector;
|
|
HoleType holetype = CalculateMaxDetailedSectorHoleType(xTargetSector,zTargetSector);
|
|
mSectorData.At(xTargetSector, zTargetSector, 0).mHoleType = holetype;
|
|
|
|
// other parent's sector holetype
|
|
int levelCount = mSectorData.GetMipCount();
|
|
int xCurLevelSector = xTargetSector;
|
|
int zCurLevelSector = zTargetSector;
|
|
|
|
|
|
for (int level = 1; level < levelCount; level++)
|
|
{
|
|
|
|
xCurLevelSector = xCurLevelSector >> 1;
|
|
zCurLevelSector = zCurLevelSector >> 1;
|
|
int childLevel = level - 1;
|
|
|
|
// current level sector's hole type depend ont four child's holetype
|
|
int xChildSector = xCurLevelSector << 1;
|
|
int zChildSector = zCurLevelSector << 1;
|
|
int totalHole(0);
|
|
totalHole += (int) (mSectorData.At(xChildSector, zChildSector, childLevel).mHoleType);
|
|
totalHole += (int) (mSectorData.At(xChildSector+1, zChildSector, childLevel).mHoleType);
|
|
totalHole += (int) (mSectorData.At(xChildSector, zChildSector+1, childLevel).mHoleType);
|
|
totalHole += (int) (mSectorData.At(xChildSector+1, zChildSector+1, childLevel).mHoleType);
|
|
|
|
HoleType parentHole(eNotHole);
|
|
if ( totalHole == 0 )
|
|
{
|
|
parentHole = eNotHole;
|
|
}
|
|
else if ( totalHole == eWholeHole*4 )
|
|
{
|
|
parentHole = eWholeHole;
|
|
}
|
|
else
|
|
{
|
|
parentHole = ePartHole;
|
|
}
|
|
mSectorData.At(xCurLevelSector, zCurLevelSector, level).mHoleType = parentHole;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
} |