6e8fbca745
match the genesis editor version 1.3.0.653.
83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SOUNDSYSTEMOPENAL_H__
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#define __SOUNDSYSTEMOPENAL_H__
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#include "SoundSystem.h"
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#include "SoundBuffer.h"
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#include "CWaves.h"
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#include "libmpg123/mpg123.h"
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#include "Vorbis/vorbisfile.h"
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#define NUM_BUFFERS 4
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#define AL_ERROR_CHECK(state) if(alGetError() != AL_NO_ERROR) { n_warning("AL state %s failed", state); return false; }
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namespace Sound
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{
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class SoundSystemOpenAL : public SoundSystem
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{
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__DeclareSubClass(SoundSystemOpenAL, Sound::SoundSystem);
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private:
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void CleanupMpg123(mpg123_handle *mh);
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public:
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SoundSystemOpenAL();
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virtual ~SoundSystemOpenAL();
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bool InitSoundSystem();
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void ReleaseSoundSystem();
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bool CreateSoundBuffer(const char* nameOrData, SizeT dataSize,
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SoundBuffer **soundBuffer,
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GENESISOUND_MODE mode,
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GENESIS_FILE_FORMAT fileFormat);
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bool createDSPByType(ALuint type, GPtr<SoundSystemDSP>& dsp); // create a filter
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bool PlaySound(SoundBuffer* soundBuffer, SoundSystemSource **ssSource, bool paused);
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bool ReleaseSingleSource(SoundSystemSource *source);
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bool ReleaseSingleBuffer(SoundBuffer *buffer);
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bool SetListenerAttrs(int listener, const Math::vector& pos,
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const Math::vector& v,
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const Math::vector& forward,
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const Math::vector& up);
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void SetBufferInfo(SoundBuffer::BufferInfo &bf);
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};
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}
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// For Mp3
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ssize_t ReadMP3MemoryStream(void *handle, void *buf, size_t sz);
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off_t LseekMP3MemoryStream(void *handle, off_t offset, int whence);
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void CleanupMP3MemoryStream(void *handle);
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// For Ogg
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size_t ReadOggMemoryStream(void *ptr, size_t size, size_t nmemb, void *datasource);
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int SeekOggMemoryStream(void *datasource, ogg_int64_t offset, int whence);
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int CloseOggMemoryStream(void *datasource);
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long TellOggMemoryStream(void *datasource);
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#endif//__SOUNDSYSTEMOPENAL_H__
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