genesis-3d_engine/Engine/addons/shadercompiler/CMakeLists.txt
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

160 lines
3.9 KiB
CMake

#****************************************************************************
# Copyright (c) 2011-2013,WebJet Business Division,CYOU
#
# http://www.genesis-3d.com.cn
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#****************************************************************************
##################################################################################
# Build shardercompiler
##################################################################################
#Compilers folder
SET ( COMPILERS_SOURCE_FILES
Compilers/CGTool.h
Compilers/CGTool.cc
Compilers/D3DCompiler.h
Compilers/D3DCompiler.cc
Compilers/MojoShaderTool.h
Compilers/MojoShaderTool.cc
Compilers/GLESCompiler.h
Compilers/GLESCompiler.cc
)
#Utility folder
SET ( UTILITY_HEADER_FILES
Utility/ShaderCompilerUtil.h
)
#Utility folder
SET ( UTILITY_SOURCE_FILES
Utility/ShaderCompilerUtil.cc
)
#SurfaceCompiler folder
SET ( SHADERTEMPLATE_HEADER_FILES
ShaderTemplate/ShaderJoint.h
)
#SurfaceCompiler folder
SET ( SHADERTEMPLATE_SOURCE_FILES
ShaderTemplate/ShaderJoint.cc
)
# folder
SET ( _HEADER_FILES
ShaderCompiler.h
ShaderFactory.h
ShaderData.h
ShaderElement.h
ShaderAnalyzer.h
ShaderCompilerSetting.h
ShaderMarcro.h
ShadercompilerConfig.h
)
# folder
SET ( _SOURCE_FILES
ShaderCompiler.cc
ShaderFactory.cc
ShaderData.cc
ShaderElement.cc
ShaderAnalyzer.cc
ShaderCompilerSetting.cc
ShaderMarcro.cc
stdneb.cc
ShadercompilerConfig.cc
)
#<-------- Source Group ------------------>
SOURCE_GROUP(
Utility
FILES
${UTILITY_HEADER_FILES}
${UTILITY_SOURCE_FILES}
)
SOURCE_GROUP(
ShaderTemplate
FILES
${SHADERTEMPLATE_HEADER_FILES}
${SHADERTEMPLATE_SOURCE_FILES}
)
SOURCE_GROUP(
Compilers
FILES
${COMPILERS_SOURCE_FILES}
)
#<-------- Additional Include Directories ------------------>
INCLUDE_DIRECTORIES(
#TODO:Make this clear and simple
${CMAKE_SOURCE_DIR}/foundation
${CMAKE_SOURCE_DIR}/rendersystem
${CMAKE_SOURCE_DIR}/extincludes
${CMAKE_SOURCE_DIR}/depends/boostWraper
${CMAKE_SOURCE_DIR}/extincludes/ShaderUtil
${CMAKE_SOURCE_DIR}/extincludes/ShaderUtil/Cg/
${CMAKE_SOURCE_DIR}/extincludes/ShaderUtil/mojoshader
${CMAKE_SOURCE_DIR}/extincludes/ShaderUtil/hlsl2glslfork
${CMAKE_SOURCE_DIR}/extincludes/ShaderUtil/GlslOptimizer
# should remove later
${CMAKE_SOURCE_DIR}/graphicsystem
${CMAKE_SOURCE_DIR}/addons/shadercompiler/
${CMAKE_SOURCE_DIR}/addons/shadercompiler/Compilers
${CMAKE_SOURCE_DIR}/addons
${CMAKE_SOURCE_DIR}/
)
ADD_LIBRARY(
ShaderCompiler
STATIC
#header
${UTILITY_HEADER_FILES}
${SHADERTEMPLATE_HEADER_FILES}
${_HEADER_FILES}
#SOURCE
${COMPILERS_SOURCE_FILES}
${UTILITY_SOURCE_FILES}
${SHADERTEMPLATE_SOURCE_FILES}
${_SOURCE_FILES}
)
#Organize projects into folders
SET_PROPERTY(TARGET ShaderCompiler PROPERTY FOLDER "3.Addons")
#Compile properties
_MACRO_TREAT_WARRINGS_AS_ERRORS( ShaderCompiler )
#_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( ShaderCompiler.lib )