6e8fbca745
match the genesis editor version 1.3.0.653.
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
#include "stdneb.h"
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#include "PostEffectGoldenShineRenderer.h"
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#include "GraphicSystem.h"
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namespace Addons
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{
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using namespace Graphic;
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__ImplementClass(PostEffectGoldenShineRenderer,'APGS',QuadRenderer)
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PostEffectGoldenShineRenderer::PostEffectGoldenShineRenderer()
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{
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m_bRTBinded = false;
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}
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PostEffectGoldenShineRenderer::~PostEffectGoldenShineRenderer()
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{
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}
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void PostEffectGoldenShineRenderer::Setup()
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{
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}
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void PostEffectGoldenShineRenderer::RenderObj(const Ptr<Graphic::Renderable>& renderable, SurfacePassType surface /* = false */,const Ptr<Graphic::Material>& customizedMat /* = 0 */)
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{
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if (customizedMat.isvalid())
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{
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return;
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}
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int numDraCall = 2;
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for (SizeT i = 0; i< numDraCall; ++i)
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{
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const Ptr<Graphic::QuadRenderable>& quadrenderable = renderable.downcast<Graphic::QuadRenderable>();
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n_assert(quadrenderable.isvalid())
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GlobalMaterialParam* pGMP = Material::GetGlobalMaterialParams();
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if (i == numDraCall - 1)
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{
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Graphic::GraphicSystem::Instance()->SetRenderTarget(quadrenderable->GetOwnerCamera()->GetRenderToTexture(),0,RenderBase::RenderTarget::ClearAll);
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}
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else
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{
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Graphic::GraphicSystem::Instance()->SetRenderTarget(quadrenderable->GetOwnerCamera()->GetSwapTexture(),0,RenderBase::RenderTarget::ClearAll);
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}
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pGMP->SetMatrixParam(eGShaderMatM,matrix44::identity());
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if (surface)
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{
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const MaterialParamList& mpl = quadrenderable->GetMaterial()->GetParamList();
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//init material,hack!
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if (!m_bRTBinded)
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{
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Ptr<Graphic::Camera> glowCam = GraphicSystem::Instance()->GetCameraByType(Graphic::Camera::Glow);
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if (!glowCam.isvalid() || !glowCam->GetRenderToTexture().isvalid())
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{
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return;
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}
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for( SizeT i = 0; i < mpl.Size(); ++i)
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{
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Util::String paramName = mpl[i]->GetName();
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if (paramName == Util::String("_glowMap"))
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{
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static_cast<MaterialParamTex2D*>(mpl[i])->SetHandle(glowCam->GetRenderToTexture()->GetTextureHandle());
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}
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}
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m_bRTBinded = true;
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}
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//hack end
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const Util::Array<Ptr<MaterialPass>>& passList = quadrenderable->GetMaterial()->GetTech()->GetPassList();
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const Ptr<MaterialPass>& pass = passList[i];
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SetMaterialParams(mpl,pass);
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const Ptr<RenderBase::RenderStateObject>& rso = pass->GetRenderStateObject();
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if (rso.isvalid())
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{
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GraphicSystem::Instance()->SetRenderState(rso);
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}
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else
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{
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n_error("you must set renderstate in quad!");
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}
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GraphicSystem::Instance()->SetShaderProgram(pass->GetGPUProgramHandle());
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}
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GraphicSystem::Instance()->DrawPrimitive(quadrenderable->GetQuadHandle());
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}
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}
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} |