6e8fbca745
match the genesis editor version 1.3.0.653.
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "GenesisMakeTechnique.h"
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namespace GenesisMaterialMaker
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{
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GenesisMakeTechnique::GenesisMakeTechnique()
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{
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m_bMatTemplate = false;
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}
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GenesisMakeTechnique::~GenesisMakeTechnique()
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{
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//empty
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}
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void GenesisMakeTechnique::CreateTech(GPtr<Graphic::MaterialTech>& tech)
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{
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tech = Graphic::MaterialTech::Create();
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for (SizeT i = 0; i < m_matPassList.Size(); ++i)
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{
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// FixME: only first Pass supported now
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m_matPassList[i].CreatePass(tech, i);
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}
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tech->SetTemplateTech(m_bMatTemplate);
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}
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void GenesisMakeTechnique::AssignSamplerStates(const GenesisTextureSamplerStateList& sslist)
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{
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for (SizeT i = 0; i < m_matPassList.Size(); ++i)
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{
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// FixME: only first Pass supported now
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m_matPassList[i].AssignTextureSamplerStates(sslist);
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}
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}
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} |