6e8fbca745
match the genesis editor version 1.3.0.653.
113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef GENESISMAKEMATERIAL_H_
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#define GENESISMAKEMATERIAL_H_
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#include "GenesisMakeTechnique.h"
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#include "graphicsystem/Material/MaterialParam.h"
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namespace GenesisMaterialMaker
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{
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class GenesisMakeMaterial
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{
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public:
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GenesisMakeMaterial();
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virtual ~GenesisMakeMaterial();
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void AddTechnique(const GenesisMakeTechnique& tech);
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void AddMatParam(Graphic::MaterialParam* matParam);
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void SetRenderQueue(Graphic::RenderQueue rqt);
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const Util::String GetMatParamValueByName(const Util::String& name)const;
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void MakeMaterial(GPtr<Graphic::Material>& mat);
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void AssignDefaultMatParamBindings();
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void _SetTextureSamplers();
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void AddTextureSampler(const Util::String& name, RenderBase::TextureAddressMode tam = RenderBase::eTAMWRAP, RenderBase::TextureFilter tfo = RenderBase::eTFPOINT);
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private:
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Util::Array<GenesisMakeTechnique> m_TechniqueList;
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Graphic::MaterialParamList m_matParamList;
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Graphic::RenderQueue m_renderQueue;
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GenesisTextureSamplerStateList m_TexSamplerStateList;
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Util::Dictionary<Util::String, Graphic::MaterialParameterType> m_SampleTypeMap;
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};
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inline void GenesisMakeMaterial::AddTechnique(const GenesisMakeTechnique& tech)
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{
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m_TechniqueList.Append(tech);
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}
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inline void GenesisMakeMaterial::AddMatParam(Graphic::MaterialParam* mat)
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{
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m_matParamList.Append(mat);
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if (mat->GetType() >= Graphic::eMaterialParamTexture1D && mat->GetType() <= Graphic::eMaterialParamTextureCUBE)
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{
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m_SampleTypeMap.Add(mat->GetName(), mat->GetType());
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}
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}
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inline void GenesisMakeMaterial::SetRenderQueue(Graphic::RenderQueue rqt)
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{
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m_renderQueue = rqt;
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}
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inline void GenesisMakeMaterial::AddTextureSampler(const Util::String& name, RenderBase::TextureAddressMode tam /* = eTAMWRAP */, RenderBase::TextureFilter tfo /* = eTFPOINT */)
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{
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GenesisTextureSamplerState tss;
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tss.m_name = name;
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tss.m_tam = tam;
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tss.m_tfo = tfo;
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IndexT found = m_SampleTypeMap.FindIndex(name);
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if (found != InvalidIndex)
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{
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Graphic::MaterialParameterType matType;
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matType = m_SampleTypeMap.ValueAtIndex(found);
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switch (matType)
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{
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case Graphic::eMaterialParamTexture1D :
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tss.m_textureType = "Texture1D";
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break;
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case Graphic::eMaterialParamTexture2D:
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tss.m_textureType = "Texture2D";
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break;
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case Graphic::eMaterialParamTexture3D:
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tss.m_textureType = "Texture3D";
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break;
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case Graphic::eMaterialParamTextureCUBE:
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tss.m_textureType = "TextureCUBE";
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break;
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}
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}
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else
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{
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tss.m_textureType = "Texture2D";
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}
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m_TexSamplerStateList.Append(tss);
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}
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}
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#endif //GENESISMAKEMATERIAL_H_
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