6e8fbca745
match the genesis editor version 1.3.0.653.
195 lines
4.7 KiB
C++
195 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef GENESISMAKEGPUPROGRAM_H_
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#define GENESISMAKEGPUPROGRAM_H_
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#include "util/string.h"
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#include "graphicsystem/Material/ShaderParam.h"
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namespace GenesisMaterialMaker
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{
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class GenesisSubGPUProgram
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{
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public:
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GenesisSubGPUProgram();
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~GenesisSubGPUProgram();
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public:
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void SetShaderCode(const Util::String& codeStr);
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Util::String GetShaderCode() const;
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void SetShaderType(const Util::String& type);
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const Util::String& GetShaderType() const;
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void AddParam(const Graphic::ShaderParam& param);
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const Graphic::ShaderParamList& GetParamList() const;
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void SetShaderMask(const Util::String& mask);
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const uint& GetShaderMask() const;
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private:
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Util::String m_codeStr;
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Util::String m_shaderType;
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Graphic::ShaderParamList m_paramList;
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uint m_shaderMask;
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};
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inline void GenesisSubGPUProgram::SetShaderCode(const Util::String& codeStr)
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{
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m_codeStr += codeStr;
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}
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inline Util::String GenesisSubGPUProgram::GetShaderCode() const
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{
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return m_codeStr;
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}
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inline void GenesisSubGPUProgram::SetShaderType(const Util::String& type)
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{
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m_shaderType = type;
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}
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inline const Util::String& GenesisSubGPUProgram::GetShaderType() const
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{
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return m_shaderType;
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}
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inline void GenesisSubGPUProgram::AddParam(const Graphic::ShaderParam& param)
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{
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m_paramList.Append(param);
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}
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inline const Graphic::ShaderParamList& GenesisSubGPUProgram::GetParamList() const
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{
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return m_paramList;
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}
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inline void GenesisSubGPUProgram::SetShaderMask(const Util::String& mask)
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{
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m_shaderMask = (uint)mask.AsInt();
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}
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inline const uint& GenesisSubGPUProgram::GetShaderMask() const
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{
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return m_shaderMask;
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}
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typedef Util::Dictionary<uint, GenesisSubGPUProgram> SubGpuProgramList;
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class GenesisMakeGPUProgram
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{
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public:
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GenesisMakeGPUProgram();
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virtual ~GenesisMakeGPUProgram();
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void SetShaderType(const Util::String& type);
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const Util::String& GetShaderType() const;
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void SetDeviceType(const Util::String& api);
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const Util::String& GetDeviceType() const;
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void AddSubGpuProgram(GenesisSubGPUProgram& subProgram);
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const SubGpuProgramList& GetSubGpuProgramList() const;
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const SizeT GetSubGpuProgramCount() const;
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static bool IsVSGpuProgram(const GenesisMakeGPUProgram& gpu);
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static bool IsPSGpuProgram(const GenesisMakeGPUProgram& gpu);
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private:
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Util::String m_codeStr;
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Util::String m_shaderType;
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Util::String m_renderAPI;
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Graphic::ShaderParamList m_paramList;
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SubGpuProgramList m_subGpuProgramList;
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};
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typedef Util::Array<GenesisMakeGPUProgram> GenesisGPUProgramList;
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inline void GenesisMakeGPUProgram::SetShaderType(const Util::String& type)
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{
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m_shaderType = type;
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}
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inline const Util::String& GenesisMakeGPUProgram::GetShaderType() const
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{
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return m_shaderType;
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}
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inline void GenesisMakeGPUProgram::SetDeviceType(const Util::String& api)
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{
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m_renderAPI = api;
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}
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inline const Util::String& GenesisMakeGPUProgram::GetDeviceType() const
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{
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return m_renderAPI;
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}
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inline void GenesisMakeGPUProgram::AddSubGpuProgram(GenesisSubGPUProgram& subProgram)
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{
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subProgram.SetShaderType(m_shaderType);
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const uint nSub = subProgram.GetShaderMask();
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IndexT res = m_subGpuProgramList.FindIndex(nSub);
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if (res == InvalidIndex)
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{
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m_subGpuProgramList.Add(nSub, subProgram);
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}
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else
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{
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n_error("Duplicate SubGpuProgram!!!!!!!!!!!!\n");
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}
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}
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inline const SubGpuProgramList& GenesisMakeGPUProgram::GetSubGpuProgramList() const
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{
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return m_subGpuProgramList;
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}
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inline const SizeT GenesisMakeGPUProgram::GetSubGpuProgramCount() const
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{
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return m_subGpuProgramList.Size();
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}
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}
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#endif//GENESISMAKEGPUPROGRAM_H_
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