6e8fbca745
match the genesis editor version 1.3.0.653.
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __inputgamepad_H__
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#define __inputgamepad_H__
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#if (__WIN32__ || __XBOX360__)
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#include "input/xinput/xinputgamepad.h"
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namespace Input
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{
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class InputGamePad : public XInput::XInputGamePad
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{
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__DeclareClass(InputGamePad);
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};
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}
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#elif (__WII__)
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#include "input/wii/wiimote.h"
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namespace Input
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{
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class InputGamePad : public Wii::Wiimote
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{
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__DeclareClass(InputGamePad);
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};
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}
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#elif __PS3__
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#include "input/ps3/ps3gamepad.h"
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namespace Input
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{
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class InputGamePad : public PS3::PS3GamePad
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{
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__DeclareClass(InputGamePad);
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public:
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virtual ~InputGamePad() {}
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};
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}
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#elif __ANDROID__
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#include "input/android/androidinputgamepad.h"
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namespace Input
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{
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class InputGamePad : public AndroidInput::AndoidInputGamePad
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{
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__DeclareClass(InputGamePad);
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public:
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virtual ~InputGamePad() {}
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};
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}
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#elif __OSX__
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#include "input/osx/osxinputgamepad.h"
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namespace Input
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{
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class InputGamePad : public OSXInput::OSXInputGamePad
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{
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__DeclareClass(InputGamePad);
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public:
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virtual ~InputGamePad() {}
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};
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}
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#else
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#error "GamePad class not implemented on this platform!"
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#endif
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//------------------------------------------------------------------------------
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#endif // __inputgamepad_H__
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