6e8fbca745
match the genesis editor version 1.3.0.653.
247 lines
7.6 KiB
C++
247 lines
7.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __animationclip_H__
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#define __animationclip_H__
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#include "animation/animationnode.h"
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#include "resource/resource.h"
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namespace Animations
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{
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/*
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1¡¢An AnimationClip represent a animation section. e.g "walk","run"
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2¡¢An AnimationClip can has many AnimationNodes¡£That means this animation need control lots of nodes to compute
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*/
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struct AnimNodePair
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{
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AnimNodeID name;
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GPtr<AnimationNode> pNode;
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};
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class AnimationClip: public Core::RefCounted
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{
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__DeclareClass(AnimationClip);
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public:
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enum WrapMode
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{
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ONCE = 1,
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LOOP = 2,
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PINGPONG = 4,
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ClAMP = 8
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};
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AnimationClip();
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virtual ~AnimationClip();
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/// get name of this animation clip
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const Resources::ResourceId& GetName(void) const;
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/// !!!!!!! It's Dangerous. Becare for Call this !!!!!!!!!!. set name of this animation clip. name can not be empty
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void SetName(const Resources::ResourceId& name);
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/// get node count
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SizeT GetNodeCount(void);
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/// if node exist by id
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bool HasNode( const AnimNodeID& id ) const;
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/// get node by index. return null if invalid index
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const GPtr<AnimationNode>& GetNode(IndexT index) const;
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GPtr<AnimationNode>& GetNode(IndexT index);
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/// get node by id. return null if invalid id
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const GPtr<AnimationNode>& GetNode( const AnimNodeID& id ) const;
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/// get node index using hash table. return -1 if invalid id
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const int GetNodeIndex( const AnimNodeID& id ) const;
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/// add node. Failed if node is invalid.
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/// if node'id is repeat and bReplace is false, will Failed.
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/// if node'id is repeat and bReplace is true, will replace the old node.
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bool AddNode( const GPtr<AnimationNode>& node , bool bReplace = false );
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/// remove node by index. Note: after remove, other index may be invalid
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void RemoveNode(IndexT index);
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/// remove node by ID
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void RemoveNode(const AnimNodeID& id);
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/// Calculate Runtime Size
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virtual SizeT CalculateRuntimeSize() const;
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void SetSampleRate(float rate);
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const float GetSampleRate() const;
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float GetStartTime();
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float GetEndTime();
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const float GetClipDuration() const;
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Math::float3 GetAnimNodeTrans(float time, int node);
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Math::float3 GetAnimNodeScale(float time, int node);
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Math::quaternion GetAnimNodeRotation(float time, int node);
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Math::float3 GetAnimNodeTrans(int key, int node);
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Math::float3 GetAnimNodeScale(int key, int node);
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Math::quaternion GetAnimNodeRotation(int key, int node);
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const Util::Array<ushort>& GetParentIndexVec() const;
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const Util::Array<Util::String>& GetParentNameVec() const;
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bool IsChildOrSameAnimNode(const Util::String& rootName, const Util::String& curName);
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void Duplicate(const GPtr<AnimationClip>& clip);
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void SetAnimNodesMap(const Util::Dictionary< AnimNodeID , GPtr<AnimationNode> >& nodesMap);
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void SetAnimNodes(const Util::Array< AnimNodePair >& animNodes);
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void SetParenIndexVec(const Util::Array<ushort>& parent);
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void SetParentNameVec(const Util::Array<Util::String>& parent);
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void SetParentNameHashMap(const Util::HashTable<Util::String, IndexT>& parentHashMap);
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protected:
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Resources::ResourceId mName; // clip name
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Util::Dictionary< AnimNodeID , GPtr<AnimationNode> > mAnimNodesMap;
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Util::Array< AnimNodePair > mAnimNodes;
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float m_ClipStartTime;
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float m_ClipEndTime;
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float m_ClipDuration;
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float m_ClipSampleRate;
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Util::Array<ushort> m_ParentIndexVec;
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Util::Array<Util::String> m_ParentNameVec;
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Util::HashTable< Util::String, IndexT > m_ParentNameHashMap;
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public:
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static GPtr<AnimationClip> NullClip;
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};
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//------------------------------------------------------------------------
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inline
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const Resources::ResourceId&
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AnimationClip::GetName(void) const
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{
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return mName;
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}
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//------------------------------------------------------------------------
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inline
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SizeT
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AnimationClip::GetNodeCount(void)
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{
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return mAnimNodes.Size();
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}
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//------------------------------------------------------------------------
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inline
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bool
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AnimationClip::HasNode( const AnimNodeID& id ) const
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{
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IndexT index = m_ParentNameVec.FindIndex(id.AsString());
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if (index != InvalidIndex)
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{
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return true;
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}
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else
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return false;
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}
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inline const Util::Array<ushort>& AnimationClip::GetParentIndexVec() const
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{
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return m_ParentIndexVec;
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}
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//------------------------------------------------------------------------
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inline const Util::Array<Util::String>& AnimationClip::GetParentNameVec() const
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{
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return m_ParentNameVec;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::SetSampleRate(float rate)
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{
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m_ClipSampleRate = rate;
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}
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//------------------------------------------------------------------------
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inline const float AnimationClip::GetSampleRate() const
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{
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return m_ClipSampleRate;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::SetAnimNodesMap(const Util::Dictionary<AnimNodeID,GPtr<AnimationNode> > &nodesMap)
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{
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mAnimNodesMap = nodesMap;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::SetAnimNodes(const Util::Array<AnimNodePair> &animNodes)
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{
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mAnimNodes = animNodes;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::SetParenIndexVec(const Util::Array<ushort> &parent)
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{
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m_ParentIndexVec = parent;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::SetParentNameVec(const Util::Array<Util::String> &parent)
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{
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m_ParentNameVec = parent;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::SetParentNameHashMap(const Util::HashTable<Util::String, IndexT> &parentHashMap)
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{
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m_ParentNameHashMap = parentHashMap;
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}
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//------------------------------------------------------------------------
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inline void AnimationClip::Duplicate(const GPtr<AnimationClip>& clip)
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{
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clip->SetAnimNodesMap(mAnimNodesMap);
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clip->SetAnimNodes(mAnimNodes);
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clip->SetParenIndexVec(m_ParentIndexVec);
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clip->SetParentNameVec(m_ParentNameVec);
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clip->SetParentNameHashMap(m_ParentNameHashMap);
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clip->SetSampleRate(m_ClipSampleRate);
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}
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//------------------------------------------------------------------------
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inline const float AnimationClip::GetClipDuration() const
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{
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return m_ClipDuration;
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}
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}
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#endif // __animationclip_H__
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