6e8fbca745
match the genesis editor version 1.3.0.653.
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "core/refcounted.h"
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#include "core/singleton.h"
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namespace Animations
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{
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class Animation;
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class AnimationServer : public Core::RefCounted
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{
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__DeclareClass(AnimationServer);
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__DeclareImageSingleton(AnimationServer);
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public:
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AnimationServer();
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~AnimationServer();
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public:
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void AttachAnimation(const GPtr<Animation>& animation);
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void DetachAnimaton(const GPtr<Animation>& animation);
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void UpdateAnimatons(float time);
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void UpdateAnimation(Animation* animation);
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float GetLocalTime() const;
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void OpenServer();
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void StopServer();
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bool IsStop();
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protected:
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float m_LocalTime;
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bool m_bStop;
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Util::Array< GPtr<Animation> > m_Animations;
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};
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inline float AnimationServer::GetLocalTime() const
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{
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return m_LocalTime;
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}
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inline void AnimationServer::OpenServer()
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{
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m_bStop = false;
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}
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inline void AnimationServer::StopServer()
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{
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m_bStop = true;
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}
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inline bool AnimationServer::IsStop()
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{
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return m_bStop;
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}
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} |