6e8fbca745
match the genesis editor version 1.3.0.653.
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "animation/animation_stdneb.h"
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#include "animation/AnimationServer.h"
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#include "animation/Animation.h"
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namespace Animations
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{
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__ImplementClass(Animations::AnimationServer, 'ANSR', Core::RefCounted);
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__ImplementImageSingleton(Animations::AnimationServer);
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AnimationServer::AnimationServer()
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: m_LocalTime(0.0),
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m_bStop(false)
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{
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__ConstructImageSingleton;
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m_Animations.Clear();
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}
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AnimationServer::~AnimationServer()
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{
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__DestructImageSingleton;
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m_Animations.Clear();
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}
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void AnimationServer::AttachAnimation(const GPtr<Animation> &animation)
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{
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IndexT index = m_Animations.FindIndex(animation);
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if (index == InvalidIndex)
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{
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m_Animations.Append(animation);
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}
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else
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n_error("This animation has already existed!");
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}
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void AnimationServer::DetachAnimaton(const GPtr<Animation> &animation)
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{
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IndexT index = m_Animations.FindIndex(animation);
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if (index != InvalidIndex)
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{
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m_Animations.EraseIndex(index);
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}
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else
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n_error("The animation do not exist, can not be detached!");
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}
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void AnimationServer::UpdateAnimatons(float time)
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{
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if(m_Animations.IsEmpty())
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return;
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if (m_bStop)
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{
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m_LocalTime = 0.0f;
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return;
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}
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SizeT count = m_Animations.Size();
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for (IndexT i = 0; i<count; ++i)
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{
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m_Animations[i]->UpdateAnimation(time);
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}
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m_LocalTime += time;
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}
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} |