6e8fbca745
match the genesis editor version 1.3.0.653.
97 lines
4.1 KiB
C++
97 lines
4.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "core/refcounted.h"
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#include "foundation/util/scriptbind.h"
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#include "foundation/util/string.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "rendersystem/base/RenderDeviceTypes.h"
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#include "graphicsystem/base/RenderToTexture.h"
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#include "foundation/math/float4.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_RenderToTexture( void );
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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static void ICall_RenderToTexture_Bind( MonoObject* pMonoObj )
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{
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Graphic::RenderToTexture* pRTT = Graphic::RenderToTexture::Create();
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n_assert( NULL!=pRTT );
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BindCppObjWithMonoObj<Graphic::RenderToTexture>(pRTT,pMonoObj);
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}
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static void ICall_RenderToTexture_Setup(MonoObject* pMonoObj,int width,int height,int pixelFormat, uint flag, Math::float4& color,mono_bool useDepth
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,float screenRatio,int antiAliasQuality,int texLeft,int texRight,int texTop,int texBottom)
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{
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ScriptObjWrapper<Graphic::RenderToTexture> self( pMonoObj );
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bool b = false;
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if ( c_iMonoBool_True==useDepth )
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{
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b = true;
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}
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self->Setup(width,height,(RenderBase::PixelFormat::Code)pixelFormat,flag,color,b,screenRatio,(RenderBase::AntiAliasQuality::Code)antiAliasQuality
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,Math::rectangle<int>(texLeft,texRight,texTop,texBottom));
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}
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static void ICall_RenderToTexture_Release( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Graphic::RenderToTexture> self( pMonoObj );
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Graphic::RenderToTexture* pRT = self.GetCppObjPtr();
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n_assert( NULL!=pRT );
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ReleaseCppObjWithMonoObj<Graphic::RenderToTexture>( pRT, pMonoObj );
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}
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static const RenderBase::TextureHandle* ICall_RenderToTexture_GetTextureHandlePtr( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Graphic::RenderToTexture> self( pMonoObj );
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return &(self->GetTextureHandle());
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}
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//------------------------------------------------------------------------
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void ICallReg_ScriptRuntime_RenderToTexture( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.RenderToTexture::ICall_RenderToTexture_Bind", (void*)&ICall_RenderToTexture_Bind },
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{ "ScriptRuntime.RenderToTexture::ICall_RenderToTexture_Release", (void*)&ICall_RenderToTexture_Release },
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{ "ScriptRuntime.RenderToTexture::ICall_RenderToTexture_Setup", (void*)&ICall_RenderToTexture_Setup },
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{ "ScriptRuntime.RenderToTexture::ICall_RenderToTexture_GetTextureHandlePtr", (void*)&ICall_RenderToTexture_GetTextureHandlePtr },
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};
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int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail);
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for( int ii=0; ii<size; ii++ )
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{
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mono_add_internal_call( s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr );
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}
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}
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}
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