6e8fbca745
match the genesis editor version 1.3.0.653.
241 lines
6.2 KiB
XML
241 lines
6.2 KiB
XML
<?xml version='1.0'?>
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<root>
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<class cppclass="Actor" csclass="Actor" csbase="Base">
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<func name="Bind">
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<param type="Actor">self</param>
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</func>
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<func name="Destory">
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<param type="Actor">self</param>
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</func>
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<func name="DestoryDelayed">
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<param type="Actor">self</param>
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<param type="float">delayedTime</param>
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</func>
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<func name="Release">
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<param type="Actor">self</param>
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</func>
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<func name="SetName">
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<param type="Actor">self</param>
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<param type="String">sName</param>
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</func>
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<func name="GetName">
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<ret type="String"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="GetTemplateName">
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<ret type="String"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="SetLayerID">
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<param type="Actor">self</param>
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<param type="UInt32">layerID</param>
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</func>
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<func name="GetLayerID">
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<ret type="UInt32"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="IsLinkTemplate">
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<ret type="bool"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="SetLinkTemplate">
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<param type="Actor">self</param>
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<param type="bool">bLink</param>
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</func>
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<func name="SetTagID">
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<param type="Actor">self</param>
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<param type="UInt32">tagID</param>
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</func>
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<func name="GetTagID">
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<ret type="UInt32"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="GetGuid">
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<param type="Actor">self</param>
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</func>
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<func name="GetFastId">
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<ret type="UInt32"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="IsActive">
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<ret type="bool"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="Active">
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<param type="Actor">self</param>
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<param type="bool">bIncludeChild</param>
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</func>
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<func name="Deactive">
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<param type="Actor">self</param>
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<param type="bool">bActive</param>
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<param type="float">delayTime</param>
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</func>
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<func name="GetParent">
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<ret type="Actor"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="SetParent">
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<param type="Actor">self</param>
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<param type="Actor">parent</param>
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</func>
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<func name="GetChildCount">
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<ret type="SizeT"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="GetChild">
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<ret type="Actor"></ret>
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<param type="Actor">self</param>
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<param type="IndexT">index</param>
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</func>
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<func name="FindChild">
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<ret type="Actor"></ret>
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<param type="Actor">self</param>
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<param type="UInt32">fastId</param>
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</func>
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<func name="FindChildIndex">
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<ret type="IndexT"></ret>
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<param type="Actor">self</param>
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<param type="UInt32">fastId</param>
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</func>
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<func name="AddChild">
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<param type="Actor">self</param>
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<param type="Actor">child</param>
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</func>
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<func name="RemoveChild">
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<param type="Actor">self</param>
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<param type="IndexT">index</param>
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</func>
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<func name="SetLocalPos">
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<param type="Actor">self</param>
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<param type="ref Vector3">pos</param>
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</func>
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<func name="SetLocalRotation">
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<param type="Actor">self</param>
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<param type="ref Quaternion">rot</param>
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</func>
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<func name="SetLocalScale">
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<param type="Actor">self</param>
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<param type="ref Vector3">scale</param>
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</func>
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<func name="GetLocalPos">
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<param type="Actor">self</param>
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<param type="out Vector3">outPos</param>
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</func>
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<func name="GetLocalRotation">
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<param type="Actor">self</param>
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<param type="out Quaternion">outRot</param>
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</func>
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<func name="GetLocalScale">
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<param type="Actor">self</param>
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<param type="out Vector3">outScale</param>
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</func>
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<func name="Roll">
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<param type="Actor">self</param>
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<param type="float">angle</param>
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</func>
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<func name="Pitch">
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<param type="Actor">self</param>
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<param type="float">angle</param>
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</func>
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<func name="Yaw">
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<param type="Actor">self</param>
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<param type="float">angle</param>
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</func>
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<func name="Rotate">
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<param type="Actor">self</param>
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<param type="float">roll</param>
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<param type="float">picth</param>
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<param type="float">yaw</param>
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</func>
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<func name="SetTransform">
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<param type="Actor">self</param>
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<param type="ref Matrix44">matrix</param>
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</func>
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<func name="GetTransform">
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<param type="Actor">self</param>
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<param type="out Matrix44">matrix</param>
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</func>
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<func name="SetWorldTransform">
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<param type="Actor">self</param>
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<param type="ref Matrix44">matrix</param>
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</func>
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<func name="GetWorldTransform">
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<param type="Actor">self</param>
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<param type="out Matrix44">matrix</param>
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</func>
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<func name="SetInheritRotation">
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<param type="Actor">self</param>
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<param type="bool">bInherit</param>
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</func>
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<func name="GetInheritRotation">
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<ret type="bool"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="SetInheritScale">
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<param type="Actor">self</param>
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<param type="bool">bInherit</param>
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</func>
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<func name="GetInheritScale">
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<ret type="bool"></ret>
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<param type="Actor">self</param>
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</func>
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<func name="GetWorldRotation">
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<param type="Actor">self</param>
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<param type="out Quaternion">rot</param>
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</func>
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<func name="SetWorldRotation">
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<param type="Actor">self</param>
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<param type="ref Quaternion">rot</param>
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</func>
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<func name="GetWorldPos">
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<param type="Actor">self</param>
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<param type="out Vector3">rot</param>
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</func>
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<func name="SetWorldPos">
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<param type="Actor">self</param>
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<param type="ref Vector3">rot</param>
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</func>
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<func name="GetWorldScale">
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<param type="Actor">self</param>
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<param type="out Vector3">rot</param>
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</func>
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<func name="SetWorldScale">
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<param type="Actor">self</param>
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<param type="ref Vector3">rot</param>
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</func>
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<func name="GetWorldBoundingBox">
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<param type="Actor">self</param>
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<param type="out BoundingBox">bb</param>
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</func>
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<func name="GetWorldBoundingBoxWithChild">
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<param type="Actor">self</param>
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<param type="out BoundingBox">bb</param>
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</func>
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<func name="GetLocalBoundingBox">
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<param type="Actor">self</param>
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<param type="out BoundingBox">bb</param>
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</func>
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<func name="SetLocalBoundingBox">
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<param type="Actor">self</param>
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<param type="ref BoundingBox">bb</param>
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</func>
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<func name="AddComponentByName">
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<ret type="Component"></ret>
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<param type="Actor">self</param>
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<param type="String">sName</param>
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</func>
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<func name="GetComponentByName">
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<ret type="Component"></ret>
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<param type="Actor">self</param>
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<param type="String">sName</param>
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</func>
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<func name="AddPostEffectComponent">
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<param type="Actor">self</param>
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<param type="PostEffectComponent">pec</param>
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</func>
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<func name="IsAllResourcePrepared">
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<ret type="bool"></ret>
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<param type="Actor">self</param>
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</func>
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</class>
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</root> |