6e8fbca745
match the genesis editor version 1.3.0.653.
108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NX_PLANE_GEOMETRY
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#define PX_PHYSICS_NX_PLANE_GEOMETRY
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/** \addtogroup geomutils
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@{
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*/
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#include "foundation/PxPlane.h"
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#include "foundation/PxTransform.h"
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#include "geometry/PxGeometry.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Class describing a plane geometry.
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The plane geometry specifies the half-space volume x<=0. As with other geometry types,
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when used in a PxShape the collision volume is obtained by transforming the halfspace
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by the shape local pose and the actor global pose.
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To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0).
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To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation.
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@see PxShape.setGeometry() PxShape.getPlaneGeometry() PxTransformFromPlaneEquation
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*/
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class PxPlaneGeometry : public PxGeometry
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{
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public:
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PX_INLINE PxPlaneGeometry() : PxGeometry(PxGeometryType::ePLANE) {}
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/**
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\brief Returns true if the geometry is valid.
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\return True if the current settings are valid
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*/
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PX_INLINE bool isValid() const;
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};
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PX_INLINE bool PxPlaneGeometry::isValid() const
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{
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if (mType != PxGeometryType::ePLANE)
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return false;
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return true;
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}
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/* \brief creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry
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\param[in] plane the desired plane equation
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\return a PxTransform which will transform the plane PxPlane(1,0,0,0) to the specified plane
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*/
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PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane);
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/* \brief creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry
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\param[in] transform the transform
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\return the plane
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*/
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PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform& transform)
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{
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return transform.transform(PxPlane(1,0,0,0));
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}
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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