6e8fbca745
match the genesis editor version 1.3.0.653.
184 lines
6.3 KiB
C++
184 lines
6.3 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
|
|
// under a form of NVIDIA software license agreement provided separately to you.
|
|
//
|
|
// Notice
|
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
|
// proprietary rights in and to this software and related documentation and
|
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
|
// distribution of this software and related documentation without an express
|
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
|
//
|
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// Information and code furnished is believed to be accurate and reliable.
|
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
|
// information or for any infringement of patents or other rights of third parties that may
|
|
// result from its use. No license is granted by implication or otherwise under any patent
|
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
|
// This code supersedes and replaces all information previously supplied.
|
|
// NVIDIA Corporation products are not authorized for use as critical
|
|
// components in life support devices or systems without express written approval of
|
|
// NVIDIA Corporation.
|
|
//
|
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
|
|
#ifndef PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH
|
|
#define PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH
|
|
/** \addtogroup geomutils
|
|
@{
|
|
*/
|
|
|
|
#include "foundation/Px.h"
|
|
#include "common/PxSerialFramework.h"
|
|
|
|
#ifndef PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
/**
|
|
\brief Polygon data
|
|
*/
|
|
struct PxHullPolygon
|
|
{
|
|
PxReal mPlane[4]; //!< Plane equation for this polygon
|
|
PxU16 mNbVerts; //!< Number of vertices/edges in the polygon
|
|
PxU16 mIndexBase; //!< Offset in index buffer
|
|
};
|
|
|
|
/**
|
|
\brief A convex mesh.
|
|
|
|
Internally represented as a list of convex polygons. The number
|
|
of polygons is limited to 256.
|
|
|
|
To avoid duplicating data when you have several instances of a particular
|
|
mesh positioned differently, you do not use this class to represent a
|
|
convex object directly. Instead, you create an instance of this mesh via
|
|
the PxConvexMeshGeometry and PxShape classes.
|
|
|
|
<h3>Creation</h3>
|
|
|
|
To create an instance of this class call PxPhysics::createConvexMesh(),
|
|
and PxConvexMesh::release() to delete it. This is only possible
|
|
once you have released all of its #PxShape instances.
|
|
|
|
<h3>Visualizations:</h3>
|
|
\li #PxVisualizationParameter::eCOLLISION_AABBS
|
|
\li #PxVisualizationParameter::eCOLLISION_SHAPES
|
|
\li #PxVisualizationParameter::eCOLLISION_AXES
|
|
\li #PxVisualizationParameter::eCOLLISION_FNORMALS
|
|
\li #PxVisualizationParameter::eCOLLISION_EDGES
|
|
|
|
@see PxConvexMeshDesc PxPhysics.createConvexMesh()
|
|
*/
|
|
class PxConvexMesh : public PxSerializable
|
|
{
|
|
public:
|
|
|
|
/**
|
|
\brief Returns the number of vertices.
|
|
\return Number of vertices.
|
|
@see getVertices()
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual PxU32 getNbVertices() const = 0;
|
|
|
|
/**
|
|
\brief Returns the vertices.
|
|
\return Array of vertices.
|
|
@see getNbVertices()
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual const PxVec3* getVertices() const = 0;
|
|
|
|
/**
|
|
\brief Returns the index buffer.
|
|
\return Index buffer.
|
|
@see getNbPolygons() getPolygonData()
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual const PxU8* getIndexBuffer() const = 0;
|
|
|
|
/**
|
|
\brief Returns the number of polygons.
|
|
\return Number of polygons.
|
|
@see getIndexBuffer() getPolygonData()
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual PxU32 getNbPolygons() const = 0;
|
|
|
|
/**
|
|
\brief Returns the polygon data.
|
|
\param[in] index Polygon index in [0 ; getNbPolygons()[.
|
|
\param[out] data Polygon data.
|
|
\return True if success.
|
|
@see getIndexBuffer() getNbPolygons()
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual bool getPolygonData(PxU32 index, PxHullPolygon& data) const = 0;
|
|
|
|
/**
|
|
\brief Releases the convex mesh.
|
|
|
|
\note This will decrease the reference count by one.
|
|
|
|
Releases the application's reference to the convex mesh.
|
|
The mesh is destroyed when the application's reference is released and all shapes referencing the mesh are destroyed.
|
|
|
|
@see PxPhysics.createConvexMesh() PxConvexMeshGeometry PxShape
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual void release() = 0;
|
|
|
|
/**
|
|
\brief Returns the reference count for shared meshes.
|
|
|
|
At creation, the reference count of the convex mesh is 1. Every shape referencing this convex mesh increments the
|
|
count by 1. When the reference count reaches 0, and only then, the convex mesh gets destroyed automatically.
|
|
|
|
\return the current reference count.
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual PxU32 getReferenceCount() const = 0;
|
|
|
|
/**
|
|
\brief Returns the mass properties of the mesh assuming unit density.
|
|
|
|
The following relationship holds between mass and volume:
|
|
|
|
mass = volume * density
|
|
|
|
The mass of a unit density mesh is equal to its volume, so this function returns the volume of the mesh.
|
|
|
|
Similarly, to obtain the localInertia of an identically shaped object with a uniform density of d, simply multiply the
|
|
localInertia of the unit density mesh by d.
|
|
|
|
\param[out] mass The mass of the mesh assuming unit density.
|
|
\param[out] localInertia The inertia tensor in mesh local space assuming unit density.
|
|
\param[out] localCenterOfMass Position of center of mass (or centroid) in mesh local space.
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual void getMassInformation(PxReal& mass, PxMat33& localInertia, PxVec3& localCenterOfMass) const = 0;
|
|
|
|
/**
|
|
\brief Returns the local-space (vertex space) AABB from the convex mesh.
|
|
|
|
\return local-space bounds
|
|
*/
|
|
PX_PHYSX_COMMON_API virtual PxBounds3 getLocalBounds() const = 0;
|
|
|
|
PX_INLINE virtual const char* getConcreteTypeName() const { return "PxConvexMesh"; }
|
|
|
|
protected:
|
|
virtual ~PxConvexMesh() {}
|
|
PxConvexMesh() {}
|
|
PxConvexMesh(PxRefResolver& v) : PxSerializable(v) {}
|
|
virtual bool isKindOf(const char* name) const { return !strcmp("PxConvexMesh", name) || PxSerializable::isKindOf(name); }
|
|
};
|
|
|
|
#ifndef PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
/** @} */
|
|
#endif
|