6e8fbca745
match the genesis editor version 1.3.0.653.
228 lines
8.6 KiB
C++
228 lines
8.6 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
|
|
// under a form of NVIDIA software license agreement provided separately to you.
|
|
//
|
|
// Notice
|
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
|
// proprietary rights in and to this software and related documentation and
|
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
|
// distribution of this software and related documentation without an express
|
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
|
//
|
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// Information and code furnished is believed to be accurate and reliable.
|
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
|
// information or for any infringement of patents or other rights of third parties that may
|
|
// result from its use. No license is granted by implication or otherwise under any patent
|
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
|
// This code supersedes and replaces all information previously supplied.
|
|
// NVIDIA Corporation products are not authorized for use as critical
|
|
// components in life support devices or systems without express written approval of
|
|
// NVIDIA Corporation.
|
|
//
|
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
|
|
#ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H
|
|
#define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H
|
|
/** \addtogroup extensions
|
|
@{
|
|
*/
|
|
|
|
#include "common/PxPhysXCommon.h"
|
|
#include "foundation/PxTransform.h"
|
|
#include "foundation/PxPlane.h"
|
|
|
|
#ifndef PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
class PxPhysics;
|
|
class PxMaterial;
|
|
class PxRigidActor;
|
|
class PxRigidDynamic;
|
|
class PxRigidStatic;
|
|
class PxGeometry;
|
|
|
|
#ifndef PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
|
|
/** \brief simple method to create a PxRigidDynamic actor with a single PxShape.
|
|
|
|
\param[in] sdk the PxPhysics object
|
|
\param[in] transform the global pose of the new object
|
|
\param[in] geometry the geometry of the new object's shape, which must be a sphere, capsule, box or convex
|
|
\param[in] material the material for the new object's shape
|
|
\param[in] density the density of the new object. Must be greater than zero.
|
|
\param[in] shapeOffset an optional offset for the new shape, defaults to identity
|
|
|
|
\return a new dynamic actor with the PxRigidDynamicFlag, or NULL if it could
|
|
not be constructed
|
|
|
|
@see PxRigidDynamic PxShapeFlag
|
|
*/
|
|
|
|
PX_C_EXPORT physx::PxRigidDynamic* PX_CALL_CONV PxCreateDynamic(physx::PxPhysics& sdk,
|
|
const physx::PxTransform& transform,
|
|
const physx::PxGeometry& geometry,
|
|
physx::PxMaterial& material,
|
|
physx::PxReal density,
|
|
const physx::PxTransform& shapeOffset = physx::PxTransform::createIdentity());
|
|
|
|
/** \brief simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
|
|
|
|
\param[in] sdk the PxPhysics object
|
|
\param[in] transform the global pose of the new object
|
|
\param[in] geometry the geometry of the new object's shape
|
|
\param[in] material the material for the new object's shape
|
|
\param[in] density the density of the new object. Must be greater than zero if the object is to participate in simulation.
|
|
\param[in] shapeOffset an optional offset for the new shape, defaults to identity
|
|
|
|
\note unlike PxCreateDynamic, the geometry is not restricted to box, capsule, sphere or convex. However,
|
|
kinematics of other geometry types may not participate in simulation collision and may be used only for
|
|
triggers or scene queries of moving objects under animation control. In this case the density parameter
|
|
will be ignored and the created shape will be set up as a scene query only shape (see #PxShapeFlag::eSCENE_QUERY_SHAPE)
|
|
|
|
\return a new dynamic actor with the PxRigidDynamicFlag::eKINEMATIC set, or NULL if it could
|
|
not be constructed
|
|
|
|
@see PxRigidDynamic PxShapeFlag
|
|
*/
|
|
|
|
PX_C_EXPORT physx::PxRigidDynamic* PX_CALL_CONV PxCreateKinematic(physx::PxPhysics& sdk,
|
|
const physx::PxTransform& transform,
|
|
const physx::PxGeometry& geometry,
|
|
physx::PxMaterial& material,
|
|
physx::PxReal density,
|
|
const physx::PxTransform& shapeOffset = physx::PxTransform::createIdentity());
|
|
|
|
/** \brief simple method to create a PxRigidStatic actor with a single PxShape.
|
|
|
|
\param[in] sdk the PxPhysics object
|
|
\param[in] transform the global pose of the new object
|
|
\param[in] geometry the geometry of the new object's shape
|
|
\param[in] material the material for the new object's shape
|
|
\param[in] shapeOffset an optional offset for the new shape, defaults to identity
|
|
|
|
\return a new static actor, or NULL if it could not be constructed
|
|
|
|
@see PxRigidStatic
|
|
*/
|
|
|
|
PX_C_EXPORT physx::PxRigidStatic* PX_CALL_CONV PxCreateStatic(physx::PxPhysics& sdk,
|
|
const physx::PxTransform& transform,
|
|
const physx::PxGeometry& geometry,
|
|
physx::PxMaterial& material,
|
|
const physx::PxTransform& shapeOffset = physx::PxTransform::createIdentity());
|
|
|
|
|
|
/**
|
|
\brief create a static body by copying attributes from another rigid actor
|
|
|
|
The function clones a PxRigidDynamic as a PxRigidStatic. A uniform scale is applied. The following properties are copied:
|
|
- shapes
|
|
- actor flags
|
|
- owner client and client behavior bits
|
|
|
|
The following are not copied and retain their default values:
|
|
- name
|
|
- joints or observers
|
|
- aggregate or scene membership
|
|
- user data
|
|
|
|
\note Transforms are not copied with bit-exact accuracy.
|
|
|
|
\param[in] physicsSDK - the physics SDK used to allocate the rigid static
|
|
\param[in] actor the rigid actor from which to take the attributes.
|
|
\param[in] transform the transform of the new static.
|
|
|
|
\return returns the newly-created rigid static
|
|
|
|
*/
|
|
|
|
PX_C_EXPORT physx::PxRigidStatic* PX_CALL_CONV PxCloneStatic(physx::PxPhysics& physicsSDK,
|
|
const physx::PxTransform& transform,
|
|
const physx::PxRigidActor& actor);
|
|
|
|
|
|
/**
|
|
\brief create a dynamic body by copying attributes from an existing body
|
|
|
|
The following properties are copied:
|
|
- shapes
|
|
- actor flags and rigidDynamic flags
|
|
- mass, moment of inertia, and center of mass frame
|
|
- linear and angular velocity
|
|
- linear and angular damping
|
|
- maximum angular velocity
|
|
- position and velocity solver iterations
|
|
- sleep threshold
|
|
- contact report threshold
|
|
- dominance group
|
|
- owner client and client behavior bits
|
|
|
|
The following are not copied and retain their default values:
|
|
- name
|
|
- joints or observers
|
|
- aggregate or scene membership
|
|
- sleep timer
|
|
- user data
|
|
|
|
\note Transforms are not copied with bit-exact accuracy.
|
|
|
|
\param[in] physicsSDK PxPhysics - the physics SDK used to allocate the rigid static
|
|
\param[in] body the rigid dynamic to clone.
|
|
\param[in] transform the transform of the new dynamic
|
|
|
|
\return returns the newly-created rigid static
|
|
|
|
*/
|
|
|
|
PX_C_EXPORT physx::PxRigidDynamic* PX_CALL_CONV PxCloneDynamic(physx::PxPhysics& physicsSDK,
|
|
const physx::PxTransform& transform,
|
|
const physx::PxRigidDynamic& body);
|
|
|
|
|
|
/** \brief create a plane actor. The plane equation is n.x + d = 0
|
|
|
|
\param[in] sdk the PxPhysics object
|
|
\param[in] plane a plane of the form n.x + d = 0
|
|
\param[in] material the material for the new object's shape
|
|
|
|
\return a new static actor, or NULL if it could not be constructed
|
|
|
|
@see PxRigidStatic
|
|
*/
|
|
|
|
PX_C_EXPORT physx::PxRigidStatic* PX_CALL_CONV PxCreatePlane(physx::PxPhysics& sdk,
|
|
const physx::PxPlane& plane,
|
|
physx::PxMaterial& material);
|
|
|
|
|
|
/**
|
|
\brief scale a rigid actor by a uniform scale
|
|
|
|
The geometry and relative positions of the actor are multiplied by the given scale value. If the actor is a rigid body or an
|
|
articulation link and the scaleMassProps value is true, the mass properties are scaled assuming the density is constant: the
|
|
center of mass is linearly scaled, the mass is multiplied by the cube of the scale, and the inertia tensor by the fifth power of the scale.
|
|
|
|
\param[in] actor a rigid actor
|
|
\param[in] scale the scale by which to multiply the actor
|
|
\param[in] scaleMassProps whether to scale the mass properties
|
|
*/
|
|
|
|
PX_C_EXPORT void PX_CALL_CONV PxScaleRigidActor(physx::PxRigidActor& actor, physx::PxReal scale, bool scaleMassProps = true);
|
|
|
|
|
|
|
|
/** @} */
|
|
#endif
|