6e8fbca745
match the genesis editor version 1.3.0.653.
53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace ScriptGUI
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{
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internal static class Util
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{
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internal static T PtrToStruct<T>(IntPtr ptr)
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{
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return (T)Marshal.PtrToStructure(ptr, typeof(T));
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}
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internal const int MYGUI_FLAG_NONE = 0;
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internal const int MYGUI_FLAG_0 = 1;
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internal const int MYGUI_FLAG_1 = 1 << 1;
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internal const int MYGUI_FLAG_2 = 1 << 2;
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internal const int MYGUI_FLAG_3 = 1 << 3;
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internal const int MYGUI_FLAG_4 = 1 << 4;
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internal const int MYGUI_FLAG_5 = 1 << 5;
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internal const int MYGUI_FLAG_6 = 1 << 6;
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internal const int MYGUI_FLAG_7 = 1 << 7;
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public const int UNVALID_COUNT = -1;
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internal static int MYGUI_FLAG(int num)
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{
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return (1 << (num));
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}
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}
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}
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