genesis-3d_engine/Engine/script/guilibrary/ScriptGUILibrary.csproj
zhongdaohuan ad5cd7b16a * upate genesis-3d engine to version 1.3.1.
match the genesis editor version 1.3.1.921.
2014-06-19 16:26:14 +08:00

127 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E38885B3-9B11-4284-B5E2-44AF76636EE2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ScriptGUI</RootNamespace>
<AssemblyName>ScriptGUILibrary</AssemblyName>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\Debug\ScriptGUILibrary.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\Release\ScriptGUILibrary.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="Button.cs" />
<Compile Include="Canvas.cs" />
<Compile Include="ComboBox.cs" />
<Compile Include="DDContainer.cs" />
<Compile Include="EditBox.cs" />
<Compile Include="GUIEvent.cs" />
<Compile Include="GUILayout.cs" />
<Compile Include="GUIWidget.cs" />
<Compile Include="ImageBox.cs" />
<Compile Include="ItemBox.cs" />
<Compile Include="LayoutCollection.cs" />
<Compile Include="ListBox.cs" />
<Compile Include="RenderTarget.cs" />
<Compile Include="ScrollBar.cs" />
<Compile Include="TextBox.cs" />
<Compile Include="Types\Align.cs" />
<Compile Include="Types\Colour.cs" />
<Compile Include="Types\DDItemInfo.cs" />
<Compile Include="Types\DDItemState.cs" />
<Compile Include="Types\DDWidgetState.cs" />
<Compile Include="Event.cs" />
<Compile Include="Types\EventArg.cs" />
<Compile Include="Types\EventControl.cs" />
<Compile Include="Types\EventType.cs" />
<Compile Include="Types\ExecuteResult.cs" />
<Compile Include="FString.cs" />
<Compile Include="GUICommon.cs" />
<Compile Include="Instance.cs" />
<Compile Include="GUIRoot.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Types\FloatCoord.cs" />
<Compile Include="Types\FloatPoint.cs" />
<Compile Include="Types\FloatRect.cs" />
<Compile Include="Types\FloatSize.cs" />
<Compile Include="Types\FlowDirection.cs" />
<Compile Include="Types\IBDrawItemInfo.cs" />
<Compile Include="Types\IBNotifyItemData.cs" />
<Compile Include="Types\IntCoord.cs" />
<Compile Include="Types\IntPoint.cs" />
<Compile Include="Types\IntRect.cs" />
<Compile Include="Types\IntSize.cs" />
<Compile Include="Types\KeyCode.cs" />
<Compile Include="Types\MenuItemType.cs" />
<Compile Include="Types\MouseButton.cs" />
<Compile Include="Types\PixelFormat.cs" />
<Compile Include="Types\ResizingPolicy.cs" />
<Compile Include="Types\TextureUsage.cs" />
<Compile Include="Types\ToolTipInfo.cs" />
<Compile Include="Types\WidgetStyle.cs" />
<Compile Include="Types\WidgetType.cs" />
<Compile Include="Util.cs" />
<Compile Include="Widget.cs" />
<Compile Include="Layout.cs" />
<Compile Include="WidgetCollection.cs" />
<Compile Include="WidgetInput.cs" />
<Compile Include="Window.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\runtimelibrary\ScriptRuntimeLibrary.csproj">
<Project>{B3DDB5BC-CCEF-4D55-B18F-4EAA3231F6A1}</Project>
<Name>ScriptRuntimeLibrary</Name>
</ProjectReference>
<ProjectReference Include="..\frameworklibrary\ScriptFrameworkLibrary.csproj">
<Project>{99DD39A6-A80A-4AB8-BC89-66078A69389F}</Project>
<Name>ScriptFrameworkLibrary</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>xcopy $(TargetPath) $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y
xcopy $(TargetDir)$(TargetName).XML $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y</PostBuildEvent>
</PropertyGroup>
</Project>