ad5cd7b16a
match the genesis editor version 1.3.1.921.
127 lines
5.4 KiB
XML
127 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{E38885B3-9B11-4284-B5E2-44AF76636EE2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ScriptGUI</RootNamespace>
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<AssemblyName>ScriptGUILibrary</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<OldToolsVersion>3.5</OldToolsVersion>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\Debug\ScriptGUILibrary.XML</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\Release\ScriptGUILibrary.XML</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Button.cs" />
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<Compile Include="Canvas.cs" />
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<Compile Include="ComboBox.cs" />
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<Compile Include="DDContainer.cs" />
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<Compile Include="EditBox.cs" />
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<Compile Include="GUIEvent.cs" />
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<Compile Include="GUILayout.cs" />
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<Compile Include="GUIWidget.cs" />
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<Compile Include="ImageBox.cs" />
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<Compile Include="ItemBox.cs" />
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<Compile Include="LayoutCollection.cs" />
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<Compile Include="ListBox.cs" />
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<Compile Include="RenderTarget.cs" />
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<Compile Include="ScrollBar.cs" />
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<Compile Include="TextBox.cs" />
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<Compile Include="Types\Align.cs" />
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<Compile Include="Types\Colour.cs" />
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<Compile Include="Types\DDItemInfo.cs" />
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<Compile Include="Types\DDItemState.cs" />
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<Compile Include="Types\DDWidgetState.cs" />
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<Compile Include="Event.cs" />
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<Compile Include="Types\EventArg.cs" />
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<Compile Include="Types\EventControl.cs" />
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<Compile Include="Types\EventType.cs" />
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<Compile Include="Types\ExecuteResult.cs" />
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<Compile Include="FString.cs" />
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<Compile Include="GUICommon.cs" />
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<Compile Include="Instance.cs" />
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<Compile Include="GUIRoot.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Types\FloatCoord.cs" />
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<Compile Include="Types\FloatPoint.cs" />
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<Compile Include="Types\FloatRect.cs" />
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<Compile Include="Types\FloatSize.cs" />
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<Compile Include="Types\FlowDirection.cs" />
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<Compile Include="Types\IBDrawItemInfo.cs" />
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<Compile Include="Types\IBNotifyItemData.cs" />
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<Compile Include="Types\IntCoord.cs" />
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<Compile Include="Types\IntPoint.cs" />
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<Compile Include="Types\IntRect.cs" />
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<Compile Include="Types\IntSize.cs" />
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<Compile Include="Types\KeyCode.cs" />
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<Compile Include="Types\MenuItemType.cs" />
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<Compile Include="Types\MouseButton.cs" />
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<Compile Include="Types\PixelFormat.cs" />
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<Compile Include="Types\ResizingPolicy.cs" />
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<Compile Include="Types\TextureUsage.cs" />
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<Compile Include="Types\ToolTipInfo.cs" />
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<Compile Include="Types\WidgetStyle.cs" />
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<Compile Include="Types\WidgetType.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Widget.cs" />
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<Compile Include="Layout.cs" />
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<Compile Include="WidgetCollection.cs" />
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<Compile Include="WidgetInput.cs" />
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<Compile Include="Window.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\runtimelibrary\ScriptRuntimeLibrary.csproj">
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<Project>{B3DDB5BC-CCEF-4D55-B18F-4EAA3231F6A1}</Project>
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<Name>ScriptRuntimeLibrary</Name>
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</ProjectReference>
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<ProjectReference Include="..\frameworklibrary\ScriptFrameworkLibrary.csproj">
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<Project>{99DD39A6-A80A-4AB8-BC89-66078A69389F}</Project>
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<Name>ScriptFrameworkLibrary</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>xcopy $(TargetPath) $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y
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xcopy $(TargetDir)$(TargetName).XML $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y</PostBuildEvent>
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</PropertyGroup>
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</Project> |