6e8fbca745
match the genesis editor version 1.3.0.653.
349 lines
8.0 KiB
C++
349 lines
8.0 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "util/string.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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class StringAtom
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{
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public:
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/// default constructor
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StringAtom();
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/// copy constructor
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StringAtom(const StringAtom& rhs);
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/// construct from char ptr
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StringAtom(char* ptr);
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/// construct from char ptr
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StringAtom(const char* ptr);
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/// construct from char ptr
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StringAtom(unsigned char* ptr);
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/// construct from char ptr
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StringAtom(const unsigned char* ptr);
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/// construct from string object
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StringAtom(const String& str);
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/// assignment
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void operator=(const StringAtom& rhs);
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/// assignment from char ptr
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void operator=(const char* ptr);
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/// assignment from string object
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void operator=(const String& str);
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/// equality operator
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bool operator==(const StringAtom& rhs) const;
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/// inequality operator
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bool operator!=(const StringAtom& rhs) const;
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/// greater-then operator
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bool operator>(const StringAtom& rhs) const;
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/// less-then operator
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bool operator<(const StringAtom& rhs) const;
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/// greater-or-equal operator
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bool operator>=(const StringAtom& rhs) const;
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/// less-or-equal operator
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bool operator<=(const StringAtom& rhs) const;
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/// equality with char* (SLOW!)
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bool operator==(const char* rhs) const;
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/// inequality with char* (SLOW!)
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bool operator!=(const char* rhs) const;
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/// equality with string object (SLOW!)
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bool operator==(const String& rhs) const;
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/// inequality with string object (SLOW!)
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bool operator!=(const String& rhs) const;
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/// clear content (becomes invalid)
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void Clear();
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/// return true if valid (contains a non-empty string)
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bool IsValid() const;
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/// get contained string as char ptr (fast)
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const char* Value() const;
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/// get containted string as string object (SLOW!!!)
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String AsString() const;
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private:
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/// setup the string atom from a string pointer
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void Setup(const char* str);
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const char* content;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline
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StringAtom::StringAtom() :
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content(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline
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StringAtom::StringAtom(const StringAtom& rhs) :
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content(rhs.content)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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StringAtom::StringAtom(char* str)
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{
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if (0 != str)
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{
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this->Setup(str);
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}
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else
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{
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this->content = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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StringAtom::StringAtom(const char* str)
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{
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if (0 != str)
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{
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this->Setup(str);
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}
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else
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{
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this->content = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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StringAtom::StringAtom(unsigned char* str)
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{
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if (0 != str)
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{
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this->Setup((const char*)str);
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}
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else
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{
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this->content = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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StringAtom::StringAtom(const unsigned char* str)
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{
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if (0 != str)
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{
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this->Setup((const char*)str);
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}
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else
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{
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this->content = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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StringAtom::StringAtom(const String& str)
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{
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this->Setup(str.AsCharPtr());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline void
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StringAtom::operator=(const StringAtom& rhs)
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{
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this->content = rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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StringAtom::operator=(const char* str)
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{
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if (0 != str)
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{
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this->Setup(str);
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}
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else
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{
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this->content = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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StringAtom::operator=(const String& str)
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{
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this->Setup(str.AsCharPtr());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::operator==(const StringAtom& rhs) const
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{
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return this->content == rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::operator!=(const StringAtom& rhs) const
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{
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return this->content != rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::operator>(const StringAtom& rhs) const
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{
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return this->content > rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::operator<(const StringAtom& rhs) const
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{
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return this->content < rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::operator>=(const StringAtom& rhs) const
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{
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return this->content >= rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::operator<=(const StringAtom& rhs) const
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{
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return this->content <= rhs.content;
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}
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//------------------------------------------------------------------------------
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/**
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Compare with String object. Careful, slow!
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*/
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inline bool
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StringAtom::operator==(const String& rhs) const
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{
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if (0 == this->content)
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{
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return false;
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}
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else
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{
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return (rhs == this->content);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Compare with String object. Careful, slow!
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*/
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inline bool
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StringAtom::operator!=(const String& rhs) const
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{
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if (0 == this->content)
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{
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return false;
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}
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else
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{
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return (rhs != this->content);
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline void
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StringAtom::Clear()
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{
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this->content = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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StringAtom::IsValid() const
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{
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return (0 != this->content) && (0 != this->content[0]);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline const char*
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StringAtom::Value() const
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{
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return this->content;
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}
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//------------------------------------------------------------------------------
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/**
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SLOW!!!
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*/
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inline String
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StringAtom::AsString() const
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{
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return String(this->content);
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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