6e8fbca745
match the genesis editor version 1.3.0.653.
201 lines
5.1 KiB
C++
201 lines
5.1 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "util/array.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<class TYPE> class Stack
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{
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public:
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/// constructor
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Stack();
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/// copy constructor
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Stack(const Stack<TYPE>& rhs);
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/// assignment operator
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void operator=(const Stack<TYPE>& rhs);
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/// access element by index, 0 is the topmost element
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TYPE& operator[](IndexT index) const;
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/// equality operator
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bool operator==(const Stack<TYPE>& rhs) const;
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/// inequality operator
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bool operator!=(const Stack<TYPE>& rhs) const;
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/// returns number of elements on stack
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SizeT Size() const;
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/// returns true if stack is empty
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bool IsEmpty() const;
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/// remove all elements from the stack
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void Clear();
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/// return true if stack contains element
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bool Contains(const TYPE& e) const;
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/// push an element on the stack
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void Push(const TYPE& e);
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/// get reference of topmost element of stack, without removing it
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TYPE& Peek() const;
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/// get topmost element of stack, remove element
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TYPE Pop();
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private:
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Array<TYPE> stackArray;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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Stack<TYPE>::Stack()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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Stack<TYPE>::Stack(const Stack<TYPE>& rhs)
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{
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this->stackArray = rhs.stackArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Stack<TYPE>::operator=(const Stack<TYPE>& rhs)
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{
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this->stackArray = rhs.stackArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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Stack<TYPE>::operator[](IndexT index) const
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{
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return this->stackArray[this->stackArray.Size() - 1 - index];
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Stack<TYPE>::operator==(const Stack<TYPE>& rhs) const
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{
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return this->stackArray == rhs.stackArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Stack<TYPE>::operator!=(const Stack<TYPE>& rhs) const
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{
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return this->stackArray != rhs.stackArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Stack<TYPE>::Contains(const TYPE& e) const
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{
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return (InvalidIndex != this->stackArray.FindIndex(e));
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Stack<TYPE>::Clear()
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{
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this->stackArray.Clear();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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SizeT
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Stack<TYPE>::Size() const
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{
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return this->stackArray.Size();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Stack<TYPE>::IsEmpty() const
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{
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return this->stackArray.IsEmpty();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Stack<TYPE>::Push(const TYPE& e)
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{
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this->stackArray.Append(e);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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Stack<TYPE>::Peek() const
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{
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return this->stackArray.Back();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE
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Stack<TYPE>::Pop()
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{
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TYPE e = this->stackArray.Back();
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this->stackArray.EraseIndex(this->stackArray.Size() - 1);
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return e;
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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