6e8fbca745
match the genesis editor version 1.3.0.653.
300 lines
9.4 KiB
C++
300 lines
9.4 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "util/array.h"
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#include "util/fixedtable.h"
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#include "util/dictionary.h"
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#include "util/stringatom.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<class TYPE> class SparseTable
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{
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public:
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/// constructor
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SparseTable();
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/// setup the sparse table
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void BeginSetup(const Array<StringAtom>& columnNames, const Array<StringAtom>& rowNames, SizeT numUnique=0);
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/// add a single new unique entry
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void AddSingle(IndexT colIndex, IndexT rowIndex, const TYPE& elm);
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/// add a new multiple entry
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void AddMultiple(IndexT colIndex, IndexT rowIndex, const TYPE* firstElm, SizeT numElements);
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/// add a reference to another column/index
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void AddReference(IndexT colIndex, IndexT rowIndex, IndexT refColIndex, IndexT refRowIndex);
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/// add a direct reference using an index into the unique element array
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void SetEntryDirect(IndexT colIndex, IndexT rowIndex, ushort startIndex, ushort numElements);
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/// finish setting up the sparse table
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void EndSetup();
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/// clear object
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void Clear();
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/// get number of columns in the sparse table
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SizeT GetNumColumns() const;
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/// get number of rows in the sparse table
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SizeT GetNumRows() const;
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/// return true if column exists
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bool HasColumn(const StringAtom& colName) const;
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/// return true if row exists
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bool HasRow(const StringAtom& rowName) const;
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/// return column index by name
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IndexT GetColumnIndexByName(const StringAtom& colName) const;
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/// return row index by name
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IndexT GetRowIndexByName(const StringAtom& rowName) const;
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/// get current number of unique elements
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SizeT GetNumUniqueElements() const;
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/// get entry at given index
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const TYPE* GetElements(IndexT colIndex, IndexT rowIndex, SizeT& outNumElements) const;
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/// lookup entry by row/column names
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const TYPE* LookupElements(const StringAtom& colName, const StringAtom& rowName, SizeT& outNumElements) const;
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private:
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/// a table entry in the sparse table
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struct TableEntry
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{
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TableEntry() : startIndex(0xffff), numElements(0) {};
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ushort startIndex; // index into uniqueElements array
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ushort numElements; // number of elements in uniqueElements array
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};
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Array<TYPE> uniqueElements;
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FixedTable<TableEntry> tableEntries;
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Dictionary<StringAtom, IndexT> colIndexMap;
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Dictionary<StringAtom, IndexT> rowIndexMap;
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bool inSetup;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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SparseTable<TYPE>::SparseTable() :
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inSetup(false)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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SparseTable<TYPE>::Clear()
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{
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n_assert(!this->inSetup);
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this->uniqueElements.Clear();
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this->tableEntries.SetSize(0, 0);
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this->colIndexMap.Clear();
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this->rowIndexMap.Clear();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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SparseTable<TYPE>::BeginSetup(const Array<StringAtom>& columnNames, const Array<StringAtom>& rowNames, SizeT numUnique)
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{
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n_assert(!this->inSetup);
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this->inSetup = true;
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if (numUnique > 0)
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{
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this->uniqueElements.Reserve(numUnique);
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}
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this->tableEntries.SetSize(columnNames.Size(), rowNames.Size());
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this->colIndexMap.Reserve(columnNames.Size());
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this->rowIndexMap.Reserve(rowNames.Size());
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this->colIndexMap.BeginBulkAdd();
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IndexT i;
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for (i = 0; i < columnNames.Size(); i++)
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{
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this->colIndexMap.Add(columnNames[i], i);
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}
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this->colIndexMap.EndBulkAdd();
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this->rowIndexMap.BeginBulkAdd();
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for (i = 0; i < rowNames.Size(); i++)
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{
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this->rowIndexMap.Add(rowNames[i], i);
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}
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this->rowIndexMap.EndBulkAdd();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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SparseTable<TYPE>::AddSingle(IndexT colIndex, IndexT rowIndex, const TYPE& elm)
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{
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n_assert(this->inSetup);
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TableEntry& entry = this->tableEntries.At(colIndex, rowIndex);
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entry.startIndex = this->uniqueElements.Size();
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entry.numElements = 1;
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this->uniqueElements.Append(elm);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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SparseTable<TYPE>::AddMultiple(IndexT colIndex, IndexT rowIndex, const TYPE* firstElm, SizeT numElms)
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{
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n_assert(this->inSetup);
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TableEntry& entry = this->tableEntires.At(colIndex, rowIndex);
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entry.startIndex = this->uniqueElements.Size();
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entry.numElements = elms.Size();
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IndexT i;
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for (i = 0; i < numElms; i++)
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{
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this->uniqueElements.Append(firstElm[i]);
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}
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}
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//------------------------------------------------------------------------------
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/**
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NOTE: forward references are not allowed!
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*/
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template<class TYPE> void
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SparseTable<TYPE>::AddReference(IndexT colIndex, IndexT rowIndex, IndexT refColIndex, IndexT refRowIndex)
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{
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n_assert(this->inSetup);
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n_assert((refColIndex <= colIndex) && (refRowIndex <= rowIndex));
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TableEntry& entry = this->tableEntries.At(refColIndex, refRowIndex);
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this->tableEntries.Set(colIndex, rowIndex, entry);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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SparseTable<TYPE>::SetEntryDirect(IndexT colIndex, IndexT rowIndex, ushort startIndex, ushort numElements)
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{
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n_assert(this->inSetup);
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TableEntry& entry = this->tableEntries.At(refColIndex, refRowIndex);
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entry.startIndex = startIndex;
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entry.numElements = numElements;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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SparseTable<TYPE>::EndSetup()
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{
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n_assert(this->inSetup);
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this->inSetup = false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> SizeT
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SparseTable<TYPE>::GetNumColumns() const
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{
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return this->colIndexMap.Size();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> SizeT
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SparseTable<TYPE>::GetNumRows() const
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{
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return this->rowIndexMap.Size();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> bool
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SparseTable<TYPE>::HasColumn(const StringAtom& colName) const
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{
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return this->colIndexMap.Contains(colName);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> bool
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SparseTable<TYPE>::HasRow(const StringAtom& rowName) const
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{
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return this->rowIndexMap.Contains(rowName);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> IndexT
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SparseTable<TYPE>::GetColumnIndexByName(const StringAtom& colName) const
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{
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return this->colIndexMap[colName];
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> IndexT
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SparseTable<TYPE>::GetRowIndexByName(const StringAtom& rowName) const
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{
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return this->rowIndexMap[rowName];
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> const TYPE*
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SparseTable<TYPE>::GetElements(IndexT colIndex, IndexT rowIndex, SizeT& outNumElements) const
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{
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const TableEntry& tableEntry = this->tableEntries.At(colIndex, rowIndex);
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if (tableEntry.numElements > 0)
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{
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const TYPE* elm = &(this->uniqueElements[tableEntry.startIndex]);
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outNumElements = tableEntry.numElements;
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return elm;
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}
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else
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{
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outNumElements = 0;
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return 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> const TYPE*
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SparseTable<TYPE>::LookupElements(const StringAtom& colName, const StringAtom& rowName, SizeT& outNumElements) const
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{
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IndexT colIndex = this->colIndexMap[colName];
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IndexT rowIndex = this->rowIndexMap[rowName];
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return this->GetElements(colIndex, rowIndex, outNumElements);
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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