6e8fbca745
match the genesis editor version 1.3.0.653.
288 lines
7.2 KiB
C++
288 lines
7.2 KiB
C++
#ifndef N_PRIORITYARRAY_H
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#define N_PRIORITYARRAY_H
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/****************************************************************************
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Copyright (c) 2003, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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namespace Util
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{
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//------------------------------------------------------------------------------
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template<class TYPE> class PriorityArray
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{
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public:
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/// constructor
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PriorityArray(int size);
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/// copy constructor
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PriorityArray(const PriorityArray<TYPE>& rhs);
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/// destructor
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~PriorityArray();
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/// assignment operator
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PriorityArray<TYPE>& operator=(const PriorityArray<TYPE>& rhs);
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/// [] operator
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TYPE& operator[](int index) const;
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/// clear the array
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void Clear();
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/// add element to array
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void Add(const TYPE& elm, float pri);
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/// get number of elements in array
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int Size() const;
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/// return n'th array element
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TYPE& At(int index);
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/// return true if empty
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bool IsEmpty() const;
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private:
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/// update the min pri element index
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void UpdateMinPriElementIndex();
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/// copy content
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void Copy(const PriorityArray<TYPE>& src);
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/// delete content
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void Delete();
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/// destroy an element (call destructor without freeing memory)
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void Destroy(TYPE* elm);
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/// an element class
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struct Element
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{
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TYPE element;
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float priority;
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};
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int numElements;
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int maxElements;
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int minPriElementIndex;
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Element* elements;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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PriorityArray<TYPE>::PriorityArray(int size) :
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numElements(0),
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maxElements(size),
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minPriElementIndex(0)
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{
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n_assert(size > 0);
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this->elements = n_new_array(Element, size);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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PriorityArray<TYPE>::Copy(const PriorityArray<TYPE>& src) :
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numElements(src.numElements),
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maxElements(src.maxElements),
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minPriElementIndex(src.minPriElementIndex)
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{
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n_assert(0 == this->elements);
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this->elements = n_new_array(Element, this->maxElements);
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int i;
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for (i = 0; i < this->numElements; i++)
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{
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this->elements[i] = src.elements[i];
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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PriorityArray<TYPE>::Delete()
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{
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this->numElements = 0;
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this->maxElements = 0;
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this->minPriElementIndex = 0;
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if (this->elements)
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{
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n_delete_array(this->elements);
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this->elements = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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PriorityArray<TYPE>::PriorityArray(const PriorityArray<TYPE>& rhs) :
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numElements(0),
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maxElements(0),
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minPriElementIndex(0),
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elements(0)
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{
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this->Copy(rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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PriorityArray<TYPE>::~PriorityArray()
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{
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this->Delete();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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PriorityArray<TYPE>::Destroy(TYPE* elm)
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{
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elm->~TYPE();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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PriorityArray<TYPE>::Clear()
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{
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n_assert(this->elements);
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// call element destructors
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int i;
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for (i = 0; i < this->numElements; i++)
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{
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this->Destroy(&(this->elements[i].element));
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}
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this->numElements = 0;
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this->minPriElementIndex = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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PriorityArray<TYPE>::UpdateMinPriElementIndex()
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{
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int i;
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this->minPriElementIndex = 0;
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float minPri = this->elements[0].priority;
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for (i = 1; i < this->numElements; i++)
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{
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if (this->elements[i].priority < minPri)
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{
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minPri = this->elements[i].priority;
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this->minPriElementIndex = i;
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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PriorityArray<TYPE>::Add(const TYPE& elm, float pri)
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{
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if (this->numElements < this->maxElements)
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{
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this->elements[this->numElements].element = elm;
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this->elements[this->numElements].priority = pri;
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this->numElements++;
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if (this->numElements == this->maxElements)
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{
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this->UpdateMinPriElementIndex();
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}
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}
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else
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{
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if (pri > this->elements[this->minPriElementIndex].priority)
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{
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this->elements[this->minPriElementIndex].element = elm;
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this->elements[this->minPriElementIndex].priority = pri;
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this->UpdateMinPriElementIndex();
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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int
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PriorityArray<TYPE>::Size() const
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{
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return this->numElements;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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PriorityArray<TYPE>::At(int index)
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{
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n_assert((index >= 0) && (index < this->numElements));
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return this->elements[index].element;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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PriorityArray<TYPE>::operator[](int index) const
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{
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n_assert((index >= 0) && (index < this->numElements));
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return this->elements[index].element;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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PriorityArray<TYPE>&
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PriorityArray<TYPE>::operator=(const PriorityArray<TYPE>& rhs)
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{
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this->Delete();
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this->Copy(rhs);
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return *this;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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PriorityArray<TYPE>::IsEmpty() const
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{
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return (0 == this->numElements);
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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#endif
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