6e8fbca745
match the genesis editor version 1.3.0.653.
214 lines
5.6 KiB
C++
214 lines
5.6 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<unsigned int NUMBITS> class BitField
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{
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public:
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/// constructor
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BitField();
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/// copy constructor
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BitField(const BitField<NUMBITS>& rhs);
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/// assignment operator
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void operator=(const BitField<NUMBITS>& rhs);
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/// equality operator
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bool operator==(const BitField<NUMBITS>& rhs) const;
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/// inequality operator
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bool operator!=(const BitField<NUMBITS>& rhs) const;
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/// clear content
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void Clear();
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/// return true if all bits are 0
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bool IsNull() const;
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/// set a bit by index
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void SetBit(IndexT bitIndex);
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/// clear a bit by index
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void ClearBit(IndexT bitIndex);
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/// set bitfield to OR combination
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static BitField<NUMBITS> Or(const BitField<NUMBITS>& b0, const BitField<NUMBITS>& b1);
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/// set bitfield to AND combination
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static BitField<NUMBITS> And(const BitField<NUMBITS>& b0, const BitField<NUMBITS>& b1);
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private:
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static const int size = ((NUMBITS + 31) / 32);
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uint bits[size];
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS>
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BitField<NUMBITS>::BitField()
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{
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IndexT i;
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for (i = 0; i < size; i++)
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{
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this->bits[i] = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS>
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BitField<NUMBITS>::BitField(const BitField<NUMBITS>& rhs)
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{
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IndexT i;
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for (i = 0; i < size; i++)
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{
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this->bits[i] = rhs.bits[i];
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> void
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BitField<NUMBITS>::operator=(const BitField<NUMBITS>& rhs)
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{
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IndexT i;
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for (i = 0; i < size; i++)
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{
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this->bits[i] = rhs.bits[i];
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> bool
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BitField<NUMBITS>::operator==(const BitField<NUMBITS>& rhs) const
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{
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IndexT i;
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for (i = 0; i < size; i++)
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{
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if (this->bits[i] != rhs.bits[i])
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{
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return false;
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}
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}
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return true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> bool
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BitField<NUMBITS>::operator!=(const BitField<NUMBITS>& rhs) const
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{
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return !(*this == rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> void
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BitField<NUMBITS>::Clear()
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{
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IndexT i;
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for (i = 0; i < size; i++)
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{
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this->bits[i] = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> bool
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BitField<NUMBITS>::IsNull() const
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{
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IndexT i;
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for (i = 0; i < size; i++)
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{
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if (this->bits[i] != 0)
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{
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return false;
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}
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}
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return true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> void
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BitField<NUMBITS>::SetBit(IndexT i)
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{
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n_assert(i < NUMBITS);
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this->bits[i / 32] |= (1 << (i % 32));
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> void
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BitField<NUMBITS>::ClearBit(IndexT i)
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{
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n_assert(i < NUMBITS);
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this->bits[i / 32] &= ~(1 << (i % 32));
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> BitField<NUMBITS>
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BitField<NUMBITS>::Or(const BitField<NUMBITS>& b0, const BitField<NUMBITS>& b1)
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{
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BitField<NUMBITS> res;
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IndexT i;
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for (i = 0; i < size; i++)
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{
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res.bits[i] = b0.bits[i] | b1.bits[i];
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}
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return res;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<unsigned int NUMBITS> BitField<NUMBITS>
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BitField<NUMBITS>::And(const BitField<NUMBITS>& b0, const BitField<NUMBITS>& b1)
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{
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BitField<NUMBITS> res;
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IndexT i;
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for (i = 0; i < size; i++)
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{
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res.bits[i] = b0.bits[i] & b1.bits[i];
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}
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return res;
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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