6e8fbca745
match the genesis editor version 1.3.0.653.
185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "messaging/asyncport.h"
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namespace Messaging
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{
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__ImplementClass(Messaging::AsyncPort, 'ASPT', Core::RefCounted);
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using namespace Util;
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using namespace Threading;
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//------------------------------------------------------------------------------
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/**
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*/
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AsyncPort::AsyncPort() :
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isOpen(false)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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AsyncPort::~AsyncPort()
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{
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if (this->IsOpen())
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{
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this->Close();
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}
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this->thread = 0;
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}
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//------------------------------------------------------------------------------
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/**
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Open the async port. The async port needs a valid name before it
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is opened. Messages can only be sent to an open port.
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*/
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void
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AsyncPort::Open()
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{
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n_assert(!this->IsOpen());
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n_assert(this->thread.isvalid());
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// start the handler thread, and wait until handlers are open
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this->thread->Start();
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this->thread->WaitForHandlersOpened();
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this->isOpen = true;
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}
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//------------------------------------------------------------------------------
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/**
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Closes the async port.
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*/
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void
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AsyncPort::Close()
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{
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n_assert(this->IsOpen());
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this->thread->Stop();
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this->thread->ClearHandlers();
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this->isOpen = false;
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}
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//------------------------------------------------------------------------------
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/**
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Add a message handler, this can either be called before the handler
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thread is started, or any time afterwards.
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*/
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void
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AsyncPort::AttachHandler(const GPtr<Handler>& h)
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{
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this->thread->AttachHandler(h);
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}
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//------------------------------------------------------------------------------
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/**
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Dynamically remove a message handler.
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*/
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void
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AsyncPort::RemoveHandler(const GPtr<Handler>& h)
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{
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this->thread->RemoveHandler(h);
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}
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//------------------------------------------------------------------------------
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/**
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Handle an asynchronous message and return immediately. If the caller
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expects any results from the message he can poll with the AsyncPort::Peek()
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method, or he may wait for the message to be handled with the
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AsyncPort::Wait() method.
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*/
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void
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AsyncPort::SendInternal(const GPtr<Message>& msg)
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{
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n_assert(msg.isvalid());
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n_assert(this->thread.isvalid());
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n_assert(!msg->Handled());
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this->thread->AddMessage(msg);
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}
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//------------------------------------------------------------------------------
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/**
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Send an asynchronous message and wait until the message has been
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handled.
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*/
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void
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AsyncPort::SendWaitInternal(const GPtr<Message>& msg)
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{
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this->Send(msg);
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this->Wait(msg);
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}
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//------------------------------------------------------------------------------
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/**
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This method peeks whether a message has already been handled. If the
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caller expects any return arguments from the message handling it
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can use this message to check whether the results are ready using
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this non-blocking method. The caller can also wait for the results
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to become ready using the Wait() method.
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*/
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bool
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AsyncPort::PeekInternal(const GPtr<Message>& msg)
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{
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n_assert(msg.isvalid());
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return msg->Handled();
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}
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//------------------------------------------------------------------------------
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/**
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This method will cancel a pending message.
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*/
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void
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AsyncPort::CancelInternal(const GPtr<Message>& msg)
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{
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n_assert(msg.isvalid());
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n_assert(this->thread.isvalid());
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this->thread->CancelMessage(msg);
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}
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//------------------------------------------------------------------------------
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/**
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This method will wait until a message has been handled. If the caller
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expects any return arguments from the message handling it can use
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this method to wait for the results.
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*/
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void
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AsyncPort::WaitInternal(const GPtr<Message>& msg)
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{
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n_assert(msg.isvalid());
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n_assert(this->thread.isvalid());
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// only wait if the message hasn't been handled yet
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if (!msg->Handled())
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{
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this->thread->WaitForMessage(msg);
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n_assert(msg->Handled());
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}
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}
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} // namespace Messaging
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