6e8fbca745
match the genesis editor version 1.3.0.653.
355 lines
8.4 KiB
C++
355 lines
8.4 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@file math/scalar.h
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Nebula's scalar datatype.
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NOTE: do not add CRT math function calls to this call, but instead
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into the platform specific headers (for instance, on the Wii the sinf()
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functions are called and must be placed into a .cc file, not into the
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header.
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*/
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#if __WIN32__ || __XBOX360__ || __ANDROID__ || __OSX__
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#include "math/newMath/new_scalar.h"
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#elif __WII__
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#include "math/wii/wii_scalar.h"
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#elif __PS3__
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#include "math/ps3/ps3scalar.h"
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#else
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#error "scalar class not implemented!"
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#endif
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// common platform-agnostic definitions
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namespace Math
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{
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#ifndef PI
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#define PI (3.1415926535897932384626433832795028841971693993751)
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#endif
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// the half circle
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#ifndef N_PI
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#define N_PI (Math::scalar(PI))
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#endif
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// the whole circle
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#ifndef N_PI_DOUBLE
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#define N_PI_DOUBLE (Math::scalar(6.283185307179586476925286766559))
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#endif
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// a quarter circle
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#ifndef N_PI_HALF
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#define N_PI_HALF (Math::scalar(1.5707963267948966192313216916398f))
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#endif
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// ---HOTFIXED
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#ifndef TINY
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#define TINY (0.0000001f)
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#endif
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#define N_TINY TINY
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const Math::scalar N_INFINITY = 1e38f;
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#define N_FLOAT32_MAX 3.402823E+38f
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#define N_FLOAT32_MIN -3.402823E+38f
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//------------------------------------------------------------------------------
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/**
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A fuzzy floating point equality check
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*/
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__forceinline bool
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n_fequal(scalar f0, scalar f1, scalar tol)
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{
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scalar f = f0 - f1;
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return ((f > (-tol)) && (f < tol));
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}
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__forceinline uint n_upper_power_of_two(uint val)
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{
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--val;
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val |= val >> 16;
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val |= val >> 8;
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val |= val >> 4;
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val |= val >> 2;
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val |= val >> 1;
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++val;
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return val;
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}
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#if !SPU
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//------------------------------------------------------------------------
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template<typename T>
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T n_max(T a, T b)
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{
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return (a > b) ? a : b;
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}
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//------------------------------------------------------------------------
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template<typename T>
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T n_min(T a, T b)
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{
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return (a < b) ? a : b;
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}
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//------------------------------------------------------------------------
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template<typename T>
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T n_abs(T a)
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{
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return (a < 0.0f) ? -a : a;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline scalar
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n_sgn(scalar a)
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{
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return (a < 0.0f) ? -1.0f : 1.0f;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline scalar
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n_deg2rad(scalar d)
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{
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return (scalar)((d * PI) / 180.0f);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline scalar
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n_rad2deg(scalar r)
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{
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return (scalar)((r * 180.0f) / PI);
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}
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//------------------------------------------------------------------------------
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/**
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Integer clamping.
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*/
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__forceinline int
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n_iclamp(int val, int minVal, int maxVal)
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{
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if (val < minVal) return minVal;
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else if (val > maxVal) return maxVal;
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else return val;
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}
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//------------------------------------------------------------------------------
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/**
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A fuzzy floating point less-then check.
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*/
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__forceinline bool
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n_fless(scalar f0, scalar f1, scalar tol)
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{
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return ((f0 - f1) < tol);
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}
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//------------------------------------------------------------------------------
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/**
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A fuzzy floating point greater-then check.
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*/
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__forceinline bool
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n_fgreater(scalar f0, scalar f1, scalar tol)
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{
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return ((f0 - f1) > tol);
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}
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//------------------------------------------------------------------------------
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/**
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Clamp a value against lower und upper boundary.
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*/
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__forceinline scalar
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n_clamp(scalar val, scalar lower, scalar upper)
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{
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if (val < lower) return lower;
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else if (val > upper) return upper;
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else return val;
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}
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//------------------------------------------------------------------------------
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/**
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Clamp a value against lower und upper boundary (integer version).
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*/
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__forceinline int
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n_clamp(int val, int lower, int upper)
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{
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if (val < lower) return lower;
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else if (val > upper) return upper;
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else return val;
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}
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//------------------------------------------------------------------------------
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/**
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Saturate a value (clamps between 0.0f and 1.0f)
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*/
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__forceinline scalar
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n_saturate(scalar val)
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{
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if (val < 0.0f) return 0.0f;
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else if (val > 1.0f) return 1.0f;
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else return val;
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}
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//------------------------------------------------------------------------------
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/**
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Saturate a value (clamps between 0.0f and 1.0f)
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*/
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__forceinline double
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n_saturate(double val)
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{
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if (val < 0.0) return 0.0;
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else if (val > 1.0) return 1.0;
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else return val;
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}
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//------------------------------------------------------------------------------
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/**
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Linearly interpolate between 2 values: ret = x + l * (y - x)
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*/
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__forceinline scalar
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n_lerp(scalar x, scalar y, scalar l)
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{
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return x + l * (y - x);
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}
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//------------------------------------------------------------------------------
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/**
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Linearly interpolate between 2 values: ret = x + l * (y - x)
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*/
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__forceinline double
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n_lerp(double x, double y, double l)
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{
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return x + l * (y - x);
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}
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//------------------------------------------------------------------------------
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/**
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Returns true if the input scalar is denormalized (#DEN)
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*/
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__forceinline bool
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n_isdenormal(scalar s)
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{
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#if __GNUC__
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union { scalar s; uint u; } pun;
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pun.s = s;
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return ((pun.u&0x7f800000)==0);
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#else
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return (((*(uint*)&s)&0x7f800000)==0);
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#endif
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}
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//------------------------------------------------------------------------------
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/**
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Returns 0 if scalar is denormal.
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*/
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__forceinline float
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n_undenormalize(scalar s)
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{
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if (n_isdenormal(s))
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{
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return 0.0f;
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}
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else
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{
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return s;
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}
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}
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//------------------------------------------------------------------------------
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/**
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test of nearly equal given a tolerance (epsilon)
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*/
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__forceinline bool
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n_nearequal(scalar a, scalar b, scalar epsilon)
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{
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return n_abs(a - b) <= epsilon;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline scalar
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n_cot(scalar x)
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{
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return scalar(1.0) / n_tan(x);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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__forceinline scalar
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n_smoothstep(scalar edge0, scalar edge1, scalar x)
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{
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// Scale, bias and saturate x to 0..1 range
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x = n_saturate((x - edge0) / (edge1 - edge0));
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// Evaluate polynomial
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return x*x*(3-2*x);
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}
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//------------------------------------------------------------------------
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/**
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*/
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__forceinline bool
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n_isNaN(scalar f)
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{
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// from Ogre;
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// std::isnan() is C99, not supported by all compilers
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// However NaN always fails this next test, no other number does.
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return f != f;
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}
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//------------------------------------------------------------------------
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/// [0,0f 1.0f] -> [0,255]
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__forceinline
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ubyte
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n_scalartoByte(scalar f)
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{
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f = n_max( f, 0.0F);
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f = n_min( f, 1.0F);
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return ubyte(f*255.0f);
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}
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//------------------------------------------------------------------------
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//[0,255]->[0,0f 1.0f]
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__forceinline
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scalar
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n_scalarfromByte(ubyte u)
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{
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return (scalar)u / 255.0F;
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}
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#endif // #if !SPU
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} // namespace Math
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//------------------------------------------------------------------------------
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