6e8fbca745
match the genesis editor version 1.3.0.653.
208 lines
5.3 KiB
Objective-C
208 lines
5.3 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2004, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef MATH_POLAR_H
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#define MATH_POLAR_H
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//------------------------------------------------------------------------------
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/**
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@class Math::polar
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A polar coordinate inline class, consisting of 2 angles theta (latitude)
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and rho (longitude). Also offers conversion between cartesian and
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polar space.
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Allowed range for theta is 0..180 degree (in rad!) and for rho 0..360 degree
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(in rad).
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*/
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#include "math/scalar.h"
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#include "math/vector.h"
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#include "math/float2.h"
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//------------------------------------------------------------------------------
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namespace Math
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{
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class polar
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{
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public:
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/// the default constructor
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polar();
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/// constructor, theta and rho args
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polar(scalar t, scalar r);
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/// constructor, normalized cartesian vector as arg
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polar(const vector& v);
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/// the copy constructor
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polar(const polar& src);
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/// the assignment operator
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void operator=(const polar& rhs);
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/// convert to normalized cartesian coords
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vector get_cartesian() const;
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/// set to polar object
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void set(const polar& p);
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/// set to theta and rho
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void set(scalar t, scalar r);
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/// set to cartesian
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void set(const vector& v);
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scalar theta;
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scalar rho;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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polar::polar() :
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theta(0.0f),
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rho(0.0f)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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polar::polar(scalar t, scalar r) :
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theta(t),
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rho(r)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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polar::polar(const vector& v)
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{
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this->set(v);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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polar::polar(const polar& src) :
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theta(src.theta),
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rho(src.rho)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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polar::operator=(const polar& rhs)
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{
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this->theta = rhs.theta;
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this->rho = rhs.rho;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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polar::set(const polar& p)
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{
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this->theta = p.theta;
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this->rho = p.rho;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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polar::set(scalar t, scalar r)
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{
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this->theta = t;
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this->rho = r;
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}
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//------------------------------------------------------------------------------
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/**
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Convert cartesian to polar.
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*/
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inline void
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polar::set(const vector& vec)
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{
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vector normVec3d = vector::normalize(vec);
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this->theta = n_acos(normVec3d.y());
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// build a normalized 2d vector of the xz component
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float2 normVec2d(normVec3d.x(), normVec3d.z());
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if (normVec2d.length() > TINY)
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{
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normVec2d = float2::normalize(normVec2d);
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}
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else
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{
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normVec2d.set(1.0f, 0.0f);
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}
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// adjust dRho based on the quadrant we are in
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if ((normVec2d.x() >= 0.0f) && (normVec2d.y() >= 0.0f))
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{
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// quadrant 1
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this->rho = n_asin(normVec2d.x());
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}
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else if ((normVec2d.x() < 0.0f) && (normVec2d.y() >= 0.0f))
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{
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// quadrant 2
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this->rho = n_asin(normVec2d.y()) + n_deg2rad(270.0f);
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}
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else if ((normVec2d.x() < 0.0f) && (normVec2d.y() < 0.0f))
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{
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// quadrant 3
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this->rho = n_asin(-normVec2d.x()) + n_deg2rad(180.0f);
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}
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else
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{
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// quadrant 4
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this->rho = n_asin(-normVec2d.y()) + n_deg2rad(90.0f);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Convert polar to cartesian.
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*/
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inline vector
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polar::get_cartesian() const
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{
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scalar sinTheta = n_sin(this->theta);
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scalar cosTheta = n_cos(this->theta);
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scalar sinRho = n_sin(this->rho);
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scalar cosRho = n_cos(this->rho);
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vector v(sinTheta * sinRho, cosTheta, sinTheta * cosRho);
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return v;
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}
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} // namespace Math
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//------------------------------------------------------------------------------
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#endif
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