6e8fbca745
match the genesis editor version 1.3.0.653.
225 lines
5.5 KiB
Objective-C
225 lines
5.5 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2004,RadonLabs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef MATH_LINE_H
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#define MATH_LINE_H
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//------------------------------------------------------------------------------
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/**
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@class Math::line
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A line in 3d space.
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(C) 2004 RadonLabs GmbH
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*/
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#include "math/point.h"
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#include "math/vector.h"
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#include "math/scalar.h"
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//------------------------------------------------------------------------------
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namespace Math
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{
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class line
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{
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public:
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/// default constructor
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line();
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/// component constructor
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line(const point& startPoint, const point& endPoint);
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/// copy constructor
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line(const line& rhs);
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/// set start and end point
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void set(const point& startPoint, const point& endPoint);
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/// get start point
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const point& start() const;
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/// get end point
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point end() const;
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/// get vector
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const vector& vec() const;
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/// get length
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scalar length() const;
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/// get squared length
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scalar lengthsq() const;
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/// minimal distance of point to line
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scalar distance(const point& p) const;
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/// intersect with line
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bool intersect(const line& l, point& pa, point& pb) const;
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/// return t of the closest point on the line
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scalar closestpoint(const point& p) const;
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/// return p = b + m*t
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point pointat(scalar t) const;
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point b;
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vector m;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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line::line()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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line::line(const point& startPoint, const point& endPoint) :
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b(startPoint),
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m(endPoint - startPoint)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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line::line(const line& rhs) :
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b(rhs.b),
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m(rhs.m)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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line::set(const point& startPoint, const point& endPoint)
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{
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this->b = startPoint;
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this->m = endPoint - startPoint;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const point&
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line::start() const
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{
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return this->b;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline point
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line::end() const
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{
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return this->b + this->m;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const vector&
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line::vec() const
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{
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return this->m;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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line::length() const
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{
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return this->m.length();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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line::lengthsq() const
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{
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return this->m.lengthsq();
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}
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//------------------------------------------------------------------------------
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/**
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Returns a point on the line which is closest to a another point in space.
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This just returns the parameter t on where the point is located. If t is
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between 0 and 1, the point is on the line, otherwise not. To get the
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actual 3d point p:
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p = m + b*t
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*/
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inline scalar
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line::closestpoint(const point& p) const
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{
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vector diff(p - this->b);
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scalar l = float4::dot3(this->m, this->m);
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if (l > 0.0f)
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{
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scalar t = float4::dot3(this->m, diff) / l;
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return t;
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}
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else
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{
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return 0.0f;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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line::distance(const point& p) const
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{
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vector diff(p - this->b);
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scalar l = float4::dot3(this->m, this->m);
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if (l > 0.0f)
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{
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scalar t = float4::dot3(this->m, diff) / l;
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diff = diff - this->m * t;
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return diff.length();
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}
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else
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{
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// line is really a point...
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vector v(p - this->b);
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return v.length();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Returns p = b + m * t, given t. Note that the point is not on the line
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if 0.0 > t > 1.0
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*/
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inline point
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line::pointat(scalar t) const
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{
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return this->b + this->m * t;
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}
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} // namespace Math
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//------------------------------------------------------------------------------
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#endif
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