6e8fbca745
match the genesis editor version 1.3.0.653.
59 lines
2.5 KiB
C++
59 lines
2.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2007,RadonLabs GmbH
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "stdneb.h"
|
|
#include "float3.h"
|
|
|
|
namespace Math
|
|
{
|
|
const float float3::epsilon = 0.00001F;
|
|
|
|
//------------------------------------------------------------------------
|
|
float4 float3::calculateFaceNormalWithoutNormalize( const float3& v1, const float3& v2, const float3& v3 )
|
|
{
|
|
float3 normal = calculateBasicFaceNormalWithoutNormalize( v1, v2, v3);
|
|
return float4(normal.x(), normal.y(), normal.z(),-(normal.dotProduct(v1)));
|
|
}
|
|
//------------------------------------------------------------------------
|
|
float3 float3::calculateBasicFaceNormalWithoutNormalize(const float3& v1, const float3& v2, const float3& v3)
|
|
{
|
|
float3 normal = (v2-v1).crossProduct(v3 - v1);
|
|
return normal;
|
|
}
|
|
//-------------------------------------------------------------------------
|
|
void float3::hermite(Math::float3 *pOut,const Math::float3 *pV1,const Math::float3 *pT1,const Math::float3 *pV2,const Math::float3 *pT2,Math::scalar s)
|
|
{
|
|
Math::scalar fLenSD = (*pV2 - *pV1).length();
|
|
Math::float3 T1;
|
|
Math::float3 T2;
|
|
T1 = Math::float3::normalize(*pT1);
|
|
T2 = Math::float3::normalize(*pT2);
|
|
|
|
T1 *= fLenSD;
|
|
T2 *= fLenSD;
|
|
|
|
*pOut = ((2*s*s*s - 3*s*s + 1) * (*pV1) + (-2*s*s*s + 3*s*s)*(*pV2) + (s*s*s - 2*s*s +s)*(T1) + (s*s*s - s*s)*(T2));
|
|
}
|
|
} |