6e8fbca745
match the genesis editor version 1.3.0.653.
101 lines
4.1 KiB
Objective-C
101 lines
4.1 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class IO::ZipArchive
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Private helper class for ZipFileSystem to hold per-Zip-archive data.
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Uses the zlib and the minizip lib for zip file access.
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Multithreading: access to zlib archives needs to be serialized. A
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ZipArchive objects contains a critical section which it will hand down
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to ZipFileEntry objects.
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*/
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#include "io/archfs/archivebase.h"
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#include "zlib/unzip.h"
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#include "io/zipfs/zipfileentry.h"
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#include "io/zipfs/zipdirentry.h"
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//------------------------------------------------------------------------------
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namespace IO
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{
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#if _ANDROID_
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using namespace Android;
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#endif
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class ZipArchive : public ArchiveBase
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{
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__DeclareClass(ZipArchive);
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public:
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/// constructor
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ZipArchive();
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/// destructor
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virtual ~ZipArchive();
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/// setup the archive from an URI
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bool Setup(const URI& uri);
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/// discard the archive
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void Discard();
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/// list all files in a directory in the archive
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Util::Array<Util::String> ListFiles(const Util::String& dirPathInArchive, const Util::String& pattern) const;
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/// list all subdirectories in a directory in the archive
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Util::Array<Util::String> ListDirectories(const Util::String& dirPathInArchive, const Util::String& pattern) const;
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/// convert a "file:" URI into a "zip:" URI pointing into this archive
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URI ConvertToArchiveURI(const URI& fileURI) const;
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/// convert an absolute path to local path inside archive, returns empty string if absPath doesn't point into this archive
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Util::String ConvertToPathInArchive(const Util::String& absPath) const;
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/// parse the table of contents into memory
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void ParseTableOfContents();
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/// add a new file entry, create missing dir entries on the way
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void AddEntry(const Util::String& path);
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/// find a file entry in the zip archive, return 0 if not exists
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const ZipFileEntry* FindFileEntry(const Util::String& pathInZipArchive) const;
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/// find a file entry in the zip archive, return 0 if not exists
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ZipFileEntry* FindFileEntry(const Util::String& pathInZipArchive);
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/// find a directory entry in the zip archive, return 0 if not exists
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const ZipDirEntry* FindDirEntry(const Util::String& pathInZipArchive) const;
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private:
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friend class ZipFileSystem;
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friend class ZipFileStream;
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#if _ANDROID_
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friend class AndroidArchiveFileSystem;
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#endif
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Util::String rootPath; // location of the zip archive file
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unzFile zipFileHandle; // the zip file handle
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ZipDirEntry rootEntry; // the root entry of the zip archive
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Threading::CriticalSection archiveCritSect; // need to serialize access to archive from multiple threads!
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};
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} // namespace IO
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//------------------------------------------------------------------------------
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