6e8fbca745
match the genesis editor version 1.3.0.653.
94 lines
3.6 KiB
Objective-C
94 lines
3.6 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class IO::XmlWriter
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Write XML-formatted data to a stream.
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*/
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#include "io/streamwriter.h"
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#include "tinyxml/tinyxml.h"
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#include "util/scriptbind.h"
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#include "util/assetpath.h"
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//------------------------------------------------------------------------------
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namespace IO
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{
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class XmlWriter : public IO::StreamWriter
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{
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__DeclareClass(XmlWriter);
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__ScriptBind
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public:
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/// constructor
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XmlWriter();
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/// destructor
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virtual ~XmlWriter();
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/// begin writing the stream
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virtual bool Open();
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/// end writing the stream
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virtual void Close();
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/// begin a new node under the current node
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bool BeginNode(const Util::String& nodeName);
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/// end current node, set current node to parent
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void EndNode();
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/// write content text
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void WriteContent(const Util::String& text);
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/// write a comment
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void WriteComment(const Util::String& comment);
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/// set string attribute on current node
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void SetString(const Util::String& name, const Util::String& value);
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/// set bool attribute on current node
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void SetBool(const Util::String& name, bool value);
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/// set int attribute on current node
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void SetInt(const Util::String& name, int value);
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/// set float attribute on current node
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void SetFloat(const Util::String& name, float value);
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/// set float2 attribute on current node
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void SetFloat2(const Util::String& name, const Math::float2& value);
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/// set float3 attribute on current node
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void SetFloat3(const Util::String& name, const Math::float3& value);
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/// set float4 attribute on current node
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void SetFloat4(const Util::String& name, const Math::float4& value);
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/// set matrix44 attribute on current node
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void SetMatrix44(const Util::String& name, const Math::matrix44& value);
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/// set assetPath attribute on current node
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void SetAssetPath(const Util::String& name, const Util::AssetPath& value);
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/// generic setter, template specializations implemented in nebula3/code/addons/nebula2
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template<typename T> void Set(const Util::String& name, const T &value);
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private:
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TiXmlDocument* xmlDocument;
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TiXmlElement* curNode;
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};
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} // namespace IO
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//------------------------------------------------------------------------------
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