6e8fbca745
match the genesis editor version 1.3.0.653.
96 lines
2.9 KiB
Objective-C
96 lines
2.9 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class IO::Assign
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An assign associates an intuitive name with a real-world
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filesystem path.
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*/
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#include "util/keyvaluepair.h"
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#include "util/string.h"
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//------------------------------------------------------------------------------
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namespace IO
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{
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class Assign : public Util::KeyValuePair<Util::String, Util::String>
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{
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public:
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/// default constructor
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Assign();
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/// constructor with assign name and path
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Assign(const Util::String& name, const Util::String& path);
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/// get name of assign
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const Util::String& GetName() const;
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/// get path of assign
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const Util::String& GetPath() const;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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Assign::Assign()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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Assign::Assign(const Util::String& name, const Util::String& path) :
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Util::KeyValuePair<Util::String,Util::String>::KeyValuePair(name, path)
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{
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n_assert(name.IsValid());
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n_assert(path.IsValid());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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const Util::String&
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Assign::GetName() const
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{
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n_assert(this->keyData.IsValid());
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return this->keyData;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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const Util::String&
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Assign::GetPath() const
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{
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n_assert(this->valueData.IsValid());
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return this->valueData;
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}
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} // namespace IO
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//------------------------------------------------------------------------------
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