6e8fbca745
match the genesis editor version 1.3.0.653.
212 lines
6.2 KiB
Objective-C
212 lines
6.2 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Debug::DebugTimer
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A debug timer for measuring time spent in code blocks.
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*/
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#include "core/refcounted.h"
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#include "timing/timer.h"
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#include "util/stringatom.h"
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#include "util/ringbuffer.h"
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#include "threading/criticalsection.h"
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//------------------------------------------------------------------------------
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#if NEBULA3_ENABLE_PROFILING
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#define _declare_timer(timer) GPtr<Debug::DebugTimer> timer;
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#define _declare_static_timer(timer) static GPtr<Debug::DebugTimer> timer;
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#define _setup_timer(timer) {timer = Debug::DebugTimer::Create(); timer->Setup(Util::StringAtom(#timer));}
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#define _setup_timer_singleton(timer) {timer = Debug::DebugTimer::CreateAsSingleton(Util::StringAtom(#timer));}
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#define _setup_timer_singleton_name(timer, timerName) {timer = Debug::DebugTimer::CreateAsSingleton(Util::StringAtom(#timerName));}
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#define _discard_timer_singleton(timer) {Debug::DebugTimer::DestroySingleton(Util::StringAtom(#timer));}
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#define _discard_timer(timer) timer->Discard(); timer = 0;
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#define _start_timer(timer) timer->Start();
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#define _pause_timer(timer) timer->Pause();
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#define _stop_timer(timer) timer->Stop();
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#define _start_accum_timer(timer) timer->StartAccum();
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#define _stop_accum_timer(timer) timer->StopAccum();
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#define _reset_accum_timer(timer) timer->ResetAccum();
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#else
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#define _declare_timer(timer)
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#define _setup_timer(timer)
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#define _discard_timer(timer)
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#define _start_timer(timer)
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#define _pause_timer(timer)
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#define _stop_timer(timer)
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#endif
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//------------------------------------------------------------------------------
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namespace Debug
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{
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class DebugTimer : public Core::RefCounted
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{
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__DeclareClass(DebugTimer);
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public:
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/// constructor
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DebugTimer();
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/// destructor
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virtual ~DebugTimer();
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/// setup the timer
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void Setup(const Util::StringAtom& timerName);
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/// discard the timer
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void Discard();
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/// return true if this timer has been setup
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bool IsValid() const;
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/// start or continue the timer
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void Start();
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/// pause the timer
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void Pause();
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/// stop the timer, writes sample to history
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void Stop();
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/// start or continue the timer
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void StartAccum();
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/// stop the timer, writes sample to history
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void StopAccum();
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/// stop the timer, writes sample to history
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void ResetAccum();
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/// get the timer name
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const Util::StringAtom& GetName() const;
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/// get the most current sample
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Timing::Time GetSample() const;
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/// get the timer's history
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Util::Array<Timing::Time> GetHistory() const;
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/// create as singleton
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static GPtr<DebugTimer> CreateAsSingleton(const Util::StringAtom& timerName);
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/// create as singleton
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static void DestroySingleton(const Util::StringAtom& timerName);
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private:
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Threading::CriticalSection critSect;
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Util::StringAtom name;
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Timing::Timer timer;
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Timing::Time accumTime;
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Timing::Time startTime;
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Timing::Time resultTime;
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Util::RingBuffer<Timing::Time> history;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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DebugTimer::IsValid() const
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{
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return this->name.IsValid();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugTimer::Start()
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{
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this->timer.Start();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugTimer::Pause()
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{
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this->timer.Stop();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugTimer::Stop()
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{
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this->timer.Stop();
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this->critSect.Enter();
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this->history.Add(this->timer.GetTime() * 1000.0f);
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this->critSect.Leave();
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this->timer.Reset();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugTimer::StartAccum()
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{
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this->timer.Start();
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this->startTime = this->timer.GetTime();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugTimer::StopAccum()
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{
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Timing::Time stop = this->timer.GetTime();
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Timing::Time diff = stop - this->startTime;
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this->accumTime += diff;
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this->timer.Stop();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugTimer::ResetAccum()
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{
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if (this->timer.Running())
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{
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this->timer.Stop();
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}
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if (this->accumTime != 0.0)
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{
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this->resultTime = this->accumTime;
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this->critSect.Enter();
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this->history.Add(this->resultTime * 1000.0f);
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this->critSect.Leave();
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this->timer.Reset();
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this->accumTime = 0.0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::StringAtom&
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DebugTimer::GetName() const
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{
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return this->name;
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}
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} // namespace Debug
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//------------------------------------------------------------------------------
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