6e8fbca745
match the genesis editor version 1.3.0.653.
106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "debug/debughandler.h"
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#include "debug/debugpagehandler.h"
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#include "timing/time.h"
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namespace Debug
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{
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__ImplementClass(Debug::DebugHandler, 'DBGH', Interface::InterfaceHandlerBase);
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using namespace Util;
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using namespace Http;
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using namespace Interface;
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//------------------------------------------------------------------------------
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/**
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*/
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DebugHandler::DebugHandler()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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DebugHandler::~DebugHandler()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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This method runs in the Debug thread's context and sets up the required
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runtime.
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*/
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void
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DebugHandler::Open()
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{
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n_assert(!this->IsOpen());
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InterfaceHandlerBase::Open();
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// setup core runtime, debug server and a http server proxy
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this->debugServer = DebugServer::Create();
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this->debugServer->Open();
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this->httpServerProxy = HttpServerProxy::Create();
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this->httpServerProxy->Open();
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this->httpServerProxy->AttachRequestHandler(Debug::DebugPageHandler::Create());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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DebugHandler::Close()
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{
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n_assert(this->IsOpen());
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this->httpServerProxy->Close();
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this->httpServerProxy = 0;
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this->debugServer->Close();
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this->debugServer = 0;
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InterfaceHandlerBase::Close();
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}
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//------------------------------------------------------------------------------
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/**
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The per-frame method just checks periodically whether there are
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any pending HttpRequests to process...
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*/
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void
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DebugHandler::DoWork()
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{
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n_assert(this->IsOpen());
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this->httpServerProxy->HandlePendingRequests();
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Timing::Sleep(0.1);
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}
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} // namespace Debug
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