6e8fbca745
match the genesis editor version 1.3.0.653.
257 lines
7.3 KiB
Objective-C
257 lines
7.3 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Core::RefCounted
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The common base class of Nebula3. Implement a strong refcounted
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mechanism and runtime type information. Nebula3 checks at
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application shutdown for propert cleanup of all
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RefCounted objects. Refcounting leaks will generate a log
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on the debug output.
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FIXME: The RefCounted class uses Interlocked functions and
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a CriticalSection to guarantee thread-safe refcounting and
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destruction, but only some classes need this (mostly messages
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which are passed between threads). If it is guaranteed that an
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object is only manipulated from the same thread then this
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thread-synchronization adds unnecessary overhead.
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*/
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#include "core/types.h"
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#include "core/rtti.h"
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#include "core/factory.h"
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#include "threading/interlocked.h"
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#include "core/refcountedlist.h"
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#if NEBULA3_DEBUG
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#include "threading/criticalsection.h"
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#include "util/dictionary.h"
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#endif
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//------------------------------------------------------------------------------
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namespace Core
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{
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class RefCounted
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{
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__DeclareClass(RefCounted);
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public:
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/// constructor
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RefCounted();
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/// get the current refcount
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int GetRefCount() const;
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/// increment refcount by one
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void AddRef();
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/// decrement refcount and destroy object if refcount is zero
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void Release();
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/// return true if this object is instance of given class
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bool IsInstanceOf(const Rtti& rtti) const;
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/// return true if this object is instance of given class by string
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bool IsInstanceOf(const Util::String& className) const;
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/// return true if this object is instance of given class by fourcc
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bool IsInstanceOf(const Util::FourCC& classFourCC) const;
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/// return true if this object is instance of given class, or a derived class
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bool IsA(const Rtti& rtti) const;
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/// return true if this object is instance of given class, or a derived class, by string
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bool IsA(const Util::String& rttiName) const;
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/// return true if this object is instance of given class, or a derived class, by fourcc
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bool IsA(const Util::FourCC& rttiFourCC) const;
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/// get the class name
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const Util::String& GetClassName() const;
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/// get the class FourCC code
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Util::FourCC GetClassFourCC() const;
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/// dump refcounting leaks, call at end of application (NEBULA3_DEBUG builds only!)
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static void DumpRefCountingLeaks();
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#if NEBULA3_DEBUG
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struct Stats
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{
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Util::String className;
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Util::FourCC classFourCC;
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SizeT numObjects;
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SizeT overallRefCount;
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SizeT instanceSize;
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};
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/// get overall statistics
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static Util::Dictionary<Util::String,Stats> GetOverallStats();
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#endif
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protected:
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/// destructor (called when refcount reaches zero)
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virtual ~RefCounted();
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private:
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volatile int refCount;
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#if NEBULA3_DEBUG
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protected:
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static int isInCreate;
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static Threading::CriticalSection criticalSection;
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private:
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static RefCountedList list;
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RefCountedList::Iterator listIterator;
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bool destroyed;
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#endif
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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RefCounted::RefCounted() :
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refCount(0)
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{
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#if NEBULA3_DEBUG
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n_assert2(this->isInCreate != 0, "RefCounted objects must be created with Create()!");
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this->listIterator = list.AddBack(this);
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this->destroyed = false;
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#endif
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}
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//------------------------------------------------------------------------------
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/**
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Increment the refcount of the object.
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*/
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inline void
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RefCounted::AddRef()
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{
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n_assert( this->refCount >= 0 );
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Threading::Interlocked::Increment(this->refCount);
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}
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//------------------------------------------------------------------------------
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/**
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Decrement the refcount and destroy object if refcount is zero.
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*/
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inline void
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RefCounted::Release()
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{
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n_assert( this->refCount > 0 );
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if (0 == Threading::Interlocked::Decrement(this->refCount))
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{
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n_delete(this);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Return the current refcount of the object.
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*/
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inline int
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RefCounted::GetRefCount() const
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{
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n_assert( this->refCount >= 0 );
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return this->refCount;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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RefCounted::IsInstanceOf(const Rtti& other) const
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{
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return this->GetRtti() == &other;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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RefCounted::IsInstanceOf(const Util::String& other) const
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{
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return this->GetRtti()->GetName() == other;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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RefCounted::IsInstanceOf(const Util::FourCC& other) const
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{
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return this->GetRtti()->GetFourCC() == other;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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RefCounted::IsA(const Rtti& other) const
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{
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return this->GetRtti()->IsDerivedFrom(other);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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RefCounted::IsA(const Util::String& other) const
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{
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return this->GetRtti()->IsDerivedFrom(other);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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RefCounted::IsA(const Util::FourCC& other) const
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{
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return this->GetRtti()->IsDerivedFrom(other);
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}
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//------------------------------------------------------------------------------
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/**
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Get the class name of the object.
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*/
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inline const Util::String&
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RefCounted::GetClassName() const
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{
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return this->GetRtti()->GetName();
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}
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//------------------------------------------------------------------------------
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/**
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Get the class FourCC of the object.
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*/
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inline Util::FourCC
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RefCounted::GetClassFourCC() const
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{
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return this->GetRtti()->GetFourCC();
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}
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} // namespace Core
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//------------------------------------------------------------------------------
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