6e8fbca745
match the genesis editor version 1.3.0.653.
245 lines
6.2 KiB
C++
245 lines
6.2 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//------------------------------------------------------------------------------
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// rendertargetbase.cc
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// (C) 2007 Radon Labs GmbH
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//------------------------------------------------------------------------------
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#include "stdneb.h"
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#include "profilesystem/ProfileSystem.h"
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#include "RenderTarget.h"
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namespace RenderBase
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{
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__ImplementClass(RenderBase::RenderTarget, 'RTRS', RenderCommandType);
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//------------------------------------------------------------------------------
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/**
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*/
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RenderTarget::RenderTarget() :
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width(0),
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height(0),
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resolveTextureDimensionsValid(false),
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resolveRectValid(false),
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resolveTextureWidth(0),
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resolveTextureHeight(0),
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resolveRect(0, 0, 0, 0),
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mrtIndex(0),
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clearFlags(0),
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memorySize(0),
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clearColor(0.0f, 0.0f, 1.0f, 0.0f),
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clearDepth(1.0f),
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clearStencil(0),
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antiAliasQuality(AntiAliasQuality::None),
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colorBufferFormat(PixelFormat::X8R8G8B8),
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mipMapsEnabled(false),
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isValid(false),
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inBeginPass(false),
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inBeginBatch(false),
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hasDepthStencilBuffer(false),
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isDefaultRenderTarget(false),
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resolveCpuAccess(false),
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screenSizeRatio(0.0),
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attahcedToMRT(false),
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dummyRT(false)
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{
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SetRenderCommandType(RenderCommandType::SetRenderTarget);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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RenderTarget::~RenderTarget()
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{
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n_assert(!this->isValid);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::setup()
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{
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n_assert(!this->isValid);
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this->isValid = true;
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SetRenderCommandType(RenderCommandType::SetRenderTarget);
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PROFILER_ADDDEVICESTATEVAL(videoRam, memorySize);
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PROFILER_ADDDEVICESTATEVAL(fboRam, memorySize);
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PROFILER_ADDDEVICESTATEVAL(renderTargetNum, 1);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::Discard()
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{
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PROFILER_ADDDEVICESTATEVAL(videoRam, -memorySize);
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PROFILER_ADDDEVICESTATEVAL(fboRam, -memorySize);
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PROFILER_ADDDEVICESTATEVAL(renderTargetNum, -1);
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memorySize = 0;
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n_assert(this->isValid);
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n_assert(!this->inBeginPass);
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n_assert(!this->inBeginBatch);
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this->sharedDepthStencilBufferTarget = 0;
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if (this->resolveTexture.isvalid())
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{
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this->resolveTexture = 0;
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}
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if (this->resolveCPUTexture.isvalid())
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{
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resolveCPUTexture = 0;
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}
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if (this->resolveDepthTexture.isvalid())
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{
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resolveDepthTexture = 0;
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}
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this->isValid = false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::AddDepthStencilBuffer()
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{
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n_assert(!this->hasDepthStencilBuffer);
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this->hasDepthStencilBuffer = true;
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this->sharedDepthStencilBufferTarget = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::AddSharedDepthStencilBuffer(const GPtr<RenderTarget>& rt)
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{
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n_assert(!this->hasDepthStencilBuffer);
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this->hasDepthStencilBuffer = true;
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this->sharedDepthStencilBufferTarget = rt;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::BeginPass()
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{
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n_assert(this->isValid);
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n_assert(!this->inBeginPass);
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n_assert(!this->inBeginBatch);
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this->inBeginPass = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::BeginBatch()
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{
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n_assert(this->inBeginPass);
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n_assert(!this->inBeginBatch);
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this->inBeginBatch = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::EndBatch()
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{
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n_assert(this->inBeginBatch);
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this->inBeginBatch = false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::EndPass()
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{
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n_assert(this->isValid);
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n_assert(this->inBeginPass);
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n_assert(!this->inBeginBatch);
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this->inBeginPass = false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::GenerateMipLevels()
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{
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n_assert(this->mipMapsEnabled);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::ResolveDepthBuffer()
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{
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n_error("RenderTargetBase::ResolveDepthBuffer not implemented!");
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}
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//------------------------------------------------------------------------------
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/**
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*/
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int
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RenderTarget::GetMemorySize()
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{
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return memorySize;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::CopyFrom(const Math::float4& srcRect, const GPtr<RenderTarget>srcRT, const Math::float4& desRect)
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{
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n_error("this function need to be implemented in child class!");
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::OnDeviceLost()
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderTarget::OnDeviceReset()
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{
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}
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} // namespace Base
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