6e8fbca745
match the genesis editor version 1.3.0.653.
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _RENDERMESSAGEHANDLER_H_
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#define _RENDERMESSAGEHANDLER_H_
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#include "RenderSystem.h"
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#include "interface/interfacehandlerbase.h"
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#include "messaging/message.h"
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namespace RenderBase
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{
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class RenderSystem;
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class RenderSystemThreadHandler : public Interface::InterfaceHandlerBase
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{
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__DeclareSubClass(RenderSystemThreadHandler,Interface::InterfaceHandlerBase)
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public:
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/// constructor
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RenderSystemThreadHandler();
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/// destructor
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virtual ~RenderSystemThreadHandler();
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/// open the handler
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virtual void Open();
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/// close the handler
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virtual void Close();
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/// handle a message, return true if handled
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virtual bool HandleMessage(const GPtr<Messaging::Message>& msg);
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/// do per-frame work
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virtual void DoWork();
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private:
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GPtr<RenderSystem> m_renderSystem;
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#ifdef __WIN32__
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HWND m_mainHWND;
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public:
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void SetMainWindowHandle(void* hwnd);
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#endif
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};
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#ifdef __WIN32__
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inline void RenderSystemThreadHandler::SetMainWindowHandle(void* hwnd)
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{
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m_mainHWND = (HWND)hwnd;
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}
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#endif
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}
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#endif//_RENDERMESSAGEHANDLER_H_
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