6e8fbca745
match the genesis editor version 1.3.0.653.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#pragma once
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#include "appframework/statehandler.h"
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#include "appframework/actor.h"
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#include "graphicfeature/components/animationcomponent.h"
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namespace iOSGame
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{
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class SimpleStateHandler : public App::StateHandler
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{
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__DeclareClass(SimpleStateHandler);
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public:
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/// constructor
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SimpleStateHandler();
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/// destructor
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virtual ~SimpleStateHandler();
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/// called when the state represented by this state handler is entered
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virtual void OnStateEnter(const Util::String& prevState);
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/// called when the state represented by this state handler is left
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virtual void OnStateLeave(const Util::String& nextState);
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/// called each frame as long as state is current, return new state
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virtual Util::String OnFrame();
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/// set level filename, required by setup mode LoadLevel
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void SetSceneName(const Util::String& n);
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/// get level name
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const Util::String& GetSceneName() const;
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bool ResetScene(const char* strSceneName);
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void HeldScene();
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private:
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Util::String mSceneName;
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App::Actor::FastId mMeshActorID;
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Util::String mCurMeshName;
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Util::String mCurShaderName;
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Util::String mCurTexName;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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SimpleStateHandler::SetSceneName(const Util::String& n)
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{
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this->mSceneName = n;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::String&
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SimpleStateHandler::GetSceneName() const
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{
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return this->mSceneName;
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}
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} |