6e8fbca745
match the genesis editor version 1.3.0.653.
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef _iOSSimpleGameApplication_H_
|
|
#define _iOSSimpleGameApplication_H_
|
|
|
|
#include "appframework/gameapplication.h"
|
|
#include "simplegamestatehandler.h"
|
|
#include "tools/WebJetLoader/WebJetLoaderData.h"
|
|
|
|
namespace iOSGame
|
|
{
|
|
|
|
class iOSGameApplication : public App::GameApplication
|
|
{
|
|
typedef App::GameApplication Super;
|
|
__DeclareThreadSingleton(iOSGameApplication);
|
|
public:
|
|
/// constructor
|
|
iOSGameApplication();
|
|
/// destructor
|
|
~iOSGameApplication();
|
|
/// open the application
|
|
virtual bool Open();
|
|
/// close application
|
|
virtual void Close( void );
|
|
|
|
virtual void SetAppDic(const Util::String& dic);
|
|
|
|
virtual Util::String GetAppDicOnMobile();
|
|
protected:
|
|
/// setup game features
|
|
virtual void SetupGameFeatures();
|
|
/// cleanup game features
|
|
virtual void CleanupGameFeatures();
|
|
|
|
private:
|
|
Util::String mAppDic;
|
|
|
|
};
|
|
inline void iOSGameApplication::SetAppDic(const Util::String& dic)
|
|
{
|
|
mAppDic = dic;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif |