ad5cd7b16a
match the genesis editor version 1.3.1.921.
674 lines
19 KiB
C++
674 lines
19 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "graphicsystem/Vision/RenderScene.h"
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#include "Camera.h"
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#include "GraphicSystem.h"
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#include "materialmaker/parser/GenesisShaderParser.h"
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#include "RenderPipeline/RenderPipelineManager.h"
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#include "foundation/util/stl.h"
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#include "graphicsystem/Renderable/RenderObject.h"
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namespace Graphic
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{
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_simple_scene::_simple_scene()
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{
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}
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_simple_scene::~_simple_scene()
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{
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}
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void _simple_scene::_UpdateVisEntity(const GPtr<Vis::VisEntity>& visEnt )
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{
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}
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void _simple_scene::_AddRenderObject(RenderObject* obj)
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{
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}
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void _simple_scene::_RemoveRenderObject(RenderObject* obj)
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{
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}
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// internal call
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//[zhongdaohuan]
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//这个队列里的的东西将不会产生裁剪而直接进入渲染队列。
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void _simple_scene::_AddRenderObjectNotCull(RenderObject* obj)
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{
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n_assert(obj);
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n_assert(!obj->_GetVisEnt().isvalid());
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m_notCullRenderObjects.Append(obj);
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}
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void _simple_scene::_RemoveRenderObjectNotCull(RenderObject* obj)
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{
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n_assert(obj);
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n_assert(!obj->_GetVisEnt().isvalid());
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IndexT i = m_notCullRenderObjects.FindIndex(obj);
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if( InvalidIndex != i )
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{
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m_notCullRenderObjects.EraseIndex(i);
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}
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}
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__ImplementClass(Camera,'CAGS',GraphicObject)
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/**
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*/
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const float Camera::PerspNormalFov = n_deg2rad(45.0f);
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float Camera::S_Camera_Far = 1000; // hack code for demo shadow map
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Camera::Camera()
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:m_owner(NULL)
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,m_listener(NULL)
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,m_renderScene(NULL)
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,m_targetWindow(NULL)
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,m_bSetup(false)
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,m_bUseWindowSize(false)
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,m_bRenderDepthMap(false)
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,m_bRenderLightLitMap(true)
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,m_bRenderCustom(false)
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,m_bRenderNormal(false)
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,m_bUseViewPort(true)
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,m_bRenderSurface(false)
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,m_viewType(VT_persp)
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,m_renderOrder(eCO_InvalidCamera)
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,m_drawMode(DrawTextured)
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,m_renderMode(ForwardMode)
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,m_cullMask(eRLCameraRenderAll)
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,m_bUseBeforeDrawEvent(true)
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,m_quadRenderable(NULL)
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,m_antiAliasQuality(RenderBase::AntiAliasQuality::None)
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,m_bUseCallBack(true)
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#if __GENESIS_EDITOR__
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,m_CamTarget(GAME)
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#endif
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{
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const RenderBase::DisplayMode& dm = GraphicSystem::Instance()->GetMainViewPortWindow()->GetDisplayMode();
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m_setting.SetupPerspectiveFovRH(Graphic::Camera::PerspNormalFov, float(dm.GetWidth())/float(dm.GetHeight()), 1.0f, S_Camera_Far);// 0.1f
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m_viewPort.width = dm.GetWidth();
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m_viewPort.height = dm.GetHeight();
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m_viewPort.x = dm.GetXPos();
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m_viewPort.y = dm.GetYPos();
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m_viewPort.minZ = 0.f;
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m_viewPort.maxZ = 1.f;
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m_renderPipelineManager = RenderPipelineManager::Create();
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m_renderPipelineManager->m_pipelineContext.m_camera = this;
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m_renderPipelineManager->m_pipelineContext.m_renderDatas.SetUseFor(RenderDataCollection::Normal);
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m_transform = matrix44::lookatrh(float4(1.27f, 1.2f, -800.4f, 1.f),float4(0.f, 0.f, 0.f, 1.f),float4(0.f,1.f,0.f,0.f));
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m_transform = matrix44::inverse(m_transform);
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OnTransformChanged();
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m_quadRenderable = QuadRenderable::Create();
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m_quadRenderable->Setup(dm.GetWidth(),dm.GetWidth());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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Camera::~Camera()
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{
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Discard();
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m_quadRenderable->Discard();
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m_quadRenderable = NULL;
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}
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void Camera::Discard()
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{
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m_bSetup = false;
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if (m_renderPipelineManager.isvalid())
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{
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m_renderPipelineManager->Close();
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m_renderPipelineManager = 0;
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SetRenderMode(ForwardMode);
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SetDrawType(DrawTextured);
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}
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if (m_depthMap.isvalid())
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{
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m_depthMap = 0;
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}
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//if (m_backBuffer.isvalid())
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//{
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// m_backBuffer = 0;
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//}
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if (m_renderToTexture.isvalid())
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{
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m_renderToTexture = 0;
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}
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if (m_swapTexture.isvalid())
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{
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m_swapTexture = 0;
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}
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if (m_lightLitTexture.isvalid())
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{
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m_lightLitTexture = 0;
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}
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if (m_lightLitMaterial.isvalid())
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{
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m_lightLitMaterial = 0;
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}
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if (m_deferredNormalMap.isvalid())
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{
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m_deferredNormalMap = 0;
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}
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if (m_deferredLightMap)
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{
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m_deferredLightMap = 0;
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}
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if (m_renderOrder == eCO_Main || m_renderOrder == eCO_PuppetMain)
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{
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unregistWindowEvent();
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}
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if(m_listener)
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{
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m_listener->OnDiscard(this);
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}
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}
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void Camera::Setup()
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{
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m_bSetup = true;
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if ( !m_renderPipelineManager )
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{
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m_renderPipelineManager = RenderPipelineManager::Create();
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}
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if (m_renderOrder == eCO_Main)
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{
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// SetRenderMode(DeferredMode);
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unregistWindowEvent();
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ViewPortWindow* targetWindow = (NULL == m_targetWindow) ? GraphicSystem::Instance()->GetMainViewPortWindow() : m_targetWindow;
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m_bUseWindowSize = true;
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const RenderBase::DisplayMode& dm = targetWindow->GetDisplayMode();
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//m_backBuffer = RenderToTexture::Create();
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//m_backBuffer->Setup(dm.GetWidth(),dm.GetHeight(),
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// RenderBase::PixelFormat::X8R8G8B8,
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// RenderBase::RenderTarget::ClearAll, Math::float4(0.0f,0.0f,1.0f,1.f),
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// true,1.f, RenderBase::AntiAliasQuality::None,Math::rectangle<int>(0,0,0,0),true);
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m_renderToTexture = RenderToTexture::Create();
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if (DeferredMode == m_renderMode)
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{
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m_renderToTexture->Setup(dm.GetWidth(),dm.GetHeight(),
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RenderBase::PixelFormat::A8R8G8B8,
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RenderBase::RenderTarget::ClearAll, Math::float4(0.2f,0.2f,0.2f,1.f),
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true,1.f, RenderBase::AntiAliasQuality::None);//RenderBase::AntiAliasQuality::High
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}
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else
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{
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m_renderToTexture->Setup(dm.GetWidth(),dm.GetHeight(),
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RenderBase::PixelFormat::A8R8G8B8,
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RenderBase::RenderTarget::ClearAll, Math::float4(0.2f,0.2f,0.2f,1.f),
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true, 1.f, m_antiAliasQuality);
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}
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//Material::GetGlobalMaterialParams()->SetVectorParam(eGShaderVecScreenSize,float4(float(dm.GetWidth()),float(dm.GetHeight()),float(0.5/dm.GetWidth()),float(0.5/dm.GetHeight())));
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m_swapTexture = RenderToTexture::Create();
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m_swapTexture->Setup(dm.GetWidth(),dm.GetHeight(),RenderBase::PixelFormat::A8R8G8B8, RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,1.f), false,1.f,RenderBase::AntiAliasQuality::None);
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m_viewPort.width = dm.GetWidth();
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m_viewPort.height = dm.GetHeight();
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m_viewPort.x = dm.GetXPos();
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m_viewPort.y = dm.GetYPos();
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m_viewPort.minZ = 0.f;
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m_viewPort.maxZ = 1.f;
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m_bUseViewPort = true;
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m_bRenderNormal = true;
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checkDepthMap();
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#if __WIN32__ && RENDERDEVICE_D3D9
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checkLightLitMap();
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Util::StringAtom fileName("sys:Forward_lightLitMap.shader");
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m_lightLitMaterial = GenesisMaterialMaker::MakeFromShader( fileName );
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#endif
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registWindowEvent();
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}
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else if (m_renderOrder == eCO_Shadow)
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{
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m_bRenderCustom = true;
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m_bRenderNormal = false;
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}
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else
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{
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n_error("Custom RenderMode is not implemented right now!");
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}
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//else if (m_renderOrder == eCO_Reflection)
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//{
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// n_error("Reflection Camera is not implemented right now!");
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//}
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//else if ( m_renderOrder > eCO_CustomBeforeMain && m_renderOrder < eCO_Main)
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//{
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// n_error("customized Cameras,not implemented at this moment!");
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//}
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if (DeferredMode == m_renderMode)
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{
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SetRenderDepth(true);
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setupDeferred();
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m_renderPipelineManager->SetupDeferred();
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}
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}
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void Camera::RenderBegin()
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{
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if (m_listener)
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{
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m_listener->OnRenderBegin(this);
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}
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}
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void Camera::RenderEnd()
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{
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if (m_listener)
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{
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m_listener->OnRenderEnd(this);
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}
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}
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GPtr<Vis::VisQuery> Camera::Cull() const
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{
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n_assert(m_renderScene);
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return m_renderScene->Cull(*this);
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}
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void Camera::SetTargetWindow(ViewPortWindow* target)
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{
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if (m_targetWindow != target)
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{
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unregistWindowEvent();
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m_targetWindow = target;
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registWindowEvent();
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}
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}
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// set custom pipeline
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bool Camera::SetCustomPipeline(const GPtr<RenderPipeline>& customPipeline)
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{
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bool isSucceed = false;
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if ( customPipeline.isvalid() )
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{
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m_renderPipelineManager->SetCustomPipeline(customPipeline);
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m_renderMode = CustomedMode;
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isSucceed = true;
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}
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return isSucceed;
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}
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IRenderScene* Camera::GetCameraScene()
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{
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return &m_cameraScene;
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}
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void Camera::registWindowEvent()
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{
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if (m_renderOrder == eCO_Main)
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{
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ViewPortWindow* targetWindow = (NULL == m_targetWindow) ? GraphicSystem::Instance()->GetMainViewPortWindow() : m_targetWindow;
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targetWindow->eventViewportChange += Delegates::newDelegate(this, &Camera::onTargetSizeChange);
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}
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}
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void Camera::unregistWindowEvent()
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{
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if (m_renderOrder == eCO_Main || m_renderOrder == eCO_PuppetMain)
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{
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ViewPortWindow* targetWindow = (NULL == m_targetWindow) ? GraphicSystem::Instance()->GetMainViewPortWindow() : m_targetWindow;
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if(targetWindow)
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{
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targetWindow->eventViewportChange -= Delegates::newDelegate(this, &Camera::onTargetSizeChange);
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}
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}
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}
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void Camera::checkDepthMap()
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{
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if (!m_bRenderDepthMap)
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{
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m_depthMap = NULL;
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return;
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}
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if (m_renderOrder == eCO_Main)
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{
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m_depthMap = NULL;
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m_depthMap = RenderToTexture::Create();
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m_depthMap->SetShareDepthStencilRT(m_renderToTexture->GetRenderTarget());
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#if __WIN32__ && RENDERDEVICE_D3D9
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m_depthMap->Setup(m_viewPort.width,m_viewPort.height,RenderBase::PixelFormat::R32F,
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RenderBase::RenderTarget::ClearAll, Math::float4(1.f,1.f,1.f,1.f),
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true,1.0f, RenderBase::AntiAliasQuality::None);
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#elif __ANDROID__ || RENDERDEVICE_OPENGLES
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m_depthMap->Setup(m_viewPort.width,m_viewPort.height,RenderBase::PixelFormat::A8R8G8B8,
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RenderBase::RenderTarget::ClearAll, Math::float4(1.f,1.f,1.f,1.f),
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true,1.0f, RenderBase::AntiAliasQuality::None);
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#endif
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}
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}
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void Camera::checkLightLitMap()
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{
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if (m_bRenderLightLitMap)
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{
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if (!m_lightLitTexture.isvalid())
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{
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m_lightLitTexture = RenderToTexture::Create();
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}
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m_lightLitTexture->Setup(m_viewPort.width, m_viewPort.height, RenderBase::PixelFormat::R16F,
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RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,1.f),
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true,1.f);
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}
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else
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{
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m_lightLitTexture->Setup(1,1,RenderBase::PixelFormat::X8R8G8B8,
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RenderBase::RenderTarget::ClearAll, Math::float4(1.0f,1.0f,1.0f,1.0f),
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true,1.f);
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}
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}
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void Camera::setupDeferred()
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{
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const RenderBase::DisplayMode& dm = GraphicSystem::Instance()->GetMainViewPortWindow()->GetDisplayMode();
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m_deferredNormalMap = RenderToTexture::Create();
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m_deferredNormalMap->SetShareDepthStencilRT(m_renderToTexture->GetRenderTarget());
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m_deferredNormalMap->Setup(dm.GetWidth(),dm.GetHeight(),RenderBase::PixelFormat::G16R16F,
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RenderBase::RenderTarget::ClearAll, Math::float4(0.0f,0.0f,0.0f,0.0f),
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true,1.f);
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m_deferredParamMap = RenderToTexture::Create();//临时
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m_deferredParamMap->SetShareDepthStencilRT(m_renderToTexture->GetRenderTarget());
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m_deferredParamMap->Setup(dm.GetWidth(),dm.GetHeight(),RenderBase::PixelFormat::G16R16F,
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RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,0.f),
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true,1.f);
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Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexDfNormalMap, "g_DfNormalMap", m_deferredNormalMap->GetTextureHandle());
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Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexDfDepthMap, "g_DfDepthMap", m_depthMap->GetTextureHandle());//m_deferredDepthMap
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Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexDfParamMap, "g_DfParamMap", m_deferredParamMap->GetTextureHandle());
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m_deferredLightMap = RenderToTexture::Create();
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m_deferredLightMap->Setup(dm.GetWidth(),dm.GetHeight(),RenderBase::PixelFormat::A16B16G16R16F,
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RenderBase::RenderTarget::ClearAll, Math::float4(0.0f,0.0f,0.0f,0.0f),
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false, 1.f);
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Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexDfLightMap0, "g_DfAndSpecMap0",m_deferredLightMap->GetTextureHandle());
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}
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void Camera::onTargetSizeChange(ViewPortWindow* sender)
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{
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n_assert( (NULL == m_targetWindow && GraphicSystem::Instance()->GetMainViewPortWindow()) || ( m_targetWindow == sender) );
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if(m_bSetup)
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{
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OnResizeWindow(sender->GetDisplayMode());
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}
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}
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//------------------------------------------------------------------------------
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/**
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Set new the camera settings. This updates the internal matrices.
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*/
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void Camera::SetCameraSetting(const CameraSetting& camSetting)
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{
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m_setting = camSetting;
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m_setting.UpdateViewMatrix(matrix44::inverse(m_transform));
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}
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//------------------------------------------------------------------------------
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/**
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We need to keep track of modifications of the transformation matrix.
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*/
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void Camera::OnTransformChanged()
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{
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// keep track of view matrix
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m_setting.UpdateViewMatrix(matrix44::inverse(m_transform));
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}
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void Camera::SetDebugFrustum(bool enable, const float4& color)
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{
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}
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/// setup a perspective view volume
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void Camera::SetPerspectiveFovRH(float fov, float aspect, float zNear, float zFar)
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{
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m_viewType = VT_persp;
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m_setting.SetupPerspectiveFovRH(fov, aspect, zNear, zFar);
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}
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/// setup a perspective oblique view volume with a clipplane
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void Camera::SetPerspectiveFovRH(float fov, float aspect, float zNear, float zFar, Math::float4 clipPlane, bool reflection)
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{
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m_viewType = VT_persp;
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m_setting.SetupPerspectiveFovRH(fov, aspect, zNear, zFar, clipPlane, reflection);
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}
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/// setup an orthogonal projection transform
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void Camera::SetOrthogonal(float w, float h, float zNear, float zFar)
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{
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m_viewType = VT_ortho;
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m_setting.SetupOrthogonal((float)w, (float)h, zNear, zFar);
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}
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void Camera::SetProj(ViewType vt, float fovOrHeight, float zNear, float zFar)
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{
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ViewPortWindow* view = NULL;
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if (NULL == m_targetWindow)
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{
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const GPtr<ViewPortWindow>& p = GraphicSystem::Instance()->GetMainViewPortWindow();
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|
view = p.get_unsafe();
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|
}
|
|
else
|
|
{
|
|
view = m_targetWindow;
|
|
}
|
|
//ViewPortWindow* view = (NULL == m_targetWindow) ? GraphicSystem::Instance()->GetMainViewPortWindow() : m_targetWindow;
|
|
|
|
const RenderBase::DisplayMode& mode = view->GetDisplayMode();
|
|
m_viewType = vt;
|
|
if (VT_persp == m_viewType)
|
|
{
|
|
float aspect = (float)(mode.GetWidth()) / (float)mode.GetHeight();
|
|
m_setting.SetupPerspectiveFovRH(fovOrHeight , aspect , zNear , zFar) ;
|
|
}
|
|
else if (VT_ortho == m_viewType)
|
|
{
|
|
float width = fovOrHeight * float(mode.GetWidth()) / float(mode.GetHeight());
|
|
m_setting.SetupOrthogonal((float)width, (float)fovOrHeight, zNear, zFar);
|
|
}
|
|
|
|
}
|
|
|
|
void Camera::CopyParam(const GPtr<Camera>& source)
|
|
{
|
|
Graphic::CameraSetting cs = source->GetCameraSetting();
|
|
|
|
SetCameraSetting(cs);
|
|
m_debugColor = source->m_debugColor;
|
|
|
|
m_renderOrder = source->m_renderOrder;
|
|
m_cullMask = source->m_cullMask;
|
|
|
|
m_drawMode = source->m_drawMode;
|
|
|
|
m_viewType = source->m_viewType;
|
|
m_viewPort = source->m_viewPort;
|
|
m_bUseViewPort = source->m_bUseViewPort;
|
|
|
|
m_renderMode = source->m_renderMode;
|
|
|
|
m_bRenderDepthMap = source->m_bRenderDepthMap;
|
|
|
|
if (source->m_listener)
|
|
{
|
|
source->m_listener->OnCopyParam(source.get(), this, source.get());
|
|
}
|
|
if(m_listener)
|
|
{
|
|
m_listener->OnCopyParam(this, this, source.get());
|
|
}
|
|
}
|
|
|
|
void Camera::ResetProjMatrix(int w, int h)
|
|
{
|
|
if (VT_persp == m_viewType)
|
|
{
|
|
float aspect = (float)w / (float)h;
|
|
m_setting.SetupPerspectiveFovRH(m_setting.GetFov(), aspect, m_setting.GetZNear(), m_setting.GetZFar()) ;
|
|
}
|
|
else if (VT_ortho == m_viewType)
|
|
{
|
|
float width = m_setting.GetFarHeight() * (float)(w) / (float)h;
|
|
m_setting.SetupOrthogonal((float)width, (float)m_setting.GetFarHeight(), m_setting.GetZNear(), m_setting.GetZFar());
|
|
}
|
|
}
|
|
|
|
void Camera::OnResizeWindow(const RenderBase::DisplayMode& dm)
|
|
{
|
|
if(!m_bSetup)
|
|
{
|
|
return;
|
|
}
|
|
m_quadRenderable->Discard();
|
|
m_quadRenderable->Setup(dm.GetWidth(),dm.GetHeight());
|
|
m_viewPort.width = dm.GetWidth();
|
|
m_viewPort.height = dm.GetHeight();
|
|
m_viewPort.x = dm.GetXPos();
|
|
m_viewPort.y = dm.GetYPos();
|
|
m_viewPort.minZ = 0.f;
|
|
m_viewPort.maxZ = 1.f;
|
|
|
|
ResetProjMatrix(m_viewPort.width, m_viewPort.height);
|
|
|
|
//m_setting.SetupPerspectiveFovRH(m_setting.GetFov(), float(m_viewPort.width)/float(m_viewPort.height),m_setting.GetZNear(),m_setting.GetZFar());
|
|
//todo: change RTs size
|
|
if (m_renderOrder == eCO_Main)
|
|
{
|
|
//m_backBuffer->Setup(dm.GetWidth(),dm.GetHeight(),
|
|
// RenderBase::PixelFormat::X8R8G8B8,
|
|
// RenderBase::RenderTarget::ClearAll, Math::float4(0.0f,0.0f,1.0f,1.f),
|
|
// true,1.f, m_antiAliasQuality, Math::rectangle<int>(0,0,0,0), true);
|
|
|
|
if (m_renderToTexture.isvalid())
|
|
{
|
|
m_renderToTexture->Setup( dm.GetWidth(),dm.GetHeight(),
|
|
RenderBase::PixelFormat::A8R8G8B8,
|
|
RenderBase::RenderTarget::ClearAll, Math::float4(0.2f,0.2f,0.2f,1.f),
|
|
true,1.f, m_antiAliasQuality );
|
|
}
|
|
|
|
//Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexMainBuffer, "g_MainBuffer",m_renderToTexture->GetTextureHandle());
|
|
if (m_swapTexture.isvalid())
|
|
{
|
|
m_swapTexture->Setup(dm.GetWidth(),dm.GetHeight(),RenderBase::PixelFormat::A8R8G8B8, RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,1.f), false,1.f,RenderBase::AntiAliasQuality::None);
|
|
}
|
|
|
|
//Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexSwapBuffer, "g_SwapBuffer",m_swapTexture->GetTextureHandle());
|
|
|
|
m_bRenderNormal = true;
|
|
m_bRenderLightLitMap = true;
|
|
|
|
checkDepthMap();
|
|
checkLightLitMap();
|
|
}
|
|
}
|
|
|
|
void Camera::OnDeviceReset(const RenderBase::DisplayMode& dm)
|
|
{
|
|
int t_width = dm.GetWidth();
|
|
int t_height = dm.GetHeight();
|
|
|
|
GPtr<RenderToTexture> rt = GetRenderToTexture();
|
|
rt->ChangeSize(t_width,t_height);
|
|
rt = GetSwapTexture();
|
|
rt->ChangeSize(t_width,t_height);
|
|
if (HasDepthMap())
|
|
{
|
|
rt = GetDepthMap();
|
|
rt->ChangeSize(t_width,t_height);
|
|
}
|
|
if (HasLightLitMap())
|
|
{
|
|
rt = GetLightLitTexture();
|
|
rt->ChangeSize(t_width,t_height);
|
|
}
|
|
m_quadRenderable->Discard();
|
|
m_quadRenderable->Setup(dm.GetWidth(), dm.GetHeight());
|
|
}
|
|
|
|
|
|
void Camera::SetAntiAliasQuality( RenderBase::AntiAliasQuality::Code qua )
|
|
{
|
|
m_antiAliasQuality = qua;
|
|
ViewPortWindow* targetWindow = (NULL == m_targetWindow) ? GraphicSystem::Instance()->GetMainViewPortWindow() : m_targetWindow;
|
|
const RenderBase::DisplayMode& dm = targetWindow->GetDisplayMode();
|
|
|
|
if(m_renderToTexture.isvalid())
|
|
{
|
|
m_renderToTexture->Setup( dm.GetWidth(),dm.GetHeight(),
|
|
RenderBase::PixelFormat::A8R8G8B8,
|
|
RenderBase::RenderTarget::ClearAll, Math::float4(0.2f,0.2f,0.2f,1.f),
|
|
true,1.f, m_antiAliasQuality );
|
|
}
|
|
}
|
|
|
|
void Camera::SetViewType(ViewType type, float fovOrHeight)
|
|
{
|
|
SetProj(type, fovOrHeight, m_setting.GetZNear() , m_setting.GetZFar());
|
|
}
|
|
|
|
void Camera::SetLightLitMap(const GPtr<RenderToTexture>& rtt)
|
|
{
|
|
m_lightLitTexture = rtt;
|
|
//Material::GetGlobalMaterialParams()->SetTextureParam(eGShaderTexLightLitMap, "g_LightLitMap",m_lightLitTexture->GetTextureHandle());
|
|
}
|
|
|
|
void Camera::SetRenderDepth(bool bDepth)
|
|
{
|
|
m_bRenderDepthMap = bDepth;
|
|
if (m_bSetup)
|
|
{
|
|
checkDepthMap();
|
|
}
|
|
}
|
|
}
|