6e8fbca745
match the genesis editor version 1.3.0.653.
298 lines
9.1 KiB
C++
298 lines
9.1 KiB
C++
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "net/tcp/stdtcpclient.h"
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#include "io/memorystream.h"
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namespace Net
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{
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__ImplementClass(Net::StdTcpClient, 'STCL', Core::RefCounted);
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using namespace Util;
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using namespace IO;
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//------------------------------------------------------------------------------
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/**
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*/
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StdTcpClient::StdTcpClient() :
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blocking(true),
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inConnectionState(false)
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{
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// create send and receive streams
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this->sendStream = MemoryStream::Create();
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this->recvStream = MemoryStream::Create();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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StdTcpClient::~StdTcpClient()
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{
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if (this->IsConnected())
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{
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this->Disconnect();
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}
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this->sendStream = 0;
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this->recvStream = 0;
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}
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//------------------------------------------------------------------------------
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/**
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Establish a connection with the server. If the client is set to
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non-blocking at the time this method is called, it will return immediately
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with the result Connecting. To check if the connection is standing, just
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call Connect() again in intervals which will eventually return Success.
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On a blocking client, connect returns after a connection has been established,
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or with a time out when no connection could be established.
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*/
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StdTcpClient::Result
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StdTcpClient::Connect()
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{
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n_assert(!this->socket.isvalid());
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n_assert(this->sendStream.isvalid());
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n_assert(this->recvStream.isvalid());
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// create a new socket and try to connect to server
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this->socket = Socket::Create();
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if (this->socket->Open(Socket::TCP))
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{
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this->socket->SetAddress(this->serverAddr);
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this->socket->SetBlocking(this->blocking);
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this->socket->SetReUseAddr(true);
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this->socket->SetNoDelay(true);
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/*
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n_printf("StdTcpClient: connecting to host '%s(%s)' port '%d'...\n",
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this->serverAddr.GetHostName().AsCharPtr(),
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this->serverAddr.GetHostAddr().AsCharPtr(),
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this->serverAddr.GetPort());
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*/
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Socket::Result res = this->socket->Connect();
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if (Socket::Error == res)
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{
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n_printf("StdTcpClient: failed to connect to host '%s(%s)' port '%d'!.\n",
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this->serverAddr.GetHostName().AsCharPtr(),
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this->serverAddr.GetHostAddr().AsCharPtr(),
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this->serverAddr.GetPort());
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this->socket = 0;
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return Error;
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}
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else if (Socket::Success == res)
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{
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// n_printf("StdTcpClient: connection established\n");
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this->inConnectionState = true;
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return Success;
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}
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else
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{
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// n_printf("StdTcpClient: connecting...\n");
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return Connecting;
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}
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}
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n_printf("StdTcpClient: failed to open socket!\n");
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this->socket = 0;
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return Error;
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}
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//------------------------------------------------------------------------------
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/**
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Return true if the socket is currently connected. This will actually
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probe the connection using a select().
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*/
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bool
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StdTcpClient::IsConnected()
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{
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if (this->socket.isvalid())
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{
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if (this->socket->IsConnected())
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{
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return true;
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}
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else
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{
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this->Disconnect();
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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//------------------------------------------------------------------------------
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/**
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This disconnects the current connection.
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*/
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void
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StdTcpClient::Disconnect()
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{
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if (this->inConnectionState)
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{
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n_assert(this->socket.isvalid());
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this->socket->Close();
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this->socket = 0;
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}
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this->inConnectionState = false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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StdTcpClient::Send()
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{
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n_assert(this->sendStream.isvalid());
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if (this->sendStream->GetSize() == 0)
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{
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// nothing to send
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return true;
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}
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this->sendStream->SetAccessMode(Stream::ReadAccess);
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if (this->sendStream->Open())
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{
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// put the socket into blocking mode, so that if the
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// outgoing data doesn't fit into the send buffer the
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// socket will block until the next block of data can be written
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bool wasBlocking = this->socket->GetBlocking();
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if (!wasBlocking)
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{
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this->socket->SetBlocking(true);
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}
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// we may not exceed the maximum message size...
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// so we may have to split the send data into
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// multiple packets
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SizeT maxMsgSize = this->socket->GetMaxMsgSize();
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SizeT sendSize = this->sendStream->GetSize();
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uchar* ptr = (uchar*) this->sendStream->Map();
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SizeT overallBytesSent = 0;
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Socket::Result socketResult = Socket::Success;
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while ((Socket::Success == socketResult) && (overallBytesSent < sendSize))
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{
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SizeT bytesToSend = sendSize - overallBytesSent;
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if (bytesToSend > maxMsgSize)
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{
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bytesToSend = maxMsgSize;
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}
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SizeT bytesSent = 0;
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socketResult = this->socket->Send(ptr, bytesToSend, bytesSent);
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if (Socket::Success == socketResult)
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{
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ptr += bytesSent;
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overallBytesSent += bytesSent;
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}
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else
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{
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// send failed, try to re-connect, and re-send
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bool clientWasBlocking = this->blocking;
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this->SetBlocking(true);
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this->Disconnect();
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Result connectResult = this->Connect();
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if (Success == connectResult)
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{
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this->socket->SetBlocking(true);
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n_printf("StdTcpClient re-connected!\n");
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socketResult = Socket::Success;
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}
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else if (Connecting == connectResult)
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{
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n_printf("StdTcpClient re-connect failed with 'connecting' (can't happen)\n");
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}
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else
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{
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n_printf("StdTcpClient re-connect failed with 'error'\n");
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}
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this->SetBlocking(clientWasBlocking);
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}
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}
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this->sendStream->Unmap();
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if (!wasBlocking)
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{
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this->socket->SetBlocking(false);
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}
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this->sendStream->Close();
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this->sendStream->SetSize(0);
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if ((Socket::Success == socketResult) && (overallBytesSent == sendSize))
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{
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return true;
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}
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}
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return false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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StdTcpClient::Recv()
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{
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n_assert(this->recvStream.isvalid());
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this->recvStream->SetAccessMode(Stream::WriteAccess);
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this->recvStream->SetSize(0);
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if (this->recvStream->Open())
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{
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uchar buf[1024];
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Socket::Result res = Socket::Success;
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do
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{
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// NOTE: if this is a blocking client, the first call
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// to Recv() will block until data is available
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SizeT bytesReceived = 0;
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res = this->socket->Recv(&buf, sizeof(buf), bytesReceived);
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if ((bytesReceived > 0) && (Socket::Success == res))
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{
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this->recvStream->Write(buf, bytesReceived);
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}
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}
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while ((Socket::Success == res) && this->socket->HasRecvData());
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this->recvStream->Close();
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}
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this->recvStream->SetAccessMode(Stream::ReadAccess);
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return (this->recvStream->GetSize() > 0);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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const GPtr<Stream>&
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StdTcpClient::GetSendStream()
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{
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return this->sendStream;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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const GPtr<Stream>&
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StdTcpClient::GetRecvStream()
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{
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return this->recvStream;
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}
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} // namespace Net
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