6e8fbca745
match the genesis editor version 1.3.0.653.
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "messaging/handlerthreadbase.h"
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#include "threading/safequeue.h"
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//------------------------------------------------------------------------------
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namespace Messaging
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{
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class BlockingHandlerThread : public HandlerThreadBase
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{
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__DeclareClass(BlockingHandlerThread);
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public:
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/// constructor
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BlockingHandlerThread();
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/// set optional wait timeout (0 if infinite)
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void SetWaitTimeout(int milliSec);
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/// get wait timeout
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int GetWaitTimeout() const;
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/// add a message to be handled (override in subclass!)
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virtual void AddMessage(const GPtr<Message>& msg);
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/// cancel a pending message (override in subclass!)
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virtual void CancelMessage(const GPtr<Message>& msg);
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/// called if thread needs a wakeup call before stopping
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virtual void EmitWakeupSignal();
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/// this method runs in the thread context
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virtual void DoWork();
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private:
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int waitTimeout;
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Threading::SafeQueue<GPtr<Message> > msgQueue;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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BlockingHandlerThread::SetWaitTimeout(int milliSec)
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{
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n_assert(!this->IsRunning());
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this->waitTimeout = milliSec;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline int
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BlockingHandlerThread::GetWaitTimeout() const
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{
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return this->waitTimeout;
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}
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} // namespace Messaging
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//------------------------------------------------------------------------------
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