6e8fbca745
match the genesis editor version 1.3.0.653.
185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "messaging/asynhandlerthread.h"
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#include "messaging/batchmessage.h"
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namespace Messaging
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{
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__ImplementClass(Messaging::AsynHandlerThread, 'ASHT', Messaging::HandlerThreadBase);
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//------------------------------------------------------------------------------
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/**
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*/
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AsynHandlerThread::AsynHandlerThread() :
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waitTimeout(200)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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This adds a new message to the thread's message queue.
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*/
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void
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AsynHandlerThread::AddMessage(const MessagePtr& msg)
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{
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n_assert(msg.isvalid());
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this->msgQueue.Enqueue(msg);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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AsynHandlerThread::WaitForMessage(const GPtr<Message>& msg)
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{
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while (!msg->Handled())
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{
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n_sleep(0.005);//this->msgHandledEvent.Wait();
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}
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}
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//------------------------------------------------------------------------------
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/**
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This removes a message from the thread's message queue, regardless
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of its state.
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*/
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void
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AsynHandlerThread::CancelMessage(const MessagePtr& msg)
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{
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n_assert(msg.isvalid());
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this->msgQueue.EraseMatchingElements(msg);
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}
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//------------------------------------------------------------------------------
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/**
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This method is called by Thread::Stop() after setting the
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stopRequest event and before waiting for the thread to stop.
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*/
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void
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AsynHandlerThread::EmitWakeupSignal()
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{
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// wake up our thread if it's waiting for messages
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this->msgQueue.Signal();
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}
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//------------------------------------------------------------------------------
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/**
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The message processing loop.
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*/
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void
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AsynHandlerThread::DoWork()
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{
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this->ThreadOpenHandlers();
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while (!this->ThreadStopRequested())
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{
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if (this->waitTimeout > 0)
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{
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this->msgQueue.WaitTimeout(this->waitTimeout);
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}
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else
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{
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this->msgQueue.Wait();
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}
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//// update state of deferred messages
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//msgHandled = this->ThreadUpdateDeferredMessages();
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// process messages
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if (!this->msgQueue.IsEmpty())
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{
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Util::Array<MessagePtr> msgArray;
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//this->msgQueue.DequeueAll(msgArray);
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this->msgQueue.DequeueAllBySwap(msgArray);
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this->_ThreadHandleMessages(msgArray);
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}
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// signal if at least one message has been handled
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this->ThreadSignalMessageHandled();
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// do per-frame update on attached handlers
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this->ThreadUpdateHandlers();
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}
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// cleanup and exit thread
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//this->ThreadDiscardDeferredMessages();
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this->ThreadCloseHandlers();
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}
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void
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AsynHandlerThread::_ThreadHandleMessages(const Messages& msgArray)
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{
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this->handlersCritSect.Enter();
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IndexT msgIdx;
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for (msgIdx = 0; msgIdx < msgArray.Size(); ++msgIdx)
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{
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const GPtr<Message>& msg = msgArray[msgIdx];
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// special case: batch message?
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if (msg->CheckId(BatchMessage::Id))
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{
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// process batched messages
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const Util::Array<GPtr<Message> >& msgBatch = msg.cast<BatchMessage>()->GetMessages();
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IndexT msgBatchIndex;
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for (msgBatchIndex = 0; msgBatchIndex < msgBatch.Size(); msgBatchIndex++)
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{
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this->_ThreadHandleSingleMessage(msgBatch[msgBatchIndex]);
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}
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}
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else
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{
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// a normal message
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this->_ThreadHandleSingleMessage(msg);
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}
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}
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this->handlersCritSect.Leave();
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}
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void
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AsynHandlerThread::_ThreadHandleSingleMessage(const MessagePtr& msg)
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{
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// let each handler look at the message
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IndexT i;
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for (i = 0; i < this->handlers.Size(); i++)
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{
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const GPtr<Handler>& curHandler = this->handlers[i];
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// open handler on demand (a handler may have
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// been added as the result of a message call,
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// so let's make sure it will be able to handle
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// message as soon as possible
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if (!curHandler->IsOpen())
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{
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curHandler->Open();
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}
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// let handler handle the current message
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if (curHandler->HandleMessage(msg))
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{
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// break after the first handler accepts the message
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break;
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}
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}
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}
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} // namespace Messaging
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