6e8fbca745
match the genesis editor version 1.3.0.653.
166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "messaging/message.h"
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#include "messaging/handler.h"
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#include "messaging/handlerthreadbase.h"
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//------------------------------------------------------------------------------
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namespace Messaging
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{
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class AsyncPort : public Core::RefCounted
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{
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__DeclareClass(AsyncPort);
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public:
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/// constructor
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AsyncPort();
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/// destructor
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virtual ~AsyncPort();
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/// set pointer to handler thread object (must be derived from HandlerThreadBase)
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void SetHandlerThread(const GPtr<HandlerThreadBase>& handlerThread);
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/// get pointer to handler thread object
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const GPtr<HandlerThreadBase>& GetHandlerThread() const;
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/// attach a handler to the port, may be called before or after Open()
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virtual void AttachHandler(const GPtr<Handler>& h);
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/// dynamically remove a handler from the port
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virtual void RemoveHandler(const GPtr<Handler>& h);
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/// open the async port
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virtual void Open();
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/// close the async port
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virtual void Close();
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/// return true if port is open
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bool IsOpen() const;
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/// send an asynchronous message to the port
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template<class MESSAGETYPE> void Send(const GPtr<MESSAGETYPE>& msg);
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/// send a message and wait for completion
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template<class MESSAGETYPE> void SendWait(const GPtr<MESSAGETYPE>& msg);
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/// wait for a message to be handled
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template<class MESSAGETYPE> void Wait(const GPtr<MESSAGETYPE>& msg);
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/// peek a message whether it has been handled
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template<class MESSAGETYPE> bool Peek(const GPtr<MESSAGETYPE>& msg);
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/// cancel a pending message
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template<class MESSAGETYPE> void Cancel(const GPtr<MESSAGETYPE>& msg);
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private:
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/// send an asynchronous message to the port
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void SendInternal(const GPtr<Message>& msg);
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/// send a message and wait for completion
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void SendWaitInternal(const GPtr<Message>& msg);
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/// wait for a message to be handled
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void WaitInternal(const GPtr<Message>& msg);
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/// peek a message whether it has been handled
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bool PeekInternal(const GPtr<Message>& msg);
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/// cancel a pending message
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void CancelInternal(const GPtr<Message>& msg);
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private:
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/// clear all attached message handlers
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void ClearHandlers();
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GPtr<HandlerThreadBase> thread;
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bool isOpen;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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AsyncPort::SetHandlerThread(const GPtr<HandlerThreadBase>& handlerThread)
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{
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n_assert(!this->IsOpen());
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this->thread = handlerThread;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const GPtr<HandlerThreadBase>&
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AsyncPort::GetHandlerThread() const
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{
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return this->thread;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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AsyncPort::IsOpen() const
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{
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return this->isOpen;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class MESSAGETYPE> inline void
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AsyncPort::Send(const GPtr<MESSAGETYPE>& msg)
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{
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this->SendInternal((const GPtr<Messaging::Message>&)msg);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class MESSAGETYPE> inline void
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AsyncPort::SendWait(const GPtr<MESSAGETYPE>& msg)
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{
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this->SendWaitInternal((const GPtr<Messaging::Message>&)msg);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class MESSAGETYPE> inline void
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AsyncPort::Wait(const GPtr<MESSAGETYPE>& msg)
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{
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this->WaitInternal((const GPtr<Messaging::Message>&)msg);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class MESSAGETYPE> inline bool
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AsyncPort::Peek(const GPtr<MESSAGETYPE>& msg)
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{
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return this->PeekInternal((const GPtr<Messaging::Message>&)msg);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class MESSAGETYPE> inline void
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AsyncPort::Cancel(const GPtr<MESSAGETYPE>& msg)
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{
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this->CancelInternal((const GPtr<Messaging::Message>&)msg);
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}
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} // namespace Messaging
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//------------------------------------------------------------------------------
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