6e8fbca745
match the genesis editor version 1.3.0.653.
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "debug/debuginterface.h"
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#include "debug/debughandler.h"
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#include "messaging/runthroughhandlerthread.h"
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namespace Debug
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{
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__ImplementClass(Debug::DebugInterface, 'DBIF', Interface::InterfaceBase);
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__ImplementImageSingleton(Debug::DebugInterface);
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using namespace Interface;
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using namespace Messaging;
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//------------------------------------------------------------------------------
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/**
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*/
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DebugInterface::DebugInterface()
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{
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__ConstructImageSingleton;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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DebugInterface::~DebugInterface()
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{
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__DestructImageSingleton;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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DebugInterface::Open()
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{
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// setup the message handler thread object
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GPtr<RunThroughHandlerThread> handlerThread = RunThroughHandlerThread::Create();
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handlerThread->SetName("DebugInterface Thread");
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handlerThread->SetCoreId(System::Cpu::MiscThreadCore);
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#if __WII_
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handlerThread->SetPriority(Thread::NormalBoost);
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#endif
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handlerThread->AttachHandler(DebugHandler::Create());
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this->SetHandlerThread(handlerThread.cast<HandlerThreadBase>());
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InterfaceBase::Open();
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}
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} // namespace Debug
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