6e8fbca745
match the genesis editor version 1.3.0.653.
152 lines
5.0 KiB
C++
152 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __GRAPHICSFEATURE_H__
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#define __GRAPHICSFEATURE_H__
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#include "appframework/feature.h"
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#include "appframework/scene.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "graphicsystem/Camera/Camera.h"
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#include "graphicsystem/GraphicObjectManager.h"
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#include "foundation/delegates/delegatetype.h"
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//------------------------------------------------------------------------------
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namespace App
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{
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class GraphicsFeature : public App::Feature
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{
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__DeclareSubClass(GraphicsFeature, Feature);
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__DeclareImageSingleton(GraphicsFeature);
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public:
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typedef Delegates::delegates::CMultiDelegate1<GraphicsFeature*> EventHandle_DeviceReset;
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/// constructor
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GraphicsFeature();
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/// destructor
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virtual ~GraphicsFeature();
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/// called from GameServer::ActivateComponents()
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virtual void OnActivate();
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/// called from GameServer::DeactivateComponents()
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virtual void OnDeactivate();
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/// called from within GameServer::OnStart() after OnLoad when the complete world exist
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virtual void OnStart();
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/// called on begin of frame
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virtual void OnBeginFrame();
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/// called in the middle of the feature trigger cycle
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virtual void OnFrame();
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/// called at the end of the feature trigger cycle
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virtual void OnEndFrame();
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/// get the graphicsystem
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const GPtr<Graphic::GraphicSystem>& GetGraphicSystem(void) const;
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///// Assign camera actor which is current used as main camera
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//void AssignDefaultCamera(const GPtr<App::Actor>& camActor);
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///// get the camera actor
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GPtr<App::Actor> GetDefaultCameraActor() const;
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void SetMainWindow(WindHandle hWnd);
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/// get window handle
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WindHandle GetMainWindow(void) const;
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/// default mainwindow
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void SetWindowSize( int width, int height);
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GPtr<Graphic::ViewPortWindow> CreateViewPortWindow( WindHandle hWnd, const RenderBase::DisplayMode& mode);
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void DestroyViewPortWindow(GPtr<Graphic::ViewPortWindow>& view);
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GPtr<Graphic::ViewPortWindow>& GetMainViewPort();
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/// set started as web version
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void SetWebVersion(bool bWebVersion);
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/// is started as web version
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const bool IsWebVersion() const;
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void SetDeviceLostCallBack(RenderBase::deviceLostCallBackFunc func);
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void OnDeviceLost();
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bool CheckReset();
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void OnDeviceReset();
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EventHandle_DeviceReset eventDeviceReset;
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protected:
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void onMainViewPortChange(Graphic::ViewPortWindow* sender);
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GPtr<Graphic::GraphicSystem> mGraphicSystem;
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//GPtr<App::Actor> mDefaultCameraActor;
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GPtr<Graphic::ViewPortWindow> mMainViewPort;
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bool mWebVersion;
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WindHandle mMainWindow;
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int mWindowHeight;
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int mWindowWidth;
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bool mWindowSizeChanged;
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void* mChangeWindow;
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};
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//------------------------------------------------------------------------
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inline
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const GPtr<Graphic::GraphicSystem>&
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GraphicsFeature::GetGraphicSystem(void) const
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{
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return mGraphicSystem;
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}
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//--------------------------------------------------------------------------------
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inline
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WindHandle
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GraphicsFeature::GetMainWindow(void) const
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{
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return mMainWindow;
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}
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//------------------------------------------------------------------------
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inline
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void
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GraphicsFeature::SetWebVersion(bool bWebVersion)
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{
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this->mWebVersion = bWebVersion;
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}
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//------------------------------------------------------------------------
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inline
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const bool
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GraphicsFeature::IsWebVersion() const
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{
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return this->mWebVersion;
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}
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//------------------------------------------------------------------------
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inline
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void
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GraphicsFeature::SetDeviceLostCallBack(RenderBase::deviceLostCallBackFunc func)
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{
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this->mGraphicSystem->SetDeviceLostCallBack(func);
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}
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} // namespace GraphicsFeatureUnit
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//------------------------------------------------------------------------------
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#endif //__GRAPHICSFEATURE_H__
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