6e8fbca745
match the genesis editor version 1.3.0.653.
168 lines
4.7 KiB
C++
168 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __visserver_H__
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#define __visserver_H__
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#include "core/refcounted.h"
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#include "vis/visentity.h"
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#include "vis/vissystems/vissystembase.h"
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#include "vis/visquery.h"
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#include "vis/visentity.h"
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#include "core/singleton.h"
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//------------------------------------------------------------------------------
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namespace Vis
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{
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class VisServer : public Core::RefCounted
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{
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__DeclareClass(VisServer);
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public:
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/// constructor
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VisServer();
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/// destructor
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virtual ~VisServer();
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/// open
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void Open();
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/// close
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void Close();
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/**
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* AttachVisSystem add a visible system.
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* @param: const GPtr<VisSystemBase> & system
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* @return: void
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* @see:
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* @remark:
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*/
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void AttachVisSystem(const GPtr<VisSystemBase>& system);
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/**
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* AttachVisSystems add a visible system array.
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* @param: const Util::Array<GPtr<VisSystemBase> > & systems
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* @return: void
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* @see:
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* @remark:
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*/
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void AttachVisSystems(const Util::Array<GPtr<VisSystemBase> >& systems);
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/**
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* RemoveVisSystem remove a visible system.
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* @param: const GPtr<VisSystemBase> & system
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* @return: void
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* @see:
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* @remark:
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*/
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void RemoveVisSystem(const GPtr<VisSystemBase>& system);
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/**
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* GetVisSystems get the visible system array.
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* @param: void
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* @return: const Util::Array<GPtr<VisSystemBase> >&
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* @see:
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* @remark:
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*/
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const Util::Array<GPtr<VisSystemBase> >& GetVisSystems(void);
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/**
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* RegisterVisEntity
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* @param: const GPtr<VisEntity> & entity
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* @param: IndexT VisibilitySystemIndex
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* @return: void
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* @see:
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* @remark:
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*/
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void RegisterVisEntity(const GPtr<VisEntity>& entity, IndexT VisibilitySystemIndex = InvalidIndex );
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/**
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* UnregisterVisEntity
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* @param: const GPtr<VisEntity> & entity
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* @param: IndexT VisibilitySystemIndex InvalidIndex means all visible system.
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* @return: void
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* @see:
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* @remark:
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*/
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void UnregisterVisEntity(const GPtr<VisEntity>& entity, IndexT VisibilitySystemIndex = InvalidIndex );
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/**
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* UpdateVisEntity
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* @param: const GPtr<VisEntity> & entity
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* @return: void
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* @see:
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* @remark:
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*/
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void UpdateVisEntity(const GPtr<VisEntity>& entity);
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/**
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* PerformVisQuery
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* @param: const GPtr<ObserverContext> & observer
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* @param: const Util::Array<IndexT> & systemIndex InvalidIndex means all visible system.
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* @return: GPtr<VisQuery>
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* @see:
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* @remark:
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*/
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GPtr<VisQuery> PerformVisQuery(const GPtr<ObserverContext>& observer ,
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const Util::Array<IndexT>& systemIndex );
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/**
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* PerformVisQuery
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* @param: const Util::Array< GPtr<ObserverContext> > & observers
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* @param: const Util::Array<IndexT> & systemIndex
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* @param: Util::Array< GPtr<VisQuery> >& results
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* @return: void
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* @see:
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* @remark:
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*/
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void PerformVisQuery( const Util::Array< GPtr<ObserverContext> >& observers ,
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const Util::Array<IndexT>& systemIndex,
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Util::Array< GPtr<VisQuery> >& results );
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/// on render debug
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void OnRenderDebug();
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protected:
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GPtr<VisQuery> CreateVisQuery(const GPtr<ObserverContext>& observer , const Util::Array<IndexT>& systemIndex );
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private:
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bool mIsOpen;
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Util::Array<GPtr<VisSystemBase> > mVisibilitySystems;
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};
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} // namespace Vis
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//------------------------------------------------------------------------------
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#endif // __visserver_H__
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