6e8fbca745
match the genesis editor version 1.3.0.653.
150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __visquery_H__
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#define __visquery_H__
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#include "core/refcounted.h"
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#include "vis/vissystems/vissystembase.h"
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#include "vis/visentity.h"
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#include "vis/observercontext.h"
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#include "jobs/jobport.h"
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//------------------------------------------------------------------------------
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namespace Vis
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{
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class VisServer;
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class VisQuery : public Core::RefCounted
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{
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__DeclareClass(VisQuery);
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public:
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/// constructor
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VisQuery();
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/// destructor
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virtual ~VisQuery();
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/// get visible Context
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const Util::Array<GPtr<VisEntity> >& GetQueryResult() const;
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protected:
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/// attach visible system, used by this job
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void AttachVisSystem(const GPtr<VisSystemBase>& visSystem);
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/// set Observer
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void SetObserver(const GPtr<ObserverContext>& observe);
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/// get Observer
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const GPtr<ObserverContext>& GetObserver() const;
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/// run job
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void Run();
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/// is finished
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bool IsFinished() const;
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/// wait for finished
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bool WaitForFinished() const;
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/// finish clear
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void EndQuery();
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protected:
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friend class VisServer;
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GPtr<ObserverContext> mObserverContext;
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Util::Array<GPtr<VisEntity> > mResultList;
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Util::Array<GPtr<VisSystemBase> > mVisibilitySystems;
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GPtr<Jobs::JobPort> mJobPort;
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Util::Array<GPtr<Jobs::Job> > mJobs;
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typedef Util::Array<GPtr<VisEntity> > RSList;
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Util::Array< RSList > mTempResults;
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};
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//------------------------------------------------------------------------
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inline
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void
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VisQuery::AttachVisSystem(const GPtr<VisSystemBase>& visSystem)
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{
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this->mVisibilitySystems.Append(visSystem);
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}
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//------------------------------------------------------------------------------
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inline
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void
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VisQuery::SetObserver(const GPtr<ObserverContext>& observer)
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{
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mObserverContext = observer;
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}
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//------------------------------------------------------------------------------
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inline
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const GPtr<ObserverContext>&
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VisQuery::GetObserver() const
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{
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return mObserverContext;
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}
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//------------------------------------------------------------------------
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inline
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const Util::Array<GPtr<VisEntity> >&
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VisQuery::GetQueryResult() const
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{
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return mResultList;
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}
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//------------------------------------------------------------------------------
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inline
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bool
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VisQuery::IsFinished() const
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{
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if ( mJobPort.isvalid() )
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{
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return this->mJobPort->CheckDone();
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}
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return true;
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}
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//------------------------------------------------------------------------------
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inline
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bool
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VisQuery::WaitForFinished() const
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{
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if ( mJobPort.isvalid() )
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{
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this->mJobPort->WaitDone();
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return true;
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}
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return true;
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}
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} // namespace Vis
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//------------------------------------------------------------------------------
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#endif // __visquery_H__
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