6e8fbca745
match the genesis editor version 1.3.0.653.
551 lines
12 KiB
C++
551 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "serialization/serialize.h"
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#include "spritedef.h"
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#include "spritepackage.h"
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#include "spritemesh.h"
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#include "spriteblock.h"
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#include "spriteanimationclip.h"
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#include "spritematerial.h"
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#include "spriteimage.h"
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#include "resource/resinfo.h"
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#include "resource/resourcemanager.h"
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namespace Sprite
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{
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const uint SpritePackage::sVersion = 1;
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#define DEFINE_SERIAL_ITEM_NAME(name) static const char* g##name##Tag = #name
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//DEFINE_SERIAL_ITEM_NAME(ID);
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DEFINE_SERIAL_ITEM_NAME(ObjCount);
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__ImplementClass( Sprite::SpritePackage, 'SPPK', Core::RefCounted);
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SpritePackage::SpritePackage()
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{
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}
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SpritePackage::~SpritePackage()
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{
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}
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void SpritePackage::CopyFrom(const GPtr<SpritePackage>& obj)
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{
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SpritePackage* pack = obj.get();
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if (pack->mMesh)
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{
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if (!mMesh)
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{
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mMesh = SpriteRectMesh::Create();
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}
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mMesh->CopyFrom(pack->mMesh.upcast<SpriteObject>());
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mMesh->_SetParent(this);
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}
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else
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{
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mMesh = NULL;
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}
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if (pack->mMaterial)
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{
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if (!mMaterial)
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{
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mMaterial = SpriteMaterial::Create();
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}
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mMaterial->CopyFrom(pack->mMaterial.upcast<SpriteObject>());
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mMaterial->_SetParent(this);
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}
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else
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{
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mMaterial = NULL;
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}
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clear();
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Images::Iterator iit = pack->mImages.Begin();
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Images::Iterator iend = pack->mImages.End();
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while(iit != iend)
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{
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SpriteImagePtr ip = SpriteImage::Create();
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ip->CopyFrom((*iit).upcast<SpriteObject>());
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ip->_SetParent(this);
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mImages.Append(ip);
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++iit;
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}
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Blocks::Iterator bit = pack->mBlocks.Begin();
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Blocks::Iterator bend = pack->mBlocks.End();
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while(bit != bend)
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{
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SpriteBlockPtr sb = SpriteBlock::Create();
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sb->CopyFrom((*bit).upcast<SpriteObject>());
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sb->_SetParent(this);
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mBlocks.Append(sb);
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++bit;
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}
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AnimationClips::Iterator ait = pack->mAnimationClips.Begin();
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AnimationClips::Iterator aend = pack->mAnimationClips.End();
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while(ait != aend)
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{
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SpriteAnimationClipPtr sa = SpriteAnimationClip::Create();
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sa->CopyFrom((*ait).upcast<SpriteObject>());
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mAnimationClips.Append(sa);
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++ait;
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}
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}
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void SpritePackage::GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const
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{
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if (mMaterial)
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{
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list.Append(Resources::ReferenceResource(mMaterial->GetMaterialID(), Resources::RR_Material));
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}
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for (int i = 0; i < mImages.Size(); ++i)
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{
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SpriteImage::TextureResPtr textureRes = mImages[i]->GetTextureRes();
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if (textureRes.isvalid())
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{
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list.Append(Resources::ReferenceResource(textureRes->GetResID(), Resources::RR_Unknown));
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}
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}
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}
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const SpritePackage::SpriteMaterialPtr& SpritePackage::GetMaterial() const
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{
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return mMaterial;
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}
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SpritePackage::SpriteMaterialPtr& SpritePackage::GetMaterial()
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{
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return mMaterial;
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}
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const SpritePackage::SpriteMeshPtr& SpritePackage::GetMesh() const
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{
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return mMesh;
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}
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SpritePackage::SpriteAnimationClipPtr SpritePackage::GetAnimation(const Util::String& name) const
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{
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AnimationClips::Iterator it = mAnimationClips.Begin();
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AnimationClips::Iterator end = mAnimationClips.End();
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while(it != end)
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{
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if ((*it)->GetName() == name)
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{
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return *it;
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}
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++it;
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}
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return NULL;
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}
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SpritePackage::SpriteBlockPtr SpritePackage::GetBlock(const Util::String& name) const
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{
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Blocks::Iterator it = mBlocks.Begin();
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Blocks::Iterator end = mBlocks.End();
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while(it != end)
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{
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if ((*it)->GetName() == name)
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{
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return *it;
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}
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++it;
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}
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return NULL;
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}
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SpritePackage::SpriteImagePtr SpritePackage::GetImage(const Util::String& name) const
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{
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Images::Iterator it = mImages.Begin();
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Images::Iterator end = mImages.End();
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while(it != end)
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{
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if ((*it)->GetName() == name)
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{
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return *it;
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}
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++it;
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}
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return NULL;
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}
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SpritePackage::SpriteAnimationClipPtr SpritePackage::GetAnimation( int index ) const
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{
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if (0 <= index && index < mAnimationClips.Size())
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{
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return mAnimationClips[index];
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}
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return NULL;
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}
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SpritePackage::SpriteBlockPtr SpritePackage::GetBlock(int index) const
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{
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if (0 <= index && index < mBlocks.Size())
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{
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return mBlocks[index];
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}
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return NULL;
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}
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SpritePackage::SpriteImagePtr SpritePackage::GetImage(int index) const
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{
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if (0 <= index && index < mImages.Size())
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{
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return mImages[index];
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}
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return NULL;
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}
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template<typename T>
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int __find(int begin, const Util::Array<T>& array, const Util::String key)
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{
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for (int i = begin; i < array.Size(); ++i)
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{
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if (array[i]->GetName() == key)
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{
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return i;
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}
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}
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return InvalidIndex;
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}
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int SpritePackage::GetBlockIndex(const Util::String& name) const
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{
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return __find(0, mBlocks, name);
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}
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int SpritePackage::GetImageIndex(const Util::String& name) const
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{
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return __find(0, mImages, name);
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}
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void SpritePackage::SetMaterial(SpriteMaterialPtr material)
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{
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material->_SetParent(this);
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mMaterial = material;
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}
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void SpritePackage::SetMesh(SpriteMeshPtr mesh)
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{
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mesh->_SetParent(this);
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mMesh = mesh;
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}
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void SpritePackage::AddAnimation(SpriteAnimationClipPtr clip)
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{
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clip->_SetParent(this);
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mAnimationClips.Append(clip);
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}
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void SpritePackage::AddBlock(SpriteBlockPtr block)
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{
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block->_SetParent(this);
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mBlocks.Append(block);
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}
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void SpritePackage::AddImage(SpriteImagePtr image)
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{
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image->_SetParent(this);
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mImages.Append(image);
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}
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void SpritePackage::RemoveImage(const Util::String& name)
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{
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int index = 0;
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while(true)
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{
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index = __find(index, mImages, name);
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if (InvalidIndex != index)
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{
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rebuildBlocks(index);
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mImages[index]->_SetParent(NULL);
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mImages.EraseIndex(index);
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}
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else
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{
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break;
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}
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}
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}
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void SpritePackage::RemoveImage( int index )
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{
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if (index >= 0 && index < mImages.Size())
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{
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rebuildBlocks(index);
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mImages[index]->_SetParent(NULL);
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mImages.EraseIndex(index);
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}
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}
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void SpritePackage::RemoveBlock(const Util::String& name)
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{
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int index = 0;
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while(true)
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{
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index = __find(index, mBlocks, name);
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if (InvalidIndex != index)
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{
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rebuildClips(index);
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mBlocks[index]->Destroy();
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mBlocks.EraseIndex(index);
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}
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else
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{
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break;
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}
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}
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}
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void SpritePackage::RemoveBlock( int index )
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{
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if (index >= 0 && index < mBlocks.Size())
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{
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rebuildClips(index);
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mBlocks[index]->Destroy();
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mBlocks[index]->_SetParent(NULL);
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mBlocks.EraseIndex(index);
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}
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}
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void SpritePackage::RemoveAnimation(const Util::String& name)
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{
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int index = 0;
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while(true)
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{
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index = __find(index, mAnimationClips, name);
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if (InvalidIndex != index)
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{
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mAnimationClips[index]->Destroy();
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mAnimationClips[index]->_SetParent(NULL);
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mAnimationClips.EraseIndex(index);
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}
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else
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{
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break;
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}
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}
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}
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void SpritePackage::RemoveAnimation( int animClipIndex )
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{
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if (animClipIndex >= 0 && animClipIndex < mAnimationClips.Size())
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{
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mAnimationClips[animClipIndex]->Destroy();
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mAnimationClips[animClipIndex]->_SetParent(NULL);
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mAnimationClips.EraseIndex(animClipIndex);
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}
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}
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#ifdef __SPRITE_CHECK__
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void SpritePackage::_Dirty()
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{
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Blocks::Iterator iit = mBlocks.Begin();
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Blocks::Iterator iend = mBlocks.End();
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while(iit != iend)
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{
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(*iit)->objectChange();
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++iit;
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}
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AnimationClips::Iterator ait = mAnimationClips.Begin();
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AnimationClips::Iterator aend = mAnimationClips.End();
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while(ait != aend)
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{
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(*ait)->objectChange();
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++ait;
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}
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}
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#endif
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void SpritePackage::clear()
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{
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#ifdef __SPRITE_CHECK__
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Blocks::Iterator iit = mBlocks.Begin();
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Blocks::Iterator iend = mBlocks.End();
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while(iit != iend)
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{
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(*iit)->Destroy();
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++iit;
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}
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AnimationClips::Iterator ait =mAnimationClips.Begin();
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AnimationClips::Iterator aend = mAnimationClips.End();
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while(ait != aend)
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{
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(*ait)->Destroy();
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++ait;
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}
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#endif
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mImages.Clear();
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mBlocks.Clear();
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mAnimationClips.Clear();
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}
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void SpritePackage::rebuildBlocks(int image_del_index)
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{
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for (int i = 0; i < mBlocks.Size(); ++i)
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{
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if (mBlocks[i]->GetImageIndex() == image_del_index)
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{
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mBlocks[i]->SetImageIndex(InvalidIndex);
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}
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else if(mBlocks[i]->GetImageIndex() > image_del_index)
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{
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mBlocks[i]->SetImageIndex(mBlocks[i]->GetImageIndex() - 1);
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}
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}
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}
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void SpritePackage::rebuildClips(int block_del_index)
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{
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for (int i = 0; i < mAnimationClips.Size(); ++i)
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{
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mAnimationClips[i]->_RebuildFrames(block_del_index);
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}
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}
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void SpritePackage::save(GPtr<Serialization::SerializeWriter>& pWriter) const
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{
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//
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//pWriter->BeginFileSerialize();
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pWriter->BeginSerializeObject(GetClassFourCC());//fourcc
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pWriter->SerializeVersion(sVersion);
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n_assert(mMesh);
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n_assert(mMaterial);
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int obj_count = 2 + mImages.Size() + mBlocks.Size() + mAnimationClips.Size();
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pWriter->SerializeInt(gObjCountTag, obj_count);
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saveObject(pWriter, mMesh.upcast<SpriteObject>());
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saveObject(pWriter, mMaterial.upcast<SpriteObject>());
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for (int i = 0; i < mImages.Size(); ++i)
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{
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saveObject(pWriter, mImages[i].upcast<SpriteObject>());
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}
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for (int i = 0; i < mBlocks.Size(); ++i)
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{
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saveObject(pWriter, mBlocks[i].upcast<SpriteObject>());
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}
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for (int i = 0; i < mAnimationClips.Size(); ++i)
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{
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saveObject(pWriter, mAnimationClips[i].upcast<SpriteObject>());
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}
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pWriter->EndSerializeObject();
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//pWriter->EndFileSerialize();
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}
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void SpritePackage::load(const GPtr<Serialization::SerializeReader>& pReader)
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{
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//pReader->BeginFileSerialize();
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Util::FourCC fourcc;
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pReader->BeginSerializeObject(fourcc);
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Serialization::SVersion version;
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pReader->SerializeVersion(version);
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if (fourcc == GetClassFourCC())
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{
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int obj_count = 0;
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pReader->SerializeInt(gObjCountTag, obj_count);
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for (int i = 0; i < obj_count; ++i)
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{
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SpriteObjectPtr obj = loadObject(pReader);
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obj->_SetParent(this);
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if(obj->IsA(SpriteBlock::RTTI))
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{
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mBlocks.Append(obj.downcast<SpriteBlock>());
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}
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else if(obj->IsA(SpriteImage::RTTI))
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{
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mImages.Append(obj.downcast<SpriteImage>());
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}
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else if(obj->IsA(SpriteAnimationClip::RTTI))
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{
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mAnimationClips.Append(obj.downcast<SpriteAnimationClip>());
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}
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else if (obj->IsA(SpriteMesh::RTTI))
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{
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mMesh = obj.downcast<SpriteMesh>();
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mMesh->_SetParent(this);
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}
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else if(obj->IsA(SpriteMaterial::RTTI))
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{
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mMaterial = obj.downcast<SpriteMaterial>();
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}
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}
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}
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pReader->EndSerializeObject();
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//pReader->EndFileSerialize();
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}
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void SpritePackage::saveObject(GPtr<Serialization::SerializeWriter>& pWriter, const SpriteObjectPtr& object) const
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{
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pWriter->BeginSerializeObject(object->GetClassFourCC());//fourcc
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object->Save(pWriter);
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pWriter->EndSerializeObject();
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}
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SpritePackage::SpriteObjectPtr SpritePackage::loadObject(const GPtr<Serialization::SerializeReader>& pReader)
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{
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SpriteObjectPtr obj = pReader->BeginSerializeObjectT<SpriteObject>();//fourcc
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obj->Load(pReader);
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pReader->EndSerializeObject();
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return obj;
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}
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int SpritePackage::GetAnimationClipCount() const
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{
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return mAnimationClips.Size();
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}
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int SpritePackage::GetImageCount() const
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{
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return mImages.Size();
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}
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int SpritePackage::GetBlockCount() const
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{
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return mBlocks.Size();
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}
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} |